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| In general if an upgrade of buff description states that the attack speed of a tower is being increased by a certain percentage, what it actually does is reducing the cooldown in that proportion by applying a multiplier, which in most situations is <math>1 - \text{Bonus percentage } </math>. And different bonuses stack multiplicatively: | | In general if an upgrade of buff description states that the attack speed of a tower is being increased by a certain percentage, what it actually does is reducing the cooldown in that proportion by applying a multiplier, which in most situations is <math>1 - \text{Bonus percentage } </math>. And different bonuses stack multiplicatively: |
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| <math display="block">\text{Cooldown} = \text{Base Cooldown} \times \text{Multiplier}_1 \times \text{Multiplier}_2 \times \cdots </math>A list of all attack cooldowns available in ''BTD6'' are listed in the following table (multipliers in this table are rounded to 4 decimals and percentages to the nearest integer). | | <math display="block">\text{Cooldown} = \text{Base Cooldown} \times \text{Multiplier}_1 \times \text{Multiplier}_2 \times \cdots </math>A list of all attack cooldowns available in ''BTD6 can be found in [[List of attack cooldown multipliers in BTD6|this page]].'' |
| {{BTD6 last updated|46.3}}
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| {| class="wikitable mw-collapsible mw-collapsed center-col-1 center-col-3 center-col-4"
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| |+Cooldown multipliers in ''BTD6''
| |
| !Icon
| |
| !Source
| |
| !Cooldown multiplier
| |
| !Attack speed / damage increase
| |
| !Applies to
| |
| !Notes
| |
| |-
| |
| |[[File:BTD6 BoomerangMonkey TurbochargeUpgradeIcon.png|19x19px]]
| |
| |[[Turbo Charge (BTD6)|Turbo Charge]] ability
| |
| |0.1429
| |
| |600%
| |
| |Itself
| |
| |
| |
| |-
| |
| |[[File:BTD6_BuffIconBoomerangParagon.png|20x20px]]
| |
| |[[Glaive Dominus]]
| |
| |0.9
| |
| |11%
| |
| |All other Primary towers
| |
| |
| |
| |-
| |
| |[[File:BTD6_BuffIconIcex5x.png|20x20px]]
| |
| |[[Absolute Zero (BTD6)|Absolute Zero]] ability
| |
| |0.6667
| |
| |50%
| |
| |All Ice Monkeys
| |
| |
| |
| |-
| |
| |[[File:BTD6_BuffIconSniperx5x.png|20x20px]]
| |
| |[[Elite Sniper (BTD6)|Elite Sniper]]
| |
| |0.75
| |
| |33%
| |
| |All other Sniper Monkeys
| |
| |
| |
| |-
| |
| |[[File:BTD6 BuffIconSniperDistancexx5.png|20x20px]]
| |
| |[[Elite Defender (BTD6)|Elite Defender]] Bloon progress passive ability
| |
| |1.0 to 0.5
| |
| |0% to 100%
| |
| |Itself
| |
| |Attack speed increase percentage is the same as the Bloons progress in the track. Not standard multiplier, see notes of Heart of Vengeance.
| |
| |-
| |
| |[[File:BTD6 BuffIconSniperLeakxx5.png|20x20px]]
| |
| |[[Elite Defender (BTD6)|Elite Defender]] lives lost passive ability
| |
| |0.25
| |
| |300%
| |
| |Itself
| |
| |Triggers when lives are lost.
| |
| |-
| |
| |[[File:BTD6_BuffIconMonkeySubParagon.png|22x22px]]
| |
| |[[Nautic Siege Core]]
| |
| |1.3
| |
| |–23%
| |
| |Heroes in range
| |
| |Only while submerged.
| |
| |-
| |
| |[[File:BTD6_BuffIconBuccaneer5xx.png|20x20px]]
| |
| |[[Carrier Flagship (BTD6)|Carrier Flagship]] / [[Navarch of the Seas]]
| |
| |0.85
| |
| |18%
| |
| |All other towers placed in water, except Paragons for the Carrier Flagship version
| |
| |
| |
| |-
| |
| |[[File:BTD6 MortarMonkey BombardmentUpgradeIconAA.png|19x19px]]
| |
| |[[Artillery Battery (BTD6)|Artillery Battery]] ability
| |
| |0.25
| |
| |300%
| |
| |Itself
| |
| |
| |
| |-
| |
| |[[File:BTD6_BuffIconTempleSunGod4xx.png|20x20px]] / [[File:BTD6_BuffIconTrueSunGod5xx.png|20x20px]] / [[File:BTD6_BuffIconTrueSunGod555.png|20x20px]]
| |
| |[[Sun Temple (BTD6)|Sun Temple]] / [[True Sun God (BTD6)|True Sun God]] / [[VTSG]]
| |
| |0.9 or 0.81
| |
| |11% or 23%
| |
| |All other towers in range, except Paragons
| |
| |Depends on the amount of [[Support]] sacrifices given to the tower.
| |
| |-
| |
| |[[File:BTD6_BuffIconNinjax3x.png|20x20px]]
| |
| |[[Shinobi Tactics (BTD6)|Shinobi Tactics]]
| |
| |0.92<sup>Stacks</sup>
| |
| 0.92 at 1 stack
| |
| | |
| 0.1887 at 20 stacks
| |
| |9% at 1 stack
| |
| 430% at 20 stacks
| |
| |All Ninja Monkeys in range, except Ascended Shadow
| |
| |Shinobi tactics buff is 0.92 elevated to the power of the number of stacks. For intermediate values, attack speed increase can be calculated with the formulas below.
| |
| |-
| |
| |[[File:BTD6_BuffIconAlchemist3xx.png|20x20px]]
| |
| |[[Berserker Brew (BTD6)|Berserker Brew]]
| |
| |0.9
| |
| |11%
| |
| |Towers targeted by the potion
| |
| |
| |
| |-
| |
| |[[File:BTD6_BuffIconAlchemist4xx.png|20x20px]] / [[File:BTD6_BuffIconAlchemist5xx.png|21x21px]]
| |
| |[[Stronger Stimulant (BTD6)|Stronger Stimulant]] / [[Permanent Brew (BTD6)|Permanent Brew]]
| |
| |0.85
| |
| |18%
| |
| |Towers targeted by the potion
| |
| |
| |
| |-
| |
| |[[File:BTD6 DruidMonkey HeartofVengeanceUpgradeIcon.png|20x20px]]
| |
| |[[Heart of Vengeance (BTD6)|Heart of Vengeance]]
| |
| |0.9091 at no lives lost
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| 0.6667 at 40 lives lost
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| |10% + 1% per life lost
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| 50% maximum (40 lives lost)
| |
| |Itself
| |
| |This multiplier is not standard, the bonus actually works over the attack speed. The multiplier can be calculated by <math>\text{Multiplier} = \tfrac{1}{\text{Increase}+1}</math>.
| |
| |-
| |
| |[[File:BTD6 DruidMonkey DruidofWrathUpgradeIcon.png|20x20px]]
| |
| |[[Druid of Wrath (BTD6)|Druid of Wrath]]
| |
| |0.9524 at 10 damage
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| 0.5 at 200 damage
| |
| |5% per 10 damage inflicted
| |
| 100% maximum at 200 damage
| |
| |Itself
| |
| |Not standard multiplier, see notes of Heart of Vengeance. Multiplier expires at the end of the round, or after not dealing damage for 2s.
| |
| |-
| |
| |[[File:BTD6_BuffIconDruidxx4.png|20x20px]]
| |
| |[[Poplust (BTD6)|Poplust]]
| |
| |0.8696 at 1 stack
| |
| 0.5714 at 5 stacks
| |
| |15% per stack
| |
| 75% at 5 stacks
| |
| |All other Druids in range
| |
| |Not standard multiplier, see notes of Heart of Vengeance.
| |
| |-
| |
| |[[File:BTD6 SpikeFactory DirectedSpikesUpgradeIcon.png|20x20px]]
| |
| |[[Smart Spikes (BTD6)|Smart Spikes]] passive ability
| |
| |0.25
| |
| |300%
| |
| |Itself
| |
| |
| |
| |-
| |
| |[[File:BTD6_BuffIconVillage2xx.png|20x20px]]
| |
| |[[Jungle Drums (BTD6)|Jungle Drums]]
| |
| |0.85
| |
| |18%
| |
| |All other towers in range, except Paragons
| |
| |
| |
| |-
| |
| |[[File:BTD6_BuffIconVillagex4x.png|20x20px]]
| |
| |[[Call to Arms (BTD6)|Call to Arms]]
| |
| |0.6667
| |
| |50%
| |
| |All towers, except Paragons
| |
| |Not standard multiplier, see notes of Heart of Vengeance. Overrides Homeland Defense if active.
| |
| |-
| |
| |[[File:BTD6_BuffIconHomelandDefense.png|20x20px]]
| |
| |[[Homeland Defense (BTD6)|Homeland Defense]]
| |
| |0.5
| |
| |100%
| |
| |All towers, except Paragons
| |
| |Not standard multiplier, see notes of Heart of Vengeance. Overrides Call to Arms if active.
| |
| |-
| |
| |[[File:BTD6_BuffIconEngineerx4x.png|20x20px]]
| |
| |[[Overclock (BTD6)|Overclock]]
| |
| |0.6
| |
| |67%
| |
| |Targeted tower
| |
| |
| |
| |-
| |
| |[[File:BTD6_BuffIconEngineerx5x.png|20x20px]]
| |
| |[[Ultraboost (BTD6)|Ultraboost]]
| |
| |0.96 at 1 stack
| |
| 0.6 at 10 stacks
| |
| |4% at 1 stack
| |
| 67% at 10 stacks
| |
| |Targeted tower
| |
| |Each stack decreases the cooldown by 4%. Stacks additively.
| |
| |-
| |
| |[[File:BTD6 EngineerMonkey MasterBuilderUpgradeIcon.png|20x20px]]
| |
| |[[Master Builder]] passive ability
| |
| |0.7692 after 1 round
| |
| |30% per round
| |
| |Itself
| |
| |Keeps stacking until Master Builder attack speed is 0.15s. Not standard multiplier, see notes of Heart of Vengeance.
| |
| |-
| |
| |[[File:BTD6 BuffIconGwendolinPyrotechnics.png|20x20px]]
| |
| |[[Gwendolin (BTD6)|Gwendolin]] passive ability
| |
| |0.9 at Level 5+
| |
| 0.8 at Level 18+
| |
| |11% at Level 5+
| |
| 25% at Level 18+
| |
| |All Ring of Fire, Signal Flare or Dragon's Breath and their upgrades
| |
| |
| |
| |-
| |
| |[[File:BTD6 BuffIconStrikerJones.png|20x20px]]
| |
| |[[Striker Jones (BTD6)|Striker Jones]] passive ability
| |
| |0.9 at Level 5+
| |
| 0.81 at Level 18+
| |
| |11% at Level 5+
| |
| 23% at Level 18+
| |
| |All Bomb Shooters and Mortar Monkeys
| |
| |
| |
| |-
| |
| |[[File:BTD6 BuffIconSacrificialTotem.png|23x23px]]
| |
| |[[Ezili (BTD6)|Ezili]] Sacrificial Totem
| |
| |0.85
| |
| |18%
| |
| |All towers in range, except Paragons
| |
| |
| |
| |-
| |
| |[[File:BTD6 BuffIconSacrificialTotem.png|23x23px]]
| |
| |[[Ezili (BTD6)|Ezili]] Sacrificial Totem
| |
| |0.95
| |
| |5%
| |
| |All towers in range, except Paragons
| |
| |Additional buff to Wizard Monkeys.
| |
| |-
| |
| |[[File:BTD6 BuffIconBloodSacrifice.png|20x20px]]
| |
| |[[Adora (BTD6)|Adora]] Blood Sacrifice
| |
| |0.9 – 0.01 per $100 on the sacrificed tower
| |
| |11% minimum
| |
| 100% maximum
| |
| |Herself, Sun Avatars and their upgrades in range
| |
| |Multiplier capped to 0.75 ($1,500) in Levels 7 – 19 (33% maximum attack speed increase), and 0.5 ($4,000) at Level 20.
| |
| |-
| |
| |[[File:BTD6 BuffIconNavalTactics.png|20x20px]]
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| |[[Admiral Brickell (BTD6)|Admiral Brickell]] Naval Tactics
| |
| |0.5
| |
| |100%
| |
| |Herself and all towers placed in water in range, at Level 19+ is all towers in water, except Paragons in both cases
| |
| |
| |
| |-
| |
| |[[File:BTD6 BuffIconJarOfPickles.png|22x22px]]
| |
| |[[Geraldo (BTD6)|Geraldo]] [[Jar of Pickles]]
| |
| |1.3333
| |
| |–25%
| |
| |Targeted tower
| |
| |Not standard multiplier, see notes of Heart of Vengeance.
| |
| |-
| |
| |[[File:BTD6 Corvus Aggression.png|20x20px]]
| |
| |[[Corvus (BTD6)|Corvus]] [[Aggression]]
| |
| |0.5
| |
| |100%
| |
| |Spirit
| |
| |
| |
| |-
| |
| |[[File:BTD6 RosaliaPortrait.png|22x22px]]
| |
| |[[Rosalia (BTD6)|Rosalia]] Adrenaline Rush
| |
| |0.99 at 1 stack
| |
| 0.7143 at 40 stacks
| |
| | +1% per 2 Bloons in the hero's range
| |
| 40% if 80 Bloons in range
| |
| |Herself
| |
| |Not standard multiplier, see notes of Heart of Vengeance.
| |
| Capped at +20% in Level 4-10, +30% at Level 11-16, and +40% at Level 17+.
| |
| |-
| |
| |[[File:BTD6 PhayzePortrait.png|23x23px]]
| |
| |[[Phayze]] Slow Aura
| |
| |1.1 (1st skull)
| |
| 1.15 (2nd skull)
| |
| | |
| 1.2 (3rd skull)
| |
| |–9% (1st skull)
| |
| –13% (2nd skull)
| |
| | |
| –17% (3rd skull)
| |
| |All towers
| |
| |
| |
| |-
| |
| |[[File:BTD6 PhayzePortraitElite.png|23x23px]]
| |
| |Elite [[Phayze]] Slow Aura
| |
| |1.1 to 2.2
| |
| |–9% to –55%
| |
| |All towers
| |
| |Varies depending on the tier and skull, consult Phayze's page for more information.
| |
| |-
| |
| |[[File:BTD6 BlastapopoulosPortrait.png|25x25px]]
| |
| |[[Blastapopoulos (BTD6)|Blastapopoulos]] Magma Pool
| |
| |1.5
| |
| |–33%
| |
| |Towers targeted by the fireball.
| |
| |
| |
| |-
| |
| |[[File:BTD6_MapBuffIconVillage2xx.png|link=Attack_speed|22x22px]]
| |
| |[[One Two Tree]] / [[Polyphemus]] map mechanic
| |
| |0.85
| |
| |18%
| |
| |All towers placed in the corresponding area, except Paragons
| |
| |
| |
| |-
| |
| |[[File:BTD6_MapBuffIconVillage2xx.png|link=Attack_speed|22x22px]]
| |
| |[[Ancient Portal]] map mechanic
| |
| |0.7
| |
| |43%
| |
| |Heroes placed in the corresponding area
| |
| |
| |
| |-
| |
| |[[File:BTD6 mk FastGlueIcon.png|20x20px]]
| |
| |[[Fast Glue]]
| |
| |0.9
| |
| |11%
| |
| |Glue Gunners
| |
| |
| |
| |-
| |
| |[[File:BTD6 mk FastTrackAttacksIcon.png|20x20px]]
| |
| |[[Fast Tack Attacks]]
| |
| |0.92
| |
| |9%
| |
| |Tack Shooters
| |
| |
| |
| |-
| |
| |[[File:BTD6_BuffIconComeOnEverybodyRate.png|20x20px]]
| |
| |[[Come On Everybody!]]
| |
| |0.95
| |
| |5%
| |
| |Primary towers of Tier 2 or lower
| |
| |
| |
| |-
| |
| |[[File:BTD6 mk GunCoolantIcon.png|20x20px]]
| |
| |[[Gun Coolant]]
| |
| |0.9
| |
| |11%
| |
| |Monkey Aces
| |
| |
| |
| |-
| |
| |[[File:BTD6 mk FlankingManeuversIcon.png|20x20px]]
| |
| |[[Flanking Maneuvers]]
| |
| |0.9
| |
| |11%
| |
| |Monkey Snipers, Subs and Buccaneers
| |
| |
| |
| |-
| |
| |[[File:BTD6 mk SpeedyBrewingIcon.png|20x20px]]
| |
| |[[Speedy Brewing]]
| |
| |0.95
| |
| |5%
| |
| |Alchemists
| |
| |
| |
| |-
| |
| |[[File:BTD6 mk VeteranMonkeyTrainingIcon.png|20x20px]]
| |
| |[[Veteran Monkey Training]]
| |
| |0.97
| |
| |3%
| |
| |All towers
| |
| |
| |
| |-
| |
| |[[File:BTD6_BuffIconParagonOfPower.png|20x20px]]
| |
| |[[Paragon of Power]]
| |
| |0.8333
| |
| |20%
| |
| |Paragons
| |
| |
| |
| |-
| |
| |[[File:BTD6 mk QuickHandsIcon.png|20x20px]]
| |
| |[[Quick Hands]]
| |
| |0.96
| |
| |4%
| |
| |Heroes
| |
| |
| |
| |-
| |
| |[[File:BTD6 MonkeyBoostIcon.png|21x21px]]
| |
| |[[Monkey Boost (BTD6)|Monkey Boost]]
| |
| |0.5
| |
| |100%
| |
| |All towers, except Paragons
| |
| |
| |
| |-
| |
| |[[File:BTD6 DartTimeIcon.png|20x20px]]
| |
| |[[Time Stop]]
| |
| |1.6667
| |
| |–40%
| |
| |All towers, except Paragons
| |
| |Not standard multiplier, see notes of Heart of Vengeance.
| |
| |-
| |
| |[[File:BTD6 EnergisingTotemIcon.png|20x20px]]
| |
| |[[Energizing Totem]]
| |
| |0.75
| |
| |33%
| |
| |All towers in range, except Paragons
| |
| |
| |
| |}
| |
| For example, the attack cooldown of a 0-0-0 Dart Monkey which is in the range of a 2-4-0 [[Monkey Village (BTD6)|Monkey Village]] (Jungle Drums, Call to Arms) and 4-0-0 [[Stronger Stimulant (BTD6)|Stronger Stimulant]] while all temporal bonuses are active and the player has the {{BTD6 mk|Come On Everybody!}} and {{BTD6 mk|Veteran Monkey Training}} Monkey Knowledge is: | | For example, the attack cooldown of a 0-0-0 Dart Monkey which is in the range of a 2-4-0 [[Monkey Village (BTD6)|Monkey Village]] (Jungle Drums, Call to Arms) and 4-0-0 [[Stronger Stimulant (BTD6)|Stronger Stimulant]] while all temporal bonuses are active and the player has the {{BTD6 mk|Come On Everybody!}} and {{BTD6 mk|Veteran Monkey Training}} Monkey Knowledge is: |
|
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| Line 447: |
Line 68: |
| == References == | | == References == |
| <references /> | | <references /> |
| <!--[[Category:Game mechanics]]-->[[Category:Game mechanics]]
| | [[Category:Game mechanics]] |
| [[Category:Game mechanics in BTD5]] | | [[Category:Game mechanics in BTD5]] |
| [[Category:Game mechanics in BSM2]] | | [[Category:Game mechanics in BSM2]] |