Bloon (BCS): Difference between revisions
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Qwertyxp2000 (talk | contribs) Large Bloon redirects here, so... |
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*Health — The amount of [[damage]] the Bloon can take before it is popped. When its turn counter is exhausted, its remaining health is the amount of damage it deals to the opponent's Hero. | *Health — The amount of [[damage]] the Bloon can take before it is popped. When its turn counter is exhausted, its remaining health is the amount of damage it deals to the opponent's Hero. | ||
*Delay — The number of turns it takes for the Bloon to attack the opponent. The delay decreases by 1 at the end of each turn on its side, and it attacks once it reaches zero (but after taking [[On Fire (BCS)|On Fire]] damage if it has the effect). | *Delay — The number of turns it takes for the Bloon to attack the opponent. The delay decreases by 1 at the end of each turn on its side, and it attacks once it reaches zero (but after taking [[On Fire (BCS)|On Fire]] damage if it has the effect). | ||
*Class — The category that Bloons belong to. It affects certain card interactions, such as [[Sticky Bomb (BCS)|Sticky Bomb]] only targeting Large Bloons, [[Bloon Reinforcements!]] only drawing Basic Bloons, and [[Crippling Sniper]] increasing delay of Large Bloons. Bloons of each category are also unlocked with their respective token type. | |||
** [[file:BCS_ClassIconBasicBloon.png|20px]] Basic | |||
** [[file:BCS_ClassIconAdvancedBloon.png|20px]] Advanced | |||
** [[file:BCS_ClassIconLargeBloon.png|20px]] Large | |||
==List of Bloon cards== | ==List of Bloon cards== | ||