Bloon (BCS): Difference between revisions

mNo edit summary
Qwertyxp2000 (talk | contribs)
Large Bloon redirects here, so...
Line 4: Line 4:
*Health — The amount of [[damage]] the Bloon can take before it is popped. When its turn counter is exhausted, its remaining health is the amount of damage it deals to the opponent's Hero.
*Health — The amount of [[damage]] the Bloon can take before it is popped. When its turn counter is exhausted, its remaining health is the amount of damage it deals to the opponent's Hero.
*Delay — The number of turns it takes for the Bloon to attack the opponent. The delay decreases by 1 at the end of each turn on its side, and it attacks once it reaches zero (but after taking [[On Fire (BCS)|On Fire]] damage if it has the effect).
*Delay — The number of turns it takes for the Bloon to attack the opponent. The delay decreases by 1 at the end of each turn on its side, and it attacks once it reaches zero (but after taking [[On Fire (BCS)|On Fire]] damage if it has the effect).
*Class — The category that Bloons belong to. It affects certain card interactions, such as [[Sticky Bomb (BCS)|Sticky Bomb]] only targeting Large Bloons, [[Bloon Reinforcements!]] only drawing Basic Bloons, and [[Crippling Sniper]] increasing delay of Large Bloons. Bloons of each category are also unlocked with their respective token type.
** [[file:BCS_ClassIconBasicBloon.png|20px]] Basic
** [[file:BCS_ClassIconAdvancedBloon.png|20px]] Advanced
** [[file:BCS_ClassIconLargeBloon.png|20px]] Large


==List of Bloon cards==
==List of Bloon cards==