Red Bloon Apopalypse: Difference between revisions
rewrote the tips section to remove redundant tips (e.g. extractor bloon combo being mentioned twice) |
Qwertyxp2000 (talk | contribs) →Tips: one sporm, not two! |
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**It prevents the opponent from playing any of their own Bloons for two turns, which gives more tempo for the user and stops aggro players. This can be combined with [[Glue Storm (BCS)|Glue Storm]] and/or [[Powerful Slowing Totem]] to add more turns. | **It prevents the opponent from playing any of their own Bloons for two turns, which gives more tempo for the user and stops aggro players. This can be combined with [[Glue Storm (BCS)|Glue Storm]] and/or [[Powerful Slowing Totem]] to add more turns. | ||
**It can block the [[Storm (BCS)|Storm]] from summoning more Bloons. | **It can block the [[Storm (BCS)|Storm]] from summoning more Bloons. | ||
**Weaking the opponent's Bloons without popping them (such as by using Spike Storm), then allowing them to leak, is an easy way to scale [[Heart of Vengeance Druid]]s. | **Weaking the opponent's Bloons without popping them (such as by using one Spike Storm), then allowing them to leak, is an easy way to scale [[Heart of Vengeance Druid]]s. | ||
*[[Spike-o-Pult (BCS)|Spike-o-Pult]]s can pop the opponent's Bloons to gain more Attack Power easily. Note that popping one of the opponent's Bloons right before the Storm summons a Bloon on their side will cause the Storm to fill the empty slot before the opponent can play their own Bloons, which allows the player to scale a Spike-o-Pult while still preventing the opponent from playing their own Bloons. | *[[Spike-o-Pult (BCS)|Spike-o-Pult]]s can pop the opponent's Bloons to gain more Attack Power easily. Note that popping one of the opponent's Bloons right before the Storm summons a Bloon on their side will cause the Storm to fill the empty slot before the opponent can play their own Bloons, which allows the player to scale a Spike-o-Pult while still preventing the opponent from playing their own Bloons. | ||
*Once the opponent's Red Bloons are destroyed, they fill the opponent's graveyard with Red Bloons, which makes [[Reinflated]] and [[The Prestige]] less likely to draw the Bloons the opponent wants (usually [[The Eternal]]). | *Once the opponent's Red Bloons are destroyed, they fill the opponent's graveyard with Red Bloons, which makes [[Reinflated]] and [[The Prestige]] less likely to draw the Bloons the opponent wants (usually [[The Eternal]]). | ||