Boost: Difference between revisions

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{{lede image|BTD6 RogueInventoryBtn.png}}
{{lede image|BTD6 RogueInventoryBtn.png}}
'''Boosts''', also referred to as '''Temporary Boosts''', are a game mechanic in the ''[[Rogue Legends]]'' campaign of ''[[Bloons TD 6]]''. They are temporary items earned in the middle of a game, and can be [[Insta Monkey]]s (which can only be used once, but are 20% cheaper to place than normal), [[Power]]s (which cost [[cash]] to place instead of [[Monkey Money]]), or [[Artifact]]-like items that provide passive benefits to one [[tower category]] or all tower categories (though they don't affect [[Paragon]]s). All Boosts are discarded after completing a game, regardless of if they were used or not. When a Boost is earned, the player has three options (which can be increased with [[Abundant Choices]]). The player can reroll their choices; the first reroll is free, but every successive reroll costs 300 cash more than the previous reroll. The rate that Boosts are earned at depends on the type of tile:
'''Boosts''', also referred to as '''Temporary Boosts''', are a game mechanic in the ''[[Rogue Legends]]'' campaign of ''[[Bloons TD 6]]''. They are temporary items earned in the middle of a game, and can be [[Insta Monkey]]s (which can only be used once, but are 20% cheaper to place than normal), [[Power]]s (which cost [[cash]] to place instead of [[Monkey Money]]), or [[Artifact]]-like items that provide passive benefits to one [[tower category]] or all tower categories (though they don't affect [[Paragon]]s). All Boosts are discarded after completing a game, regardless of if they were used or not.
 
When a Boost is earned, the player has three options (which can be increased with [[Abundant Choices]]). The player can reroll their choices; the first reroll is free, but every successive reroll costs $300 more [[cash]] than the previous reroll (so the second reroll costs $300, the third costs $600, the fourth costs $900, and so on).
 
The rate that Boosts are earned at depends on the type of tile:
*On Bloon Encounters, the player earns one every 3 rounds.
*On Bloon Encounters, the player earns one every 3 rounds.
*On Mini Game tiles, the player earns one every 5 rounds. On Race and Endurance Race Mini Games, one Artifact is chosen for the player automatically without pausing the game.
*On Mini Game tiles, the player earns one every 5 rounds. For Race and Endurance Race, one Artifact is chosen for the player automatically without pausing the game.
*On Mini Boss tiles, the player earns one at the start, then one more every five times the [[Boss Bloon]] is popped.
*On Mini Boss tiles, the player earns one at the start, then one more every five times the [[Boss Bloon]] is popped.
*On Final Boss tiles, the player earns one each time a skull is reached.
*On Final Boss tiles, the player earns one each time a skull is reached.

Revision as of 01:45, 11 February 2025

Boosts, also referred to as Temporary Boosts, are a game mechanic in the Rogue Legends campaign of Bloons TD 6. They are temporary items earned in the middle of a game, and can be Insta Monkeys (which can only be used once, but are 20% cheaper to place than normal), Powers (which cost cash to place instead of Monkey Money), or Artifact-like items that provide passive benefits to one tower category or all tower categories (though they don't affect Paragons). All Boosts are discarded after completing a game, regardless of if they were used or not.

When a Boost is earned, the player has three options (which can be increased with Abundant Choices). The player can reroll their choices; the first reroll is free, but every successive reroll costs $300 more cash than the previous reroll (so the second reroll costs $300, the third costs $600, the fourth costs $900, and so on).

The rate that Boosts are earned at depends on the type of tile:

  • On Bloon Encounters, the player earns one every 3 rounds.
  • On Mini Game tiles, the player earns one every 5 rounds. For Race and Endurance Race, one Artifact is chosen for the player automatically without pausing the game.
  • On Mini Boss tiles, the player earns one at the start, then one more every five times the Boss Bloon is popped.
  • On Final Boss tiles, the player earns one each time a skull is reached.

List of Boost Artifacts

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Function: CargoSQLQuery::run Query: SELECT CONCAT("File:", image, "") AS `Icon`,GROUP_CONCAT(IF(rarity="Common", CONCAT("", name, "<br>", description), "") SEPARATOR "") AS `Common`,GROUP_CONCAT(IF(rarity="Rare", CONCAT("", name, "<br>", description), "") SEPARATOR "") AS `Rare`,GROUP_CONCAT(IF(rarity="Legendary", CONCAT("", name, "<br>", description), "") SEPARATOR "") AS `Legendary` FROM `cargo__btd6_artifacts` `btd6_artifacts` WHERE type = "Boost" GROUP BY `Icon` ORDER BY CONCAT("File:", image, ""),GROUP_CONCAT(IF(rarity="Common", CONCAT("", name, "<br>", description), "") SEPARATOR ""),GROUP_CONCAT(IF(rarity="Rare", CONCAT("", name, "<br>", description), "") SEPARATOR ""),GROUP_CONCAT(IF(rarity="Legendary", CONCAT("", name, "<br>", description), "") SEPARATOR "") LIMIT 100

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