Red Bloon (BCS): Difference between revisions
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==Tips== | ==Tips== | ||
{{outdated|Delay nerf in v3.2 significantly affects its usefulness on turn 1}} | {{outdated|Delay nerf in v3.2 significantly affects its usefulness on turn 1, also bolstered feed is worse in v3.2}} | ||
*As the only 0-cost bloon alongside [[Swarm Red Bloon]], the Red Bloons are useful for rushing against the opponent on turn 1, when they will likely be uncontested. | *As the only 0-cost bloon alongside [[Swarm Red Bloon]], the Red Bloons are useful for rushing against the opponent on turn 1, when they will likely be uncontested. Having large amounts of them can be a considerable threat if the opponent lacks [[Spike Storm!]] or [[Firestorm (BCS)|Firestorm]]. | ||
*Against control players or if going second in an Aggro mirror, the Red Bloon is also useful for boosting the [[Bolstered Bloon]]'s health. | **However, note that opponent will have 4 Gold (P1) or 5 Gold (P2) by the time that Reds become a real threat, enough to afford two Spike Storm!, Firestorm, or at least 2 cards worth of [[Dart Monkey Twins]].<!--2 cards equals 4 twins--> | ||
*Against control players or if going second in an Aggro mirror, the Red Bloon is also useful for boosting the [[Bolstered Bloon]]'s health. However, note its higher delay than [[Green Bloon (BCS)|Green Bloon]]s and [[Yellow Bloon (BCS)|Yellow Bloon]]s. | |||
*If using [[Bloon Embiggen]] or [[Growth Gas Bloon]], saving Red Bloons for buffing them later may be worth doing if the opponent's field clear is not a concern. | *If using [[Bloon Embiggen]] or [[Growth Gas Bloon]], saving Red Bloons for buffing them later may be worth doing if the opponent's field clear is not a concern. | ||