Template:BTD6 projectile: Difference between revisions
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m added a display for damage that does not soak |
mNo edit summary |
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-->{{#if:{{{projectileRadiusOffset after|}}}|<li>Size now scales with range buffs</li>}}<!-- | -->{{#if:{{{projectileRadiusOffset after|}}}|<li>Size now scales with range buffs</li>}}<!-- | ||
-->{{#if:{{{distributeToChildren|}}}||<li>Damage does not soak through layers</li>}}<!-- | -->{{#if:{{{distributeToChildren|}}}||<li>Damage does not soak through layers</li>}}<!-- | ||
-->{{#if:{{{distributeToChildren after|}}} | -->{{#if:{{{distributeToChildren after|}}}|<li>Damage now soaks through layers</li>}}<!-- | ||
-->{{#if:{{{overrideDistributeBlocker|}}}|<li>Damage soaks through MOAB-Class layers</li>}}<!-- | -->{{#if:{{{overrideDistributeBlocker|}}}|<li>Damage soaks through MOAB-Class layers</li>}}<!-- | ||
-->{{#if:{{{overrideDistributeBlocker after|}}}|<li>Damage now soaks through MOAB-Class layers</li>}}<!-- | -->{{#if:{{{overrideDistributeBlocker after|}}}|<li>Damage now soaks through MOAB-Class layers</li>}}<!-- | ||
Revision as of 23:12, 6 April 2025
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