Projectile: Difference between revisions

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collision mechanics
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{{main|Damage}}
{{main|Damage}}
Many projectiles deal damage to Bloons that they collide with. Some projectiles deal additional damage to Bloons under certain conditions, such as if the projectile deals extra damage to [[MOAB-Class Bloon]]s. Some Bloons are immune to projectiles with certain [[damage type]]s, such as [[Lead Bloon]]s being immune to projectiles that deal sharp-type damage. Most projectiles expire instantly upon colliding with a Bloon that is immune to it.
Many projectiles deal damage to Bloons that they collide with. Some projectiles deal additional damage to Bloons under certain conditions, such as if the projectile deals extra damage to [[MOAB-Class Bloon]]s. Some Bloons are immune to projectiles with certain [[damage type]]s, such as [[Lead Bloon]]s being immune to projectiles that deal sharp-type damage. Most projectiles expire instantly upon colliding with a Bloon that is immune to it.
===Collision===
By default, a projectile is only allowed to collide with each Bloon it hits once, and will simply pass through Bloons it has already hit (including their children). Some projectiles, primarily ones placed on the track, are able to collide with Bloons repeatedly. Prior to ''[[Bloons TD 6]]'', all projectiles with this property will collide with Bloons on every [[frame]] they are touching each other, but in ''Bloons TD 6'', ''[[Bloons TD Battles 2]]'', and ''[[Bloons Adventure Time TD]]'', some projectiles can only re-hit Bloons they have already collided with after a delay. For example, in ''BTD6'', [[Wall of Fire (BTD6)|Wall of Fire]] can re-hit Bloons after a 0.15-second delay.


==Navigation==
==Navigation==