Rad Bloon: Difference between revisions

updated for v3.2
Qwertyxp2000 (talk | contribs)
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==Tips==
==Tips==
{{outdated|Effect changed in v3.2}}
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*If the opponent lacks Sticky Bomb or any Bloon removal card, a buffed Rad Bloon is a significant threat for the opponent, especially in the early-game. Not only it can have massive HP, the extra Passive Awesomeness can be used to boost more bloons.
*If the opponent lacks Sticky Bomb or any Bloon removal card, a buffed Rad Bloon is a significant threat for the opponent, especially in the early-game. Not only it can have massive HP, the extra Rad Token per round will fuel even more Rad Bloons if not dealt with fast enough.
*[[Return to Sender]] removes any HP gains obtained via Zee Jay's major ability. If the opponent removes the Rad Bloon, re-playing the card is still worth the Gold cost when planning ahead for next turns.
*[[Return to Sender]] removes any HP gains obtained via Zee Jay's major ability. If the opponent removes the Rad Bloon, re-playing the card is still worth the Gold cost when planning ahead for next turns.
*For Zee Jay OTK strategies, [[Double Trouble]] combined with two [[Quick Ready]], plus [[Quincy Action Figure]] for extra Gold, can be utilised on an extremely high HP Rad Bloon (try 8+ tokens) to outscale even a maximized [[Obyn Greenfoot (BCS)|Obyn Greenfoot]] with plenty of shield and a [[Hero Protection]].
*For Zee Jay OTK strategies, [[Double Trouble]] combined with two [[Quick Ready]], plus [[Quincy Action Figure]] for extra Gold, can be utilised on an extremely high HP Rad Bloon (try 8+ tokens) to outscale even a maximized [[Obyn Greenfoot (BCS)|Obyn Greenfoot]] with plenty of shield and a [[Hero Protection]].