Quincy (Battles 2): Difference between revisions
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==Mechanics== | ==Mechanics== | ||
===Arrows=== | ===Arrows=== | ||
Quincy's base attack fires ricocheting arrows that deal [[damage type|sharp-type]] [[damage]]. Each time an arrow hits a Bloon, it changes its direction in mid-air towards the [[close]]st Bloon within 50 [[distance unit]]s of the arrow. If no Bloons are within distance, the arrow continues moving in the same direction as before hitting the Bloon. This attack gains the following benefits as Quincy levels up: | Quincy's base attack fires ricocheting arrows that deal [[damage type|sharp-type]] [[damage]]. Each time an arrow hits a Bloon, it changes its direction in mid-air towards the [[close]]st Bloon within 50 [[distance unit]]s of the arrow. If no Bloons are within distance, the arrow continues moving in the same direction as before hitting the Bloon. At base, he launches his arrow every 0.95s, with 5 pierce and 1 damage. | ||
This attack gains the following benefits as Quincy levels up: | |||
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!Level | !Level | ||
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===Exploding arrows=== | ===Exploding arrows=== | ||
Starting at level 7, on every third shot, Quincy fires arrows that explode on contact with the first Bloon, then continue to ricochet afterwards. The explosions deal [[damage type|explosion-type]] [[damage]] to up to 10 Bloons in a small area, and can hit the same Bloons as the arrows. The exploding arrows gain the following benefits as Quincy levels up: | Starting at level 7, on every third shot, Quincy fires arrows that explode on contact with the first Bloon, then continue to ricochet afterwards. The explosions deal [[damage type|explosion-type]] [[damage]] to up to 10 Bloons in a small area, and can hit the same Bloons as the arrows. The exploding arrows gain the following benefits as Quincy levels up: | ||