Summon Phoenix (BTD6): Difference between revisions

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==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Wizard Monkey|2|4}}
{{BTD6 cost list by upgrade|Wizard Monkey|2|4}}
==Strategy==
{{strategy needed}}
Summon Phoenix has a decent high-cost mid-game saveup that can carry most non-Purple rounds until Round 63, where the Phoenix can only partially handle up to 2 of its waves. The improved [[Dragon's Breath (BTD6)|Dragon's Breath]] is beneficial for quicker damage to single targets such as MOABs and BFBs, allowing the main Wizard to hold off longer against them before resorting to the Phoenix ability for handling global cleanup. However, both attacks fall off in the late-game, where it's mostly relegated to extra single-target damage.<!--there was a geraldo rejuv 2x thing with phoenixes for boss events, like some old metas previous had been doing, but why do that now when sporm exists and enjoys pierce buffs like mermonke-->
Crosspathing is beneficial for the Summon Phoenix, mainly for its main attacks, but currently limited for the Phoenix ability. [[Guided Magic (BTD6)|Guided Magic]] aids accuracy of every attack and allows its main attacks to ignore Line of Sight, while [[Intense Magic (BTD6)|Intense Magic]] is the pierce crosspath for all but the Phoenix. [[Arcane Blast (BTD6)|Arcane Blast]] only affects the damage of the triple fireballs, which should be ignored if costs are a concern. [[Monkey Sense (BTD6)|Monkey Sense]] grants innate camo detection for the Phoenix as well as extra range for the main Wizard.


==Update history==
==Update history==