Strategy:Sniper Monkey (BTD6): Difference between revisions
Planterror (talk | contribs) →Base: "poor early game tower" despite literally being a CHIMPS starter? Seriously? Redoing entire section. |
Planterror (talk | contribs) →Upgrades: Redoing a lot of bullet points. |
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== Upgrades == | == Upgrades == | ||
=== Path 1 === | === Path 1 === | ||
* 1-x-x [[Full Metal Jacket (BTD6)|Full Metal Jacket]] is a cheap [[Lead Bloon (BTD6)|Lead]] popper for rounds 28 and 30. | * 1-x-x [[Full Metal Jacket (BTD6)|Full Metal Jacket]] is a cheap [[Lead Bloon (BTD6)|Lead]] popper for rounds 28 and 30. | ||
* 3-x-x [[Deadly Precision (BTD6)|Deadly Precision]] is | * 3-x-x [[Deadly Precision (BTD6)|Deadly Precision]] is rather uneventful DPS but has niche use cases, such as in [[Race Event|Race Event]]s due to it's instant kills of ceramics cleaning up after most of the bloons have already been sent. | ||
* 4-x-x [[Maim MOAB (BTD6)|Maim MOAB]] is a solid stalling tower, being able to hold many MOAB-Class Bloons in place while slowly taking them out. Its relatively low price for its value allows it to shine on [[Impoppable (BTD6)|Impoppable]] and [[CHIMPS]]. Its effectiveness against [[DDT (BTD6)|DDTs]] makes it stay relevant into the late-game, often supporting a defense that can otherwise let a few DDTs slip by and allowing for time to damage them. | |||
* 4-x-x [[Maim MOAB (BTD6)|Maim MOAB]] is | * 5-x-x [[Cripple MOAB (BTD6)|Cripple MOAB]] debuffs all bloon types, including the [[BAD (BTD6)|BAD]], allowing for towers with weaker damage to deal solid DPS. Not particularly relevant in standard games due to the high price point, unless the player opts to build around it. Against Bosses, it becomes almost a necessity for it's ability to "buff" Paragons, as well as other towers that hit the boss. | ||
* Top path Sniper Monkeys benefit from both crosspaths. x-2-0's shrapnel allows the stun and debuff effect to hit multiple blimps at once, which is incredibly useful when dealing with large amounts of DDTs on Rounds 95, 97, and 99. It also gives the Sniper [[camo detection]] which can be useful if [[Monkey Village (BTD6)|villages]] are banned or unable to be placed near the tower. | |||
* 5-x-x [[Cripple MOAB (BTD6)|Cripple MOAB]] | |||
* Top path Sniper Monkeys benefit from both crosspaths. x-2-0's shrapnel allows the stun effect to hit multiple blimps at once, which is incredibly useful when dealing with large amounts of DDTs on Rounds 95, 97, and 99. It also gives the Sniper [[camo detection]] which can be useful if [[Monkey Village (BTD6)|villages]] are banned or unable to be placed near the tower. | |||
* However, x-0-2 gives the Sniper Monkey more attack speed, which lets it keep blimps in place more effectively. This also increases its single target damage, making it more viable against the BAD on round 100. | * However, x-0-2 gives the Sniper Monkey more attack speed, which lets it keep blimps in place more effectively. This also increases its single target damage, making it more viable against the BAD on round 100. | ||
===Path 2=== | ===Path 2=== | ||
* x-1-x [[Night Vision Goggles (BTD6)|Night Vision Goggles]] allows for cheap Camo popping on rounds 24/33. | |||
* x-2-x [[Shrapnel Shot (BTD6)|Shrapnel Shot]] is a great upgrade against grouped Bloons, and is a great utility option in general. The direction the shrapnel goes is based on the angle of the bullet, so placing the Sniper Monkey | * x-2-x [[Shrapnel Shot (BTD6)|Shrapnel Shot]] is a great upgrade against grouped Bloons, and is a great utility option in general. The direction the shrapnel goes is based on the angle of the bullet, so placing the Sniper Monkey near the back to angle it's shots against the grain of the track is ideal. Shrapnel has low effectiveness to where it cannot be lined up well, such as [[Workshop (BTD6)|Workshop]] with it's completely straight path and line of sight blockers. | ||
* x-3-x [[Bouncing Bullet (BTD6)|Bouncing Bullet]] is a strong mid-game option against densely packed rounds such as 55. | * x-3-x [[Bouncing Bullet (BTD6)|Bouncing Bullet]] is a strong mid-game option against densely packed rounds such as 55. Spamming Bouncing Bullets can be a viable strategy, and an Alchemist's [[Berserker Brew (BTD6)|Berserker Brew]] pairs extremely favorably with it. | ||
* x-4-x [[Supply Drop (BTD6)|Supply Drop]]'s ability can be rather useful. | * x-4-x [[Supply Drop (BTD6)|Supply Drop]]'s ability can be rather useful for money generation alongside it's defensive capabilities from the previous tier. It's ability to pop Lead Bloons with the main bullet is niche. | ||
* x-5-x [[Elite Sniper (BTD6)|Elite Sniper]] is a useful mid-game tower. Its cheap cost allows it to | * x-5-x [[Elite Sniper (BTD6)|Elite Sniper]] is a useful mid-game tower. Its cheap cost allows it to buff many snipers in a Bouncing Bullet strategy, or increase the fire rate of the Maim and Cripple MOAB for more stun and debuff uptime. | ||
* The middle path Sniper | * The middle path Sniper can benefit from both crosspaths depending on the availability of the Alchemist: Bouncing Bullets prefer 0-3-2 with a Berserker Brew, but can comfortably use Full Metal Jacket if not available. Elite Sniper has so much attack speed that Full Metal Jacket is almost always correct regardless of Berserker Brew buff. | ||
===Path 3=== | ===Path 3=== | ||
* 2-0-3 [[Semi-Automatic (BTD6)|Semi-Automatic]] is overall a good tower, dealing good single-target damage and cracking open Ceramics easily, but struggles to deal enough damage to the MOAB in time. | |||
* | * 2-0-4 [[Full Auto Rifle (BTD6)|Full Auto Rifle]] is a great option for mid-game MOABs alongside ceramics, and delivering supporting fire to BFBs and above. | ||
* 0 | * 2-0-5 [[Elite Defender (BTD6)|Elite Defender]] as one of the cheapest Tier 5 towers, further improves it's effectiveness at cracking open large targets, now including BFBs that it can safely handle, as well as doing immense single target damage for late game rounds like 97 and 100, though other tier 5s should be purchased to cover it's grouped popping power weakness. | ||
* All paths when crosspathed with Shrapnel Shot transform their purpose to a pierce/cleanup tower with global range. It's high rate of fire allows it to take out many groups of Bloons (though at the cost of it's single target prowess), especially when paired with a Berserker Brew buff to improve it's damage. Elite Defender often attacks so fast that [[Permanent Brew (BTD6)|Permanent Brew]] can be considered to keep the uptime on the damage buffs. | |||
* | |||
==Navigation== | ==Navigation== | ||
{{BTD6 strategy nav}} | {{BTD6 strategy nav}} | ||