Attack speed: Difference between revisions

Bloons TD 6: Added blastapopoulos magma pool
Bloons TD 6: Cleaning after the list was moved to a new page
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In general if an upgrade of buff description states that the attack speed of a tower is being increased by a certain percentage, what it actually does is reducing the cooldown in that proportion by applying a multiplier, which in most situations is <math>1 - \text{Bonus percentage } </math>. And different bonuses stack multiplicatively:
In general if an upgrade of buff description states that the attack speed of a tower is being increased by a certain percentage, what it actually does is reducing the cooldown in that proportion by applying a multiplier, which in most situations is <math>1 - \text{Bonus percentage } </math>. And different bonuses stack multiplicatively:


<math display="block">\text{Cooldown} = \text{Base Cooldown} \times \text{Multiplier}_1 \times \text{Multiplier}_2  \times \cdots </math>A list of all attack cooldowns available in ''BTD6'' are listed in the following table (multipliers in this table are rounded to 4 decimals and percentages to the nearest integer).
<math display="block">\text{Cooldown} = \text{Base Cooldown} \times \text{Multiplier}_1 \times \text{Multiplier}_2  \times \cdots </math>A list of all attack cooldowns available in ''BTD6 can be found in [[List of attack cooldown multipliers in BTD6|this page]].''
{{BTD6 last updated|46.3}}
{| class="wikitable mw-collapsible mw-collapsed center-col-1 center-col-3 center-col-4"
|+Cooldown multipliers in ''BTD6''
!Icon
!Source
!Cooldown multiplier
!Attack speed / damage increase
!Applies to
!Notes
|-
|[[File:BTD6 BoomerangMonkey TurbochargeUpgradeIcon.png|19x19px]]
|[[Turbo Charge (BTD6)|Turbo Charge]] ability
|0.1429
|600%
|Itself
|
|-
|[[File:BTD6_BuffIconBoomerangParagon.png|20x20px]]
|[[Glaive Dominus]]
|0.9
|11%
|All other Primary towers
|
|-
|[[File:BTD6_BuffIconIcex5x.png|20x20px]]
|[[Absolute Zero (BTD6)|Absolute Zero]] ability
|0.6667
|50%
|All Ice Monkeys
|
|-
|[[File:BTD6_BuffIconSniperx5x.png|20x20px]]
|[[Elite Sniper (BTD6)|Elite Sniper]]
|0.75
|33%
|All other Sniper Monkeys
|
|-
|[[File:BTD6 BuffIconSniperDistancexx5.png|20x20px]]
|[[Elite Defender (BTD6)|Elite Defender]] Bloon progress passive ability
|1.0 to 0.5
|0% to 100%
|Itself
|Attack speed increase percentage is the same as the Bloons progress in the track. Not standard multiplier, see notes of Heart of Vengeance.
|-
|[[File:BTD6 BuffIconSniperLeakxx5.png|20x20px]]
|[[Elite Defender (BTD6)|Elite Defender]] lives lost passive ability
|0.25
|300%
|Itself
|Triggers when lives are lost.
|-
|[[File:BTD6_BuffIconMonkeySubParagon.png|22x22px]]
|[[Nautic Siege Core]]
|1.3
|–23%
|Heroes in range
|Only while submerged.
|-
|[[File:BTD6_BuffIconBuccaneer5xx.png|20x20px]]
|[[Carrier Flagship (BTD6)|Carrier Flagship]] / [[Navarch of the Seas]]
|0.85
|18%
|All other towers placed in water, except Paragons for the Carrier Flagship version
|
|-
|[[File:BTD6 MortarMonkey BombardmentUpgradeIconAA.png|19x19px]]
|[[Artillery Battery (BTD6)|Artillery Battery]] ability
|0.25
|300%
|Itself
|
|-
|[[File:BTD6_BuffIconTempleSunGod4xx.png|20x20px]] / [[File:BTD6_BuffIconTrueSunGod5xx.png|20x20px]] / [[File:BTD6_BuffIconTrueSunGod555.png|20x20px]]
|[[Sun Temple (BTD6)|Sun Temple]] / [[True Sun God (BTD6)|True Sun God]] / [[VTSG]]
|0.9 or 0.81
|11% or 23%
|All other towers in range, except Paragons
|Depends on the amount of [[Support]] sacrifices given to the tower.
|-
|[[File:BTD6_BuffIconNinjax3x.png|20x20px]]
|[[Shinobi Tactics (BTD6)|Shinobi Tactics]]
|0.92<sup>Stacks</sup>
0.92 at 1 stack
 
0.1887 at 20 stacks
|9% at 1 stack
430% at 20 stacks
|All Ninja Monkeys in range, except Ascended Shadow
|Shinobi tactics buff is 0.92 elevated to the power of the number of stacks. For intermediate values, attack speed increase can be calculated with the formulas below.
|-
|[[File:BTD6_BuffIconAlchemist3xx.png|20x20px]]
|[[Berserker Brew (BTD6)|Berserker Brew]]
|0.9
|11%
|Towers targeted by the potion
|
|-
|[[File:BTD6_BuffIconAlchemist4xx.png|20x20px]] / [[File:BTD6_BuffIconAlchemist5xx.png|21x21px]]
|[[Stronger Stimulant (BTD6)|Stronger Stimulant]] / [[Permanent Brew (BTD6)|Permanent Brew]]
|0.85
|18%
|Towers targeted by the potion
|
|-
|[[File:BTD6 DruidMonkey HeartofVengeanceUpgradeIcon.png|20x20px]]
|[[Heart of Vengeance (BTD6)|Heart of Vengeance]]
|0.9091 at no lives lost
0.6667 at 40 lives lost
|10% + 1% per life lost
50% maximum (40 lives lost)
|Itself
|This multiplier is not standard, the bonus actually works over the attack speed. The multiplier can be calculated by <math>\text{Multiplier} = \tfrac{1}{\text{Increase}+1}</math>.
|-
|[[File:BTD6 DruidMonkey DruidofWrathUpgradeIcon.png|20x20px]]
|[[Druid of Wrath (BTD6)|Druid of Wrath]]
|0.9524 at 10 damage
0.5 at 200 damage
|5% per 10 damage inflicted
100% maximum at 200 damage
|Itself
|Not standard multiplier, see notes of Heart of Vengeance. Multiplier expires at the end of the round, or after not dealing damage for 2s.
|-
|[[File:BTD6_BuffIconDruidxx4.png|20x20px]]
|[[Poplust (BTD6)|Poplust]]
|0.8696 at 1 stack
0.5714 at 5 stacks
|15% per stack
75% at 5 stacks
|All other Druids in range
|Not standard multiplier, see notes of Heart of Vengeance.
|-
|[[File:BTD6 SpikeFactory DirectedSpikesUpgradeIcon.png|20x20px]]
|[[Smart Spikes (BTD6)|Smart Spikes]] passive ability
|0.25
|300%
|Itself
|
|-
|[[File:BTD6_BuffIconVillage2xx.png|20x20px]]
|[[Jungle Drums (BTD6)|Jungle Drums]]
|0.85
|18%
|All other towers in range, except Paragons
|
|-
|[[File:BTD6_BuffIconVillagex4x.png|20x20px]]
|[[Call to Arms (BTD6)|Call to Arms]]
|0.6667
|50%
|All towers, except Paragons
|Not standard multiplier, see notes of Heart of Vengeance. Overrides Homeland Defense if active.
|-
|[[File:BTD6_BuffIconHomelandDefense.png|20x20px]]
|[[Homeland Defense (BTD6)|Homeland Defense]]
|0.5
|100%
|All towers, except Paragons
|Not standard multiplier, see notes of Heart of Vengeance. Overrides Call to Arms if active.
|-
|[[File:BTD6_BuffIconEngineerx4x.png|20x20px]]
|[[Overclock (BTD6)|Overclock]]
|0.6
|67%
|Targeted tower
|
|-
|[[File:BTD6_BuffIconEngineerx5x.png|20x20px]]
|[[Ultraboost (BTD6)|Ultraboost]]
|0.96 at 1 stack
0.6 at 10 stacks
|4% at 1 stack
67% at 10 stacks
|Targeted tower
|Each stack decreases the cooldown by 4%. Stacks additively.
|-
|[[File:BTD6 EngineerMonkey MasterBuilderUpgradeIcon.png|20x20px]]
|[[Master Builder]] passive ability
|0.7692 after 1 round
|30% per round
|Itself
|Keeps stacking until Master Builder attack speed is 0.15s. Not standard multiplier, see notes of Heart of Vengeance.
|-
|[[File:BTD6 BuffIconGwendolinPyrotechnics.png|20x20px]]
|[[Gwendolin (BTD6)|Gwendolin]] passive ability
|0.9 at Level 5+
0.8 at Level 18+
|11% at Level 5+
25% at Level 18+
|All Ring of Fire, Signal Flare or Dragon's Breath and their upgrades
|
|-
|[[File:BTD6 BuffIconStrikerJones.png|20x20px]]
|[[Striker Jones (BTD6)|Striker Jones]] passive ability
|0.9 at Level 5+
0.81 at Level 18+
|11% at Level 5+
23% at Level 18+
|All Bomb Shooters and Mortar Monkeys
|
|-
|[[File:BTD6 BuffIconSacrificialTotem.png|23x23px]]
|[[Ezili (BTD6)|Ezili]] Sacrificial Totem
|0.85
|18%
|All towers in range, except Paragons
|
|-
|[[File:BTD6 BuffIconSacrificialTotem.png|23x23px]]
|[[Ezili (BTD6)|Ezili]] Sacrificial Totem
|0.95
|5%
|All towers in range, except Paragons
|Additional buff to Wizard Monkeys.
|-
|[[File:BTD6 BuffIconBloodSacrifice.png|20x20px]]
|[[Adora (BTD6)|Adora]] Blood Sacrifice
|0.9 – 0.01 per $100 on the sacrificed tower
|11% minimum
100% maximum
|Herself, Sun Avatars and their upgrades in range
|Multiplier capped to 0.75 ($1,500) in Levels 7 – 19 (33% maximum attack speed increase), and 0.5 ($4,000) at Level 20.
|-
|[[File:BTD6 BuffIconNavalTactics.png|20x20px]]
|[[Admiral Brickell (BTD6)|Admiral Brickell]] Naval Tactics
|0.5
|100%
|Herself and all towers placed in water in range, at Level 19+ is all towers in water, except Paragons in both cases
|
|-
|[[File:BTD6 BuffIconJarOfPickles.png|22x22px]]
|[[Geraldo (BTD6)|Geraldo]] [[Jar of Pickles]]
|1.3333
|–25%
|Targeted tower
|Not standard multiplier, see notes of Heart of Vengeance.
|-
|[[File:BTD6 Corvus Aggression.png|20x20px]]
|[[Corvus (BTD6)|Corvus]] [[Aggression]]
|0.5
|100%
|Spirit
|
|-
|[[File:BTD6 RosaliaPortrait.png|22x22px]]
|[[Rosalia (BTD6)|Rosalia]] Adrenaline Rush
|0.99 at 1 stack
0.7143 at 40 stacks
| +1% per 2 Bloons in the hero's range
40% if 80 Bloons in range
|Herself
|Not standard multiplier, see notes of Heart of Vengeance.
Capped at +20% in Level 4-10, +30% at Level 11-16, and +40% at Level 17+.
|-
|[[File:BTD6 PhayzePortrait.png|23x23px]]
|[[Phayze]] Slow Aura
|1.1 (1st skull)
1.15 (2nd skull)
 
1.2 (3rd skull)
|–9% (1st skull)
–13% (2nd skull)
 
–17% (3rd skull)
|All towers
|
|-
|[[File:BTD6 PhayzePortraitElite.png|23x23px]]
|Elite [[Phayze]] Slow Aura
|1.1 to 2.2
|–9% to –55%
|All towers
|Varies depending on the tier and skull, consult Phayze's page for more information.
|-
|[[File:BTD6 BlastapopoulosPortrait.png|25x25px]]
|[[Blastapopoulos (BTD6)|Blastapopoulos]] Magma Pool
|1.5
|–33%
|Towers targeted by the fireball.
|
|-
|[[File:BTD6_MapBuffIconVillage2xx.png|link=Attack_speed|22x22px]]
|[[One Two Tree]] / [[Polyphemus]] map mechanic
|0.85
|18%
|All towers placed in the corresponding area, except Paragons
|
|-
|[[File:BTD6_MapBuffIconVillage2xx.png|link=Attack_speed|22x22px]]
|[[Ancient Portal]] map mechanic
|0.7
|43%
|Heroes placed in the corresponding area
|
|-
|[[File:BTD6 mk FastGlueIcon.png|20x20px]]
|[[Fast Glue]]
|0.9
|11%
|Glue Gunners
|
|-
|[[File:BTD6 mk FastTrackAttacksIcon.png|20x20px]]
|[[Fast Tack Attacks]]
|0.92
|9%
|Tack Shooters
|
|-
|[[File:BTD6_BuffIconComeOnEverybodyRate.png|20x20px]]
|[[Come On Everybody!]]
|0.95
|5%
|Primary towers of Tier 2 or lower
|
|-
|[[File:BTD6 mk GunCoolantIcon.png|20x20px]]
|[[Gun Coolant]]
|0.9
|11%
|Monkey Aces
|
|-
|[[File:BTD6 mk FlankingManeuversIcon.png|20x20px]]
|[[Flanking Maneuvers]]
|0.9
|11%
|Monkey Snipers, Subs and Buccaneers
|
|-
|[[File:BTD6 mk SpeedyBrewingIcon.png|20x20px]]
|[[Speedy Brewing]]
|0.95
|5%
|Alchemists
|
|-
|[[File:BTD6 mk VeteranMonkeyTrainingIcon.png|20x20px]]
|[[Veteran Monkey Training]]
|0.97
|3%
|All towers
|
|-
|[[File:BTD6_BuffIconParagonOfPower.png|20x20px]]
|[[Paragon of Power]]
|0.8333
|20%
|Paragons
|
|-
|[[File:BTD6 mk QuickHandsIcon.png|20x20px]]
|[[Quick Hands]]
|0.96
|4%
|Heroes
|
|-
|[[File:BTD6 MonkeyBoostIcon.png|21x21px]]
|[[Monkey Boost (BTD6)|Monkey Boost]]
|0.5
|100%
|All towers, except Paragons
|
|-
|[[File:BTD6 DartTimeIcon.png|20x20px]]
|[[Time Stop]]
|1.6667
|–40%
|All towers, except Paragons
|Not standard multiplier, see notes of Heart of Vengeance.
|-
|[[File:BTD6 EnergisingTotemIcon.png|20x20px]]
|[[Energizing Totem]]
|0.75
|33%
|All towers in range, except Paragons
|
|}
For example, the attack cooldown of a 0-0-0 Dart Monkey which is in the range of a 2-4-0 [[Monkey Village (BTD6)|Monkey Village]] (Jungle Drums, Call to Arms) and 4-0-0 [[Stronger Stimulant (BTD6)|Stronger Stimulant]] while all temporal bonuses are active and the player has the {{BTD6 mk|Come On Everybody!}} and {{BTD6 mk|Veteran Monkey Training}} Monkey Knowledge is:
For example, the attack cooldown of a 0-0-0 Dart Monkey which is in the range of a 2-4-0 [[Monkey Village (BTD6)|Monkey Village]] (Jungle Drums, Call to Arms) and 4-0-0 [[Stronger Stimulant (BTD6)|Stronger Stimulant]] while all temporal bonuses are active and the player has the {{BTD6 mk|Come On Everybody!}} and {{BTD6 mk|Veteran Monkey Training}} Monkey Knowledge is:


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== References ==
== References ==
<references />
<references />
<!--[[Category:Game mechanics]]-->[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Game mechanics in BTD5]]
[[Category:Game mechanics in BTD5]]
[[Category:Game mechanics in BSM2]]
[[Category:Game mechanics in BSM2]]