Damaged MOAB: Difference between revisions
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The '''Damaged MOAB''' is a [[Bloon (BCS)|Large Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It starts with 500 Health, but loses 150 Health immediately upon being played. Compared to a regular [[MOAB (BCS)|MOAB]], it has the same Health before it gets cut, has a lower cost, and has only one charge. | The '''Damaged MOAB''' is a [[Bloon (BCS)|Large Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It starts with 500 Health, but loses 150 Health immediately upon being played. Compared to a regular [[MOAB (BCS)|MOAB]], it has the same Health before it gets cut, has a lower cost, reduced rarity, and has only one charge. | ||
== | ==Tips== | ||
* Despite the damage done to the bloon on play, at 4 Gold it is the most cost-effective Large Bloon, at 87.5 power per gold after its damage. This is also currently the only Uncommon rarity Large Bloon, making it affordable to budget players. However, its power is limited by its 4 delay and 1 | * Despite the damage done to the bloon on play, at 4 Gold it is the most cost-effective Large Bloon, at 87.5 power per gold after its damage. This is also currently the only Uncommon rarity Large Bloon, making it affordable to budget players. However, its power is limited by its 4 delay and 1 charge, which leaves it quickly outclassed by higher rarity bloons. | ||
* Cards such as [[Necromancer (BCS)|Necromancer]] and [[Healing Bloon]] can heal the MOAB back up before it is removed too quickly. | * Cards such as [[Necromancer (BCS)|Necromancer]] and [[Healing Bloon]] can heal the MOAB back up before it is removed too quickly. | ||