Attack speed: Difference between revisions

m fixing line break
Fixed copypaste in BSM2
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=== [[Bloons Supermonkey 2|''Bloons Supermonkey 2'']] ===
=== [[Bloons Supermonkey 2|''Bloons Supermonkey 2'']] ===
Attack speed in ''Bloons Supermonkey 2'' is implemented with a mechanic that in the mobile version, is internally named '''cooldown'''. This cooldown is the amount of time in seconds which a certain weapon or powerup will take before performing an attack. In the Flash version it is measured in frames, while in the mobile versions it is measured in seconds, and each weapon has a separate cooldown value. However, if the player notices the amount of damage that a tower is dealing before and after an attack speed or buff is applied, sometimes the tower seem to be doing better than expected, and this is because on how the actual attack speed / cooldown mechanic is implemented.
Attack speed in ''Bloons Supermonkey 2'' is implemented with a mechanic that in the mobile version, is internally named '''cooldown'''. This cooldown is the amount of time in seconds which a certain weapon or powerup will take before performing an attack. In the Flash version it is measured in frames, while in the mobile versions it is measured in seconds, and each weapon has a separate cooldown value.  


While there is no way of buffing attack speed in the Flash version, in the mobile version [[Turbo Boost]] will reduce the attack cooldown of Supermonkeys by a certain multiplier. In the mobile version, it is mechanically similar with how Attack Speed is handled in ''Bloons TD 6,'' where if an attack exceeds 1 attack per frame, it will simulate multiple attacks per frame. The entire [[Energy (BSM2)|Energy]] arm weapon line (excluding Epics) has a fixed cooldown of 0, resulting in it attacking every frame, and cannot be buffed by attack speed.
While there is no way of buffing attack speed in the Flash version, in the mobile version [[Turbo Boost]] will reduce the attack cooldown of Supermonkeys by a certain multiplier. In the mobile version, it is mechanically similar with how Attack Speed is handled in ''Bloons TD 6,'' where if an attack exceeds 1 attack per frame, it will simulate multiple attacks per frame. The entire [[Energy (BSM2)|Energy]] arm weapon line (excluding Epics) has a fixed cooldown of 0, resulting in it attacking every frame, and cannot be buffed by attack speed.