Bloons TD Battles 2: Difference between revisions

rewrote and expanded the gameplay section, and updated for 4.6
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{{DISPLAYTITLE:''Bloons TD Battles 2''}}
{{italic title}}
{{game info
{{game info
|title=Bloons TD Battles 2
|title=Bloons TD Battles 2
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|platform =iOS, Android, Windows, macOS
|platform =iOS, Android, Windows, macOS


|latest update=[[Bloons TD Battles 2 v4.5|Version 4.5]]
|latest update=[[Bloons TD Battles 2 v4.6|Version 4.6]]


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'''''Bloons TD Battles 2''''' (officially abbreviated as '''''Battles 2''''' and often unofficially abbreviated as '''''BTDB2''''') is a free-to-play competitive multiplayer game in the {{series|Bloons TD}}. It is a sequel to ''[[Bloons TD Battles]]'' that uses the general framework, [[tower]]s, [[upgrade]]s, [[Bloon]]s, and mechanics of ''[[Bloons TD 6]]'', in the same way that ''Battles 1'' is heavily based on ''[[Bloons TD 5]]''. It incorporates many mechanics that debuted in ''BTD6'', including [[Hero]]es, tier 5 [[upgrade]]s, and third upgrade paths.
'''''Bloons TD Battles 2''''' (officially abbreviated as '''''Battles 2''''' and often unofficially abbreviated as '''''BTDB2''''') is a free-to-play competitive multiplayer game in the {{series|Bloons TD}}. It is a sequel to ''[[Bloons TD Battles]]'' that uses the general framework, [[tower]]s, [[upgrade]]s, [[Bloon]]s, and mechanics of ''[[Bloons TD 6]]'', in the same way that ''Battles 1'' is heavily based on ''[[Bloons TD 5]]''. It incorporates many mechanics that debuted in ''BTD6'', including [[Hero]]es, tier 5 [[upgrade]]s, and third upgrade paths.


An alternative version titled ''[[Bloons TD Battles 2+]]'' was released on [[wp:Apple Arcade|Apple Arcade]].
An alternative version titled ''[[Bloons TD Battles 2+]]'' was released on [[wp:Apple Arcade|Apple Arcade]]. It is mostly the same game and supports cross-platform play, but removes all the in-app purchases and provides access to most features that are normally only obtainable through in-app purchases.


==Gameplay==
==Gameplay==
{{further|Bloons TD (series)#Gameplay}}
{{further|Bloons TD (series)#Gameplay}}
{{incomplete|Needs a description of the basic gameplay loop}}
''Bloons TD Battles 2'' has very similar gameplay to ''[[Bloons TD Battles]]'', but with features and mechanics from ''[[Bloons TD 6]]''. Each match is played with two players who control opposite sides of a symmetrical map that is split vertically down the middle. Each player starts with 650 [[cash]], 250 [[income]], and 150 lives. Instead of earning cash by popping [[Bloon]]s, each player gains cash equivalent to their current income every 6 seconds. Each player can spend [[cash]] to place and [[upgrade]] [[tower]]s on their side of the map, primarily to defend against the waves of [[Bloon]]s that appear on their side's paths. Each player can also spend cash on [[Bloon send]]s to send additional Bloons to the opponent's side of the map, which also modifies the sender's income (usually increasing it).
Before the match starts, a random [[map]] is selected and players get to choose their [[Hero]]. Both players have the option to reroll the map once during this phase; if a map was selected on a previous roll, it cannot be re-rolled for that match again. Next, each player chooses three towers to add to their loadout.


When the game begins, each player gets a short period of time before round 1 starts. Each player starts with 650 cash, 250 eco and 150 lives. Every 6 seconds, each player gets cash equivelent to their eco. Eco is gained by sending non-MOAB class bloons. Most MOAB-class bloons will lose eco. As the [[Round|rounds]] progress, more powerful [[bloon]] sends are unlocked. On round 8, the [[regrow]] property can be applied to non-MOAB class bloons, although it costs more to send. The [[camo]] property can be applied to all non-MOAB class bloons at round 12, and the fortified property can be applied to lead, ceramic and all MOAB-class bloons when reahing round 18. Sending a fortified MOAB-class bloon doubles the eco lost from that bloon send. Upon completing round 40, the player with fewer lives immmediately loses. If both players have equal lives, the game goes into sudden death, where each player only has 1 life, and cannot gain more lives. On round 50, no more cash can be made. If both players are alive at the end of round 50, the game is declared a draw.
Before a match begins, the game selects a random [[map]] and each player selects their [[Hero]]. Each player has the option to reroll the map one time; if a map was selected on a previous roll, it cannot be re-rolled for that match again. Next, each player chooses three towers to add to their loadout. Once both players have created their loadout, the match begins.


There are multiple ways for the match to end:
When a match begins, there is a 6-second grace period for players to place towers before the first [[round]] starts. On each round, both sides spawn the same "natural Bloons", which are roughly equivalent to the even-numbered rounds from ''Bloons TD 6''. The next round starts shortly after all natural Bloons from the previous round have spawned, but it starts earlier if a player pops all the natural Bloons. As the rounds progress, the natural Bloons become stronger and both sides unlock stronger Bloon sends. Some rounds also unlock [[Bloon Mod]]s that can be applied to Bloon sends. There are multiple ways for the match to end:
*The first player to run out of lives loses the match.
*The first player to run out of lives loses the match.
*If both players run out of lives on the exact same [[frame]], the match ends in a draw, but it is considered a loss for both players.
**If both players run out of lives on the exact same [[frame]], the match ends in a "draw", but it is considered a loss for both players.
*If round 40 passes and the players have a different number of lives from each other, the player with fewer lives loses the match.
*If round 40 passes and the players have a different number of lives from each other, the player with fewer lives loses the match.
*If round 40 passes and the players have the same number of lives, the game enters [[Sudden Death]] and continues for 10 more rounds. If round 50 passes without either player losing a life, the game ends in a draw, but it is considered a win for both players.
*If round 40 passes and the players have the same number of lives, the game enters [[Sudden Death]] and continues for 10 more rounds. If round 50 passes without either player losing a life, the match ends in a "draw", but it is considered a win for both players.
*At any time, a player can surrender to end the match in a loss early.
*At any time, a player can surrender to end the match in a loss early.
*If a player disconnects, that player loses the match.
*If a player disconnects, that player loses the match.
By playing matches, players earn [[Monkey Money]], [[Tower XP]], and [[Hero Point]]s that can be used to unlock more towers, tier 5 upgrades, Heroes, [[Hero Alt]]s, and other features.


===Bloon sends===
===Bloon sends===
{{main|Bloon send (Battles 2)}}
{{main|Bloon send (Battles 2)}}
Bloon sends can be used during a match to send additional Bloons to the opponent's side. Most Bloon sends also increase the user's [[income]], providing additional cash every few seconds. More types of Bloon sends are unlocked as the game progresses, and older Bloon sends are removed over time to make room.
Players can use Bloon sends during a match to send additional Bloons to the opponent's side. Most Bloon sends also increase the user's [[income]], providing additional cash over time, though [[MOAB-Class Bloon]] sends reduce income or have no effect on income instead. More types of Bloon sends become available as a match progresses, and older Bloon sends are removed to make room.
{{#invoke:BTDB2 bloon sends|full}}
{{#invoke:BTDB2 bloon sends|full}}
Players can also add [[Bloon Mod]]s to their Bloon sends, though it increases their cost. Additionally, MOAB-Class Bloon sends with the [[Fortified Bloon (Battles 2)|Fortified]] modifier reduce income by twice as much.
{|class="wikitable"
!Mod
!Cost
!Round unlocked
|-
![[Regrow Bloon (Battles 2)|Regrow]]
|×1.6
|8
|-
![[Camo Bloon (Battles 2)|Camo]]
|×2
|12
|-
![[Fortified Bloon (Battles 2)|Fortified]]
|×2
|18
|}


===Boosts===
===Boosts===
Each player has access to two types of boosts. Each boost can be used up to three times per battle.
Each player has two types of boosts that can be used during a match at any time they are off cooldown. Each boost can be used up to three times per match.
*{{icon|BTDB2 tower_boost_icon_desktop.png|Tower Boost (Battles 2)|Tower Boost}}: Reduces the [[attack cooldown]] of all of the user's [[tower]]s by 40%, increasing their [[attack speed]] by ~66%, for 12 seconds. Starts the match with a 20-second cooldown and has a 40-second cooldown after each use.
*{{icon|BTDB2 tower_boost_icon_desktop.png|Tower Boost (Battles 2)|Tower Boost}}: Reduces the [[attack cooldown]] of all of the user's [[tower]]s by 40%, increasing their [[attack speed]] by ~66%, for 12 seconds. Starts the match with a 20-second cooldown and has a 40-second cooldown after each use.
*{{icon|BTDB2 bloon_boost_icon_desktop.png|Bloon Boost (Battles 2)|Bloon Boost}}: Increases the [[Bloon speed|speed]] of all [[Bloon]]s sent to the opponent by 40% for 12 seconds. Starts the match with a 22.5-second cooldown and has a 30-second cooldown after each use.
*{{icon|BTDB2 bloon_boost_icon_desktop.png|Bloon Boost (Battles 2)|Bloon Boost}}: Increases the [[Bloon speed|speed]] of all [[Bloon]]s sent to the opponent by 40% for 12 seconds. Starts the match with a 22.5-second cooldown and has a 30-second cooldown after each use.
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===Arenas===
===Arenas===
{{main|Arena}}
{{main|Arena}}
Arenas are a seasonal ranking system. In [[League Battle]]s, players earn [[Trophy (Battles 2)|trophies]] to ascend their leaderboard each week. Players can go up an arena if they have enough trophies at the end of the week, or they can skip it by getting a 10-win streak. Having too few trophies at the end of the week causes the player to return to the previous arena, though the player cannot return to [[Red Bloon Camp]] after leaving it.
Arenas are a ranking system where players can play [[League Battle]]s each week to earn [[Trophy (Battles 2)|trophies]] and rank in their Arena League, which is a leaderboard of 20 players. Players can progress to the next Arena if they place high enough in their League when the week ends, or they can skip to the next Arena immediately by getting a 10-win streak. Players who place too low in the League will demote to the previous Arena at the end of the week, though players cannot return to [[Red Bloon Camp]] after leaving it. Upon reaching the [[Hall of Masters]], players can play League Battles to rank on the global Season Leaderboard, which resets at the end of each Season.
{|class="wikitable"
{|class="wikitable"
|[[File:BTDB2 arena icon red.png|20px]]
|[[File:BTDB2 arena icon red.png|20px]]
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===Seasons===
===Seasons===
{{main|Season}}
{{main|Season}}
{{empty}}
Seasons are events that rotate every 28 days. Each Season introduces new cosmetic items that are unlocked by earning [[Golden Banana]]s to progress a rewards track. At the end of each Season, all players that participated earn a [[medal]] based on the highest Arena they reached. Players in the [[Hall of Masters]] can earn higher-tier medals based on their placement in the global Season Leaderboard.


===Currencies and resources===
===Currencies and resources===
*{{icon|BTDB2 money icon.png|Monkey Money}}: Can be spent on towers, tier 5 upgrades, Heroes, and be converted to Golden Bananas.
{|class="wikitable"
*{{icon|BTDB2 xp icon.png|Tower XP}}: Can be spent on [[Monkey Mastery]] and [[Monkey Prestige]] cosmetic items.
!Icon
*{{icon|BTDB2 hero xp large.png|Hero Point|Hero Points}}: Unlocks [[Hero Alt]]s and can be spent on [[Hero Reward]] cosmetic items.
!Name
*{{icon|Btdb2-reward-booster.png|Reward Boost|Reward Boosts}}: Replaces video ads in the desktop releases.
!Use
*{{icon|Btdb2-golden-bananas.png|Golden Bananas|Golden Bananas}}: Progresses the [[Season]] rewards track.
|-
|[[File:BTDB2 money icon.png|50px|link=Monkey Money]]
|[[Monkey Money]]
|Unlocks towers, tier 5 upgrades, Heroes, and cosmetic items, and can be spent to create [[Clan (Battles 2)|Clan]]s or be converted to Golden Bananas.
|-
|[[File:BTDB2 xp icon.png|50px|link=Tower XP]]
|[[Tower XP]]
|Unlocks [[Monkey Mastery]] and [[Monkey Prestige]] cosmetic items.
|-
|[[File:BTDB2 hero xp large.png|50px|link=Hero Point]]
|[[Hero Point]]s
|Unlocks [[Hero Alt]]s and [[Hero Reward]] cosmetic items.
|-
|[[File:Btdb2-reward-booster.png|50px|link=Reward Boost]]
|[[Reward Boost]]s
|Exclusive to the Windows and macOS releases. Can be spent to gain the bonuses that video ads on iOS and Android provide.
|-
|[[File:Btdb2-golden-bananas.png|50px|link=Golden Banana]]
|[[Golden Banana]]s
|Progresses the [[Season]] rewards track.
|}
 
===Clans===
{{main|Clan (Battles 2)}}
Clans are customizable groups of up to 15 players. Clans can participate in weekly [[Clan War]] events to compete with other Clans on a leaderboard by playing matches in War Arenas and earning Medallions. At the end of each event, Clan members earn tokens that can be invested into decorations to customize the Clan's island base. Clans that place high on the leaderboards can promote to higher leagues and unlock more decorations that can be invested in.
 
===Limited time events===
{{main|Limited time event}}
Limited time events are modes with additional modifiers called rules that rotate every 10 days, and can be played to earn additional rewards. Club Events feature combinations of two to three different rules.
*{{icon|BTDB2 event icon randomquad large.png|Random Quad}}: Both players are assigned the same random loadout instead of choosing their towers and Hero.
*{{icon|BTDB2 event icon speedbattle large.png|(Battles 2)|Speed Battles}}: Bloon sends are unlocked one round earlier, all Bloons move faster, and income is given twice as fast.
*{{icon|BTDB2 event icon playwithfire large.png|Play With Fire (Battles 2)|Play With Fire}}: Bloon sends are sent to both players and have their income modifiers doubled, and Bloon Boosts affect both sides.
*{{icon|BTDB2 event icon bananza large.png|Bananza (Battles 2)|Bananza}}: All sources of cash are doubled, Bloon sends have their income modifiers doubled, and Sudden Death starts at round 101 instead of round 40.
*{{icon|BTDB2 event icon npng large.png|No Pain, No Gain}}: The costs of towers, upgrades, and Bloon sends scale with how many lives the player has left, starting at ×2 with 150 or more lives and reducing all the way to ×0.7 at one life. If lives are regenerated, the price goes up again.
*{{icon|BTDB2 event icon js large.png|Jump Start}}: Starts on a random round between 10 and 30. Starting cash, starting income, and pre-game time changes based on how many rounds are skipped.


==Towers==
==Towers==
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BTDB2 000 banana farmer.png|link=Banana Farmer (Battles 2)|[[Banana Farmer (Battles 2)|Banana Farmer]]
BTDB2 000 banana farmer.png|link=Banana Farmer (Battles 2)|[[Banana Farmer (Battles 2)|Banana Farmer]]
BTDB2 000 bloon bot.png|link=Bloon Bot|[[Bloon Bot]]
BTDB2 000 bloon bot.png|link=Bloon Bot|[[Bloon Bot]]
BTDB2 000 tech bot.png|link=Tech Bot (Battles 2)|[[Tech Bot (Battles 2)|Tech Bot]]
</gallery>
</gallery>


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*{{icon|BTDB2 tutorial_header_target.png|Hero Challenge|flip=y}}: A singleplayer mode where the player defends against AI-controlled Bloon sends. Introduced to ''Battles 2+'' at launch and later incorporated into the original game in {{BTDB2 version|4.3}}.
*{{icon|BTDB2 tutorial_header_target.png|Hero Challenge|flip=y}}: A singleplayer mode where the player defends against AI-controlled Bloon sends. Introduced to ''Battles 2+'' at launch and later incorporated into the original game in {{BTDB2 version|4.3}}.
*{{icon|BTDB2 bloon_laboratory_icon.png|Scientist Gwen's Bloon Lab}}: A sandbox mode for testing out gameplay and strategies that allows the player to freely change loadouts, rounds and other properties. Only accessible with a [[Club Membership (Battles 2)|Club Membership]].
*{{icon|BTDB2 bloon_laboratory_icon.png|Scientist Gwen's Bloon Lab}}: A sandbox mode for testing out gameplay and strategies that allows the player to freely change loadouts, rounds and other properties. Only accessible with a [[Club Membership (Battles 2)|Club Membership]].
===Game rules===
*{{icon|BTDB2 event icon randomquad large.png|Random Quad}}: Both players are assigned the same random loadout instead of choosing their towers and Hero.
*{{icon|BTDB2 event icon speedbattle large.png|(Battles 2)|Speed Battles}}: Bloon sends are unlocked one round earlier, all Bloons move faster, and income is given twice as fast.
*{{icon|BTDB2 event icon playwithfire large.png|Play With Fire (Battles 2)|Play With Fire}}: Bloon sends are sent to both players and have their income modifiers doubled, and Bloon Boosts affect both sides.
*{{icon|BTDB2 event icon bananza large.png|Bananza (Battles 2)|Bananza}}: All sources of cash are doubled, Bloon sends have their income modifiers doubled, and Sudden Death starts at round 101 instead of round 40.
*{{icon|BTDB2 event icon npng large.png|No Pain, No Gain}}: The costs of towers, upgrades, and Bloon sends scale with how many lives the player has left, starting at ×2 with 150 or more lives and reducing all the way to ×0.7 at one life. If lives are regenerated, the price goes up again.
*{{icon|BTDB2 event icon js large.png|Jump Start}}: Starts on a random round between 10 and 30. Starting cash, starting income, and pre-game time changes based on how many rounds are skipped.
==Social features and events==
*[[Clan (Battles 2)|Clan]]s: Groups of players that share a customizable island base.
**[[Clan War (Battles 2)|Clan War]]: An event where clans compete to earn the most medallions.
*[[Event Theatre]]: A set of modes with extra rules that rotate weekly.


==Cosmetic customization features==
==Cosmetic customization features==