Template:BTD6 zone: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
mNo edit summary
damage modifier support
Line 1: Line 1:
<table class="stats"><!--
<table class="stats"><!--
--><tr><th>{{{name|Zone}}}</tr></th><!--
--><tr><th class="head">{{{name|Zone}}}</tr></th><!--
--><tr><td><table class="stats-sub" style="width:100%"><!--
--><tr><td><table class="stats-sub" style="width:100%"><!--
-->{{#if:{{{radius|}}}{{{radius after|}}}|<tr><th>Radius</th><td>{{#ifexpr:{{{radius|0}}} <= 99999|{{formatnum:{{{radius|0}}}}}|∞}} units {{#if:{{{radius after|}}}|→ {{#ifexpr:{{{radius after|0}}} <= 99999|{{formatnum:{{{radius after|0}}}}}|∞}} units}}</td></tr>}}<!--
-->{{#if:{{{radius|}}}{{{radius after|}}}|<tr><th>Radius</th><td>{{#ifexpr:{{{radius|0}}} <= 99999|{{formatnum:{{{radius|0}}}}}|∞}} units {{#if:{{{radius after|}}}|→ {{#ifexpr:{{{radius after|0}}} <= 99999|{{formatnum:{{{radius after|0}}}}}|∞}} units}}</td></tr>}}<!--
Line 10: Line 10:
-->{{#if:{{{ddtMultiplier|}}}{{{ddtMultiplier after|}}}|<tr><th>DDT multiplier</th><td>×{{{ddtMultiplier|0}}} {{#if:{{{ddtMultiplier after|}}}|→ ×{{{ddtMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{ddtMultiplier|}}}{{{ddtMultiplier after|}}}|<tr><th>DDT multiplier</th><td>×{{{ddtMultiplier|0}}} {{#if:{{{ddtMultiplier after|}}}|→ ×{{{ddtMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{chance|}}}{{{chance after|}}}|<tr><th>Chance</th><td>{{#expr:{{{chance|0}}} * 100}}% {{#if:{{{chance after|}}}|→ {{#expr:{{{chance after|}}} * 100}}%}}</td></tr>}}<!--
-->{{#if:{{{chance|}}}{{{chance after|}}}|<tr><th>Chance</th><td>{{#expr:{{{chance|0}}} * 100}}% {{#if:{{{chance after|}}}|→ {{#expr:{{{chance after|}}} * 100}}%}}</td></tr>}}<!--
-->{{#if:{{{damage|}}}{{{damage after|}}}|<tr><th>[[Damage]]</th><td>{{formatnum:{{{damage|0}}}}} {{#if:{{{damage after|}}}|→ {{formatnum:{{{damage after|}}}}}}}</td></tr>}}<!--
 
-->{{#if:{{{damageAddLead|}}}{{{damageAddLead after|}}}|<tr><th>[[Lead damage]]</th><td>+{{{damageAddLead|0}}} {{#if:{{{damageAddLead after|}}}|→ +{{{damageAddLead after|}}}}}</td></tr>}}<!--
DAMAGE
-->{{#if:{{{damageAddCeramic|}}}{{{damageAddCeramic after|}}}|<tr><th>[[Ceramic damage]]</th><td>+{{{damageAddCeramic|0}}} {{#if:{{{damageAddCeramic after|}}}|→ +{{{damageAddCeramic after|}}}}}</td></tr>}}<!--
 
-->{{#if:{{{damageAddCeramicExceptCAS|}}}{{{damageAddCeramicExceptCAS after|}}}|<tr><th>[[Ceramic damage]]<br><small>(excl. [[Dreadbloon (BTD6)|Ceramic Armor Shell]])</small></th><td>+{{{damageAddCeramicExceptCAS|0}}} {{#if:{{{damageAddCeramicExceptCAS after|}}}|→ +{{{damageAddCeramicExceptCAS after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damage|}}}{{{damage after|}}}|<tr><th>[[Damage]]</th><td>{{#if:{{{damageModifierUnstableConcoction|}}}|Depends on Bloon affected|{{formatnum:{{{damage|0}}}}}}} {{#if:{{{damage after|}}}|→ {{formatnum:{{{damage after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddBad|}}}{{{damageAddBad after|}}}|<tr><th>[[BAD damage]]</th><td>+{{{damageAddBad|0}}} {{#if:{{{damageAddBad after|}}}|→ +{{{damageAddBad after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{maxDamage|0}}} > 0 or {{{maxDamage after|0}}} > 0|<tr><th>Max damage</th><td>{{{maxDamage|1}}} {{#if:{{{maxDamage after|}}}|→ {{{maxDamage after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddMoabs|}}}{{{damageAddMoabs after|}}}|<tr><th>[[MOAB-Class damage]]</th><td>+{{{damageAddMoabs|0}}} {{#if:{{{damageAddMoabs after|}}}|→ +{{{damageAddMoabs after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForLead|}}}{{{damageModifierForLead after|}}}|<tr><th>Damage to Lead</th><td>+{{formatnum:{{{damageModifierForLead|0}}}}} {{#if:{{{damageModifierForLead after|}}}|→ +{{formatnum:{{{damageModifierForLead after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddBoss|}}}{{{damageAddBoss after|}}}|<tr><th>[[Boss damage]]</th><td>+{{{damageAddBoss|0}}} {{#if:{{{damageAddBoss after|}}}|→ +{{{damageAddBoss after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForLeadOrDdt|}}}{{{damageModifierForLeadOrDdt after|}}}|<tr><th>Damage to Lead or DDTs</th><td>+{{formatnum:{{{damageModifierForLeadOrDdt|0}}}}} {{#if:{{{damageModifierForLeadOrDdt after|}}}|→ +{{formatnum:{{{damageModifierForLeadOrDdt after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddCamo|}}}{{{damageAddCamo after|}}}|<tr><th>[[Camo damage]]</th><td>+{{{damageAddCamo|0}}} {{#if:{{{damageAddCamo after|}}}|→ +{{{damageAddCamo after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForCeramic|}}}{{{damageModifierForCeramic after|}}}|<tr><th>Damage to Ceramic</th><td>+{{formatnum:{{{damageModifierForCeramic|0}}}}} {{#if:{{{damageModifierForCeramic after|}}}|→ +{{formatnum:{{{damageModifierForCeramic after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddFortified|}}}{{{damageAddFortified after|}}}|<tr><th>[[Fortified damage]]</th><td>+{{{damageAddFortified|0}}} {{#if:{{{damageAddFortified after|}}}|→ +{{{damageAddFortified after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForCeramicExceptCAS|}}}{{{damageModifierForCeramicExceptCAS after|}}}|<tr><th>Damage to Ceramic<br><small>(excl. [[Dreadbloon (BTD6)|Ceramic Armor Shell]])</small></th><td>+{{formatnum:{{{damageModifierForCeramicExceptCAS|0}}}}} {{#if:{{{damageModifierForCeramicExceptCAS after|}}}|→ +{{formatnum:{{{damageModifierForCeramicExceptCAS after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddFortifiedMoabs|}}}{{{damageAddFortifiedMoabs after|}}}|<tr><th>[[Fortified MOAB-Class damage]]</th><td>+{{{damageAddFortifiedMoabs|0}}} {{#if:{{{damageAddFortifiedMoabs after|}}}|→ +{{{damageAddFortifiedMoabs after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForBad|}}}{{{damageModifierForBad after|}}}|<tr><th>Damage to BADs</th><td>+{{formatnum:{{{damageModifierForBad|0}}}}} {{#if:{{{damageModifierForBad after|}}}|→ +{{formatnum:{{{damageModifierForBad after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddStunned|}}}{{{damageAddStunned after|}}}|<tr><th>[[Stunned damage]]</th><td>+{{{damageAddStunned|0}}} {{#if:{{{damageAddStunned after|}}}|→ +{{{damageAddStunned after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForMoabs|}}}{{{damageModifierForMoabs after|}}}|<tr><th>Damage to MOAB-Class</th><td>+{{formatnum:{{{damageModifierForMoabs|0}}}}} {{#if:{{{damageModifierForMoabs after|}}}|→ +{{formatnum:{{{damageModifierForMoabs after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddShocked1|}}}{{{damageAddShocked1 after|}}}|<tr><th>[[Shocked damage]] (lv. 1)</th><td>+{{{damageAddShocked1|0}}} {{#if:{{{damageAddShocked1 after|}}}|→ +{{{damageAddShocked1 after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForBoss|}}}{{{damageModifierForBoss after|}}}|<tr><th>Damage to bosses</th><td>+{{formatnum:{{{damageModifierForBoss|0}}}}} {{#if:{{{damageModifierForBoss after|}}}|→ +{{formatnum:{{{damageModifierForBoss after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddShocked2|}}}{{{damageAddShocked2 after|}}}|<tr><th>[[Shocked damage]] (lv. 2)</th><td>+{{{damageAddShocked2|0}}} {{#if:{{{damageAddShocked2 after|}}}|→ +{{{damageAddShocked2 after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForCamo|}}}{{{damageModifierForCamo after|}}}|<tr><th>Damage to Camo</th><td>+{{formatnum:{{{damageModifierForCamo|0}}}}} {{#if:{{{damageModifierForCamo after|}}}|→ +{{formatnum:{{{damageModifierForCamo after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddShocked3|}}}{{{damageAddShocked3 after|}}}|<tr><th>[[Shocked damage]] (lv. 3)</th><td>+{{{damageAddShocked3|0}}} {{#if:{{{damageAddShocked3 after|}}}|→ +{{{damageAddShocked3 after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForFortified|}}}{{{damageModifierForFortified after|}}}|<tr><th>Damage to Fortified</th><td>+{{formatnum:{{{damageModifierForFortified|0}}}}} {{#if:{{{damageModifierForFortified after|}}}|→ +{{formatnum:{{{damageModifierForFortified after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddShocked4|}}}{{{damageAddShocked4 after|}}}|<tr><th>[[Shocked damage]] (lv. 4)</th><td>+{{{damageAddShocked4|0}}} {{#if:{{{damageAddShocked4 after|}}}|→ +{{{damageAddShocked4 after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForFortifiedMoabs|}}}{{{damageModifierForFortifiedMoabs after|}}}|<tr><th>Damage to Fortified MOAB-Class</th><td>+{{formatnum:{{{damageModifierForFortifiedMoabs|0}}}}} {{#if:{{{damageModifierForFortifiedMoabs after|}}}|→ +{{formatnum:{{{damageModifierForFortifiedMoabs after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddStickied|}}}{{{damageAddStickied after|}}}|<tr><th>[[Stickied damage]]</th><td>+{{{damageAddStickied|0}}} {{#if:{{{damageAddStickied after|}}}|→ +{{{damageAddStickied after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForStun|}}}{{{damageModifierForStun after|}}}|<tr><th>Damage to stunned</th><td>+{{formatnum:{{{damageModifierForStun|0}}}}} {{#if:{{{damageModifierForStun after|}}}|→ +{{formatnum:{{{damageModifierForStun after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForStunMoabs|}}}{{{damageModifierForStunMoabs after|}}}|<tr><th>Damage to stunned MOAB-Class</th><td>+{{formatnum:{{{damageModifierForStunMoabs|0}}}}} {{#if:{{{damageModifierForStunMoabs after|}}}|→ +{{formatnum:{{{damageModifierForStunMoabs after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForShocked1|}}}{{{damageModifierForShocked1 after|}}}|<tr><th>Damage to shocked (lv. 1)</th><td>+{{formatnum:{{{damageModifierForShocked1|0}}}}} {{#if:{{{damageModifierForShocked1 after|}}}|→ +{{formatnum:{{{damageModifierForShocked1 after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForShocked2|}}}{{{damageModifierForShocked2 after|}}}|<tr><th>Damage to shocked (lv. 2)</th><td>+{{formatnum:{{{damageModifierForShocked2|0}}}}} {{#if:{{{damageModifierForShocked2 after|}}}|→ +{{formatnum:{{{damageModifierForShocked2 after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForShocked3|}}}{{{damageModifierForShocked3 after|}}}|<tr><th>Damage to shocked (lv. 3)</th><td>+{{formatnum:{{{damageModifierForShocked3|0}}}}} {{#if:{{{damageModifierForShocked3 after|}}}|→ +{{formatnum:{{{damageModifierForShocked3 after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForShocked4|}}}{{{damageModifierForShocked4 after|}}}|<tr><th>Damage to shocked (lv. 4)</th><td>+{{formatnum:{{{damageModifierForShocked4|0}}}}} {{#if:{{{damageModifierForShocked4 after|}}}|→ +{{formatnum:{{{damageModifierForShocked4 after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForStickied|}}}{{{damageModifierForStickied after|}}}|<tr><th>Damage to stickied</th><td>+{{formatnum:{{{damageModifierForStickied|0}}}}} {{#if:{{{damageModifierForStickied after|}}}|→ +{{formatnum:{{{damageModifierForStickied after|}}}}}}}</td></tr>}}<!--
 
DAMAGE TYPE
 
-->{{#if:{{{immuneBloonProperties|}}}{{{immuneBloonProperties after|}}}|<tr><th>[[Damage type]]</th><td>{{#switch:{{{immuneBloonProperties}}}
-->{{#if:{{{immuneBloonProperties|}}}{{{immuneBloonProperties after|}}}|<tr><th>[[Damage type]]</th><td>{{#switch:{{{immuneBloonProperties}}}
|0=<abbr class="explain" title="Can pop any Bloon type">Normal (or Acid)</abbr>
|0=<abbr class="explain" title="Can pop any Bloon type">Normal (or Acid)</abbr>
Line 34: Line 43:
|8=<abbr class="explain" title="Cannot pop Purple">Plasma (or Fire)</abbr>
|8=<abbr class="explain" title="Cannot pop Purple">Plasma (or Fire)</abbr>
|9=<abbr class="explain" title="Cannot pop Lead or Purple">Energy</abbr>
|9=<abbr class="explain" title="Cannot pop Lead or Purple">Energy</abbr>
|12=<abbr class="explain" title="Cannot pop White or Purple">Frigid</abbr>
|17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr>
|17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr>
|???}} {{#if:{{{immuneBloonProperties after|}}}|→ {{#switch:{{{immuneBloonProperties after}}}
|???}} {{#if:{{{immuneBloonProperties after|}}}|→ {{#switch:{{{immuneBloonProperties after}}}
Line 43: Line 53:
|8=<abbr class="explain" title="Cannot pop Purple">Plasma (or Fire)</abbr>
|8=<abbr class="explain" title="Cannot pop Purple">Plasma (or Fire)</abbr>
|9=<abbr class="explain" title="Cannot pop Lead or Purple">Energy</abbr>
|9=<abbr class="explain" title="Cannot pop Lead or Purple">Energy</abbr>
|12=<abbr class="explain" title="Cannot pop White or Purple">Frigid</abbr>
|17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr>
|17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr>
|???}}}}</td></tr>}}<!--
|???}}}}</td></tr>}}<!--
-->{{#if:{{{interval|}}}{{{interval after|}}}|<tr><th>Interval</th><td>{{{interval|0}}}s {{#if:{{{interval after|}}}|→ {{{interval after|}}}s}}</td></tr>}}</table><!--
-->{{#if:{{{interval|}}}{{{interval after|}}}|<tr><th>Interval</th><td>{{{interval|0}}}s {{#if:{{{interval after|}}}|→ {{{interval after|}}}s}}</td></tr>}}</table><!--
--></td></tr></table><noinclude>[[Category:Stat templates]][[Category:BTD6 templates]]</noinclude>
--></td></tr></table><noinclude>[[Category:Stat templates]][[Category:BTD6 templates]]</noinclude>

Revision as of 02:04, 3 April 2025

Zone