User:Drgoku282/Legends: Difference between revisions

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almost done
m saving progress
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This is where i am going to work in the rogue legends artifact changes
Future strategy guide :D


==== Artifacts ====
== LEDE ==
Rogue Legends


==== BB Gatling Gun ====
== Regular Campaign ==
{{BTD6 changes
| version = 48.0
| changes = *'''BB Gatling Gun''' reworked, replaces the damage penalty with a projectile deviation.
**{{buff|Damage penalty removed in all rarities|0.85× / 0.75× / 0.6×|1.0×}}
**{{nerf|Affected towers will now shoot less accurately, having a random angle of deviation between ±30°}}
**{{change|Description changed|Main attack damage of Monkeys is reduced to 85%, but attack reload time is reduced 15%|Monkeys are less accurate with increased shot spread, but attack 17% faster|note=Description of other rarities changed accordingly, attack speed buff remains the same but now lists the attack speed increase rather than the attack cooldown}}
| names = BB Gatling Gun
}}


==== Bouncing Projectiles ====
=== Mini Games ===
{{BTD6 changes
| version = 48.0
| changes = *'''Bouncing Projectiles''' Projectile lifespan bonus of higher rarities is reduced (descriptions changed accordingly):
**{{nerf|Rare: Projectile lifespan bonus reduced|20%|18%}}
**{{nerf|Legendary: Projectile lifespan bonus reduced|40%|30%}}
**{{change|Legendary Description changed|All projectiles will bounce off blocking objects and projectiles travel 40% further|All projectiles will bounce off blocking objects and map borders, and projectiles travel 30% further|note=The map border bounce was already implemented but not stated in the description}}
| names = Bouncing Projectiles
}}


==== Confuddling Spelling ====
==== Endurance Race ====
{{BTD6 changes
The following table contains the recommended final round to be sent to reach each goal, this assumes no previous Bloon Encounters in the stage but this is compensated by the natural MOAB health scaling of Rogue Legends, however on the early stages it might be necessary to send a couple more rounds in difficult maps as the MOAB-Class Bloons will have less health than normal. The final round should be sent about 1 minute before the timer expires so it can be popped on time. Players can also send several rounds during the final seconds to boost the score by popping the weaker Bloons as the larger ones will not be able to reach the exit, but is recommended to exercise caution to avoid being pierce capped by the faster Bloons, specially Purples or DDT's.
| version = 48.0
{| class="wikitable mw-collapsible mw-collapsed"
| changes = *{{buff|'''Confuddling Spelling''': Now also affects Heroes}}
|+Recommended final round for Endurance Races
**{{change|Description changed|Magic Monkeys deal 2 times damage to tranced and stunned Bloons|Heroes and Magic Monkeys deal 2x damage to tranced and stunned Bloons|note=Descriptions of other rarities changed accordingly}}
!Stage
| names = Confuddling Spelling
!Common
}}
!Rare
!Legendary
|-
|1
|19
|24
|29
|-
|2
|28
|32
|37
|-
|3
|33
|38
|44
|-
|4
|37
|43
|49
|-
|5
|40
|46
|54
|-
|6
|44
|50
|57
|-
|7
|
|53
|61
|-
|8
|
|
|
|-
|9
|
|
|
|-
|10+
| colspan="3" |
|}


==== Cornered Beasts ====
== CHIMPS (XP farming) ==
{{BTD6 changes
| version = 48.0
| changes = *'''Cornered Beasts''' reduced the attack speed boost (descriptions changed accordingly):
**{{nerf|Common: Reduced the amount of maximum stacks of the attack cooldown bonus|5|3|note=This reduced the maximum attack cooldown bonus from 25% to 15%}}
**{{nerf|Rare: Reduced the amount of maximum stacks of the attack cooldown bonus|7|5|note=This reduced the maximum attack cooldown bonus from 35% to 25%}}
**{{nerf|Legendary: Reduced the amount of maximum stacks of the attack cooldown bonus|10|7|note=This reduced the maximum attack cooldown bonus from 50% to 35%}}
| names = Cornered Beasts
}}


==== Critical Success ====
== CHIMPS (High stages) ==
{{BTD6 changes
| version = 48.0
| changes = *{{buff|'''Critical Success''': Attack cooldown penalty reduced in all rarities|−70%|−50%}}
**{{change|Description changed|Primary Monkeys attack reload time increased 50%, but gain a 1 in 10 chance to Crit for 900% damage|Primary Monkeys attack 33% slower, but gain a 1 in 10 chance to Crit for 900% damage|note=Description of other rarities changed accordingly, attack speed buff remains the same but now lists the attack speed decrease rather than the attack cooldown}}
| names = Critical Success
}}


==== Crystal Crash ====
== Artifact extraction ==
{{BTD6 changes
To efficiently extract Artifacts it is recommended to do short campaigns, usually ending after beating the stage 1 Final Boss which can be reached quickly by sacrificing hearts to skip Bloon Encounters. Higher rarity Artifacts can be obtained by upgrading Commons at a Camp Fire or by beating the Legendary score in Mini Games.
| version = 48.0
| changes = *{{buff|'''Crystal Crash''': Now also affects Heroes}}
**{{change|Description changed|Support Monkeys deal 2 times damage to frozen Bloons|Heroes and Support Monkeys deal 2x damage to frozen Bloons|note=Descriptions of other rarities changed accordingly}}
| names = Crystal Crash
}}


==== Dazing Frostburn ====
Before starting it is recommended to first extract all Hero Artifacts, this can be done by beating stage 1 with each Hero Skin and extracting it upon defeating the Boss, this also allows to familiarize with the mechanics and the overall power needed to beat the first encounters and boss and farm some Rogue XP. Players should also keep an eye on the Growing Steady and General's Disposition and obtain them in the first available opportunity.  
{{BTD6 changes
| version = 48.0
| changes = *'''Dazing Frostburn''': Attack speed penalty removed, but the duration of the burn is halved and also causes less damage:
**{{buff|Attack cooldown penalty removed in all rarities|−50%|0%}}
**{{nerf|Damage over time duration reduced in all rarities|10.1s|5.1s}}
**{{nerf|Common: Damage over time reduced|4|2}}
**{{nerf|Rare: Damage over time reduced|8|4}}
**{{nerf|Legendary: Damage over time reduced|16|8}}
**{{change|Description changed|Ice Monkeys attack 50% slower, but also stun non-MOAB Bloons and burn 4 damage a second for 10 seconds. Adds a 1-0-1 Ice Monkey to your Party|Monkeys stun non-MOAB Bloons and burn 2 damage a second for 5 seconds. Adds a 1-0-1 Ice Monkey to your Party|note=Description of other rarities changed accordingly, but it incorrectly states that the damage is applied every second, when in reality it is 1.5s}}
| names = Dazing Frostburn
}}


==== Divine Intervention ====
=== Recommended party ===
{{BTD6 changes
The following party has been selected for its ability to quickly clear stage 1 in nearly any situation while remaining strong in higher stages if the map difficulty is reasonable.
| version = 48.0
| changes = *{{change|'''Divine Intervention''': Description changed|Super Monkeys and Adora have a 1 in 1800 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party|Super Monkeys and Adora have a 1 in 1800 chance to smite Bloons for the Sun God with 1500x damage. Adds a 0-0-0 Super Monkey to your Party|note=Descriptions of other rarities changed accordingly}}
| names = Divine Intervention
}}'''Dream Teams'''{{BTD6 changes
| version = 48.0
| changes = *'''Dream Teams''': Reduces the placement cooldown of affected towers but reduces the range bonus.
**{{buff|Common: Now reduces the placement cooldown of affected towers by 1 round}}
**{{buff|Rare: Now reduces the placement cooldown of affected towers by 2 rounds}}
**{{buff|Legendary: Now reduces the placement cooldown of affected towers by 3 rounds}}
**{{nerf|Common: Range bonus reduced|+25%|+20%}}
**{{nerf|Rare: Range bonus reduced|+35%|+25%}}
**{{nerf|Legendary: Range bonus reduced|+50%|+35%}}
**{{change|Description changed|Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers have faster attack speed and ability cooldowns, and 25% more range.|Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers attack speed and ability cooldowns are 11% faster, get 20% more range, and placement cooldown reduced 1 round(s)|note=Description of other rarities changed accordingly, attack speed buff remains the same but now lists the attack speed increase rather than the attack cooldown}}
| names = Dream Teams
}}


==== Boss artifacts ====
* Hero: [[Joan of Arc Adora|Joan of Arc]] [[Adora]] (
{{BTD6 changes
| version = 48.0
| changes = *{{nerf|'''Essence Of Blastapopoulos''': Artifact power increased|9|18}}
| names = Essence Of Blastapopoulos
}}{{BTD6 changes
| version = 48.0
| changes = *'''Essence Of Bloonarius''': Now reduces the attack speed 4 or higher towers.
**{{nerf|Artifact power increased|9|18}}
**{{nerf|Now increases the attack cooldown of tier 4 or higher towers by 20%|note=The attack speed reduction is 17% approximately}}
**{{change|Description changed|All Monkeys tier 3 and lower deal 1.5x damage to Bloons and MOAB-Class Bloons and have 100% more pierce|All Monkeys tier 3 and lower deal 1.5x damage to Bloons and MOAB-Class Bloons and have 100% more pierce. Monkeys tier 4 and above attack 16% slower}}
| names = Essence Of Bloonarius
}}{{BTD6 changes
| version = 48.0
| changes = *{{nerf|'''Essence Of Dreadbloon''': Artifact power increased|9|18}}
| names = Essence Of Dreadbloon
}}{{BTD6 changes
| version = 48.0
| changes = *'''Essence Of Phayze''': Removes the Bloon slowdown and the triple damage to Camo Bloons is no longer granted to all towers.
**{{nerf|Artifact power increased|9|18}}
**{{nerf|Removed Bloon slowdown effect from Heroes}}
**{{nerf|Bonus triple damage to Camo Bloons now only applies to tier 5 towers and level 20 Heroes instead to all towers}}
**{{change|Description changed|All Monkeys can see Camo, and deal triple damage to Camo Bloons. Heroes slow Bloons in their radius by 30%|All Monkeys can see Camo, and tier 5 Monkeys and level 20 Heroes deal triple damage to Camo Bloons}}
| names = Essence Of Phayze
}}{{BTD6 changes
| version = 48.0
| changes = *{{nerf|'''Essence Of Vortex''': Artifact power increased|9|18}}
| names = Essence Of Vortex
}}


==== Explosive Economics ====
=== Gameplay ===
{{BTD6 changes
The general idea is to finish Stage 1 as fast as possible, so is important to plan ahead and take the route that can skip the most Bloon Encounters,  
| version = 48.0
| changes = *{{buff|'''Explosive Economics''': Removes the cash penalty for towers in the range of a Support Monkey in all rarities}}
**{{change|Description changed|When Support Monkeys are sold, an Area of Effect explosion deals 100 damage to all nearby Bloons. Bloons in range of Support Monkeys give 5% less cash|When Support Monkeys are sold, an Area of Effect explosion deals 100 damage to all nearby Bloons|note=Descriptions of other rarities changed accordingly}}
| names = Explosive Economics
}}


==== Flaming Hot Punch-A-Rang ====
Bloon Encounters can be handled by starting with Adora and a 2-0-3 Druid of Wrath, then adding a 0-3-2 Bionic Boomerang, if the Encounter goes for longer, upgrade them to 2-0-4 and 0-4-2 and start building more 2-0-4 Poplusts. Don't upgrade towers to tier 4 if Essence of Bloonarius is obtanied.
{{BTD6 changes
| version = 48.0
| changes = *'''Flaming Hot Punch-A-Rang''': Removed the pierce penalty in exchange of setting Bloon on fire less often
**{{buff|Pierce penalty removed in all rarities|−50%|0%}}
**{{nerf|Chances of setting Bloons on fire reduced in all rarities|30%|20%}}
**{{change|Description changed|Red Hot Rangs have reduced pierce, but knock back Bloons and have a 30% chance to set them on fire for 3 damage per 1.5s over 4.5s. Adds a 0-1-1 Boomerang Monkey to your Party|Red Hot Rangs knock back Bloons and have a 20% chance to set them on fire for 3 damage per 1.5s over 4.5s. Adds a 0-1-1 Boomerang Monkey to your Party|note=Descriptions of other rarities changed accordingly}}
| names = Flaming Hot Punch-A-Rang
}}


==== Follow Me ====
Mini Games:
{{BTD6 changes
| version = 48.0
| changes = *{{change|'''Follow Me''': Description now states the attack speed decrease rather than the attack cooldown penalty. No changes to the artifact.}}
| names = Critical Success
}}


==== Growing Steady ====
* '''Race''': Place Adora in a good position and buy a 4-0-2 Boomerang next to her. Send all rounds and place a Druid in Adora's range, upgrade it to 2-0-3 as the Cash comes in, this should be enough to win in stage 1. In higher stages send rounds more slowly and build a Poplust army as the game progresses.
{{BTD6 changes
* '''Least Cash''': Adora, 2-0-2 Druid and 0-3-2 Boomerang Monkey should be enough to beat the tile under budget, and if more defense is needed, either upgrade the Druid to 2-0-4 and add more Druids as the budget allows.
| version = 48.0
* '''Endurance Race''': This is more difficult for the setup as the Tower can easily be pierce capped, start with Adora, 4-0-2 Boomerang and 2-0-3 Druid and build into 2-0-4 Poplusts as the money comes in. As The last round should be sent at most 45 seconds to 1 minute before the end of the timer to be popped on time, specially if the MOAB damage is not in the front to quickly defeat BFB's.
| changes = *'''Growing Steady''': Damage increase capped
* '''Mini Boss:''' Reaching the Legendary goal is almost impossible for this setup on stage 1 so players might need to settle for the Common or Rare goal
**{{nerf|Maximum amount of damage increase stacks is now capped in all rarities|∞ rounds|10 rounds}}
**{{change|Druids attack reload time is increased 20%, but every round, Druid damage is increased by 0.15, even Druids placed later! Adds a 1-0-1 Druid to your Party|Druids attack 17% slower, but every round Druid damage is increased by 0.15, even Druids placed later! Adds a 1-0-1 Druid to your Party|note=Description of other rarities changed accordingly, attack speed penalty remains the same but now lists the attack speed decrease rather than the attack cooldown}}
| names = Growing Steady
}}


==== Home Brew Alchemy ====
Final Bosses:
{{BTD6 changes
| version = 48.0
| changes = *'''Home Brew Alchemy''': Cooldown bonuses reduced.
**{{nerf|Common: Attack and ability cooldown bonus reduced|−20%|−14%}}
**{{nerf|Rare: Attack and ability cooldown bonus reduced|−30%|−20%}}
**{{nerf|Legendary: Range bonus reduced|+50%|+35%}}
**{{change|Description changed|Alchemist attack reload time and ability cooldowns are reduced 20% with a 1 in 20 chance to Crit for 50x damage. Adds a 1-0-1 Alchemist to your Party|Alchemists attack speed and ability cooldowns are 16% faster, and they have a 1 in 20 chance to Crit for 50x damage. Adds a 1-0-1 Alchemist to your Party|note=Description of other rarities changed accordingly, attack speed buff now lists the attack speed increase rather than the attack cooldown}}
| names = Home Brew Alchemy
}}


==== Intelligence Agent ====
* '''[[Bloonarius (BTD6)|Bloonarius]]''': 1-0-4 Sticky Bomb in the front to damage Bloonarius while Adora with 4-0-2 M.O.A.R Glaives and a 2-0-4 Poplust defend the Bleed and Skull Bloons alongside regular rounds. Higher stages may be defended with a similar strategy unless the map is highly unfavorable.
{{BTD6 changes
* '''[[Vortex (BTD6)|Vortex]]''': 1-0-4 Sticky Bomb and 0-4-2 Turbo Charge (both set to Strong) should be enough to keep Vortex at the start of the track, so a 2-0-4 Poplust and Adora can defend the regular rounds, make sure those 2 can't be stunned by Vortex. On higher stages the ability to beat Vortex is highly map dependent, if needed, take longer routes for more Artifacts and Towers before facing it.
| version = 48.0
* [[Dreadbloon (BTD6)|'''Dreadbloon''']]: Delay damaging the Boss until the player has two 0-4-2 Turbo Charges on the field, as the Dreadrock Bloons became difficult to defend during the Magic immunity phase, placing Adora and the Druid at the back for defense. Don't place the Boomerang Monkeys at the very front as Dreadbloon will advance by the time you place the second one. On higher stages it is recommended to pick a second powerful non-Magic Tower along the way to cover that immunity, Monkey Academy is also useful.
| changes = *{{change|'''Intelligence Agent''': Description changed|Heroes give Monkey Intelligence Bureau buff to nearby Monkeys (can hit all Bloon types) but those monkeys attack reload time is increased 50%|Heroes give Monkey Intelligence Bureau buff to nearby Monkeys (can hit all Bloon types) but those monkeys attack 33% slower|note=Description of other rarities changed accordingly, attack speed penalty remains the same but now lists the attack speed decrease rather than the attack cooldown}}
* '''[[Phayze]]''': Keep Adora, Druid and Boomerang at the back while a 1-0-4 Sticky Bomb deals with Phayze, sell and rebuy the Ninja as the Boss exits the Ninja's range or obtain.  Phayze
| names = Intelligence Agent
* '''[[Blastapopoulos (BTD6)|Blastapopoulos]]''': 0-1-3 Druid can start the damage while Adora, a 0-3-2 Boomerang and a 4-0-2 Bloonjitsu defend the regular spawns at the back of the track, add more Druids to attack the Boss as the game progresses. In higher difficulties is important to try to search for a Spike Factory as soon as the player knows Blastapopoulos is the Boss, as the overheat stun can be enough to let faster Bloons reach the exit before the player has time to react.
}}


==== Just Like Magic ====
Facing Bosses in stages 2 and higher benefit from towers that can attack the Boss from afar to complement the defense, specially against Vortex and Phayze, Aircraft Carrier, Arctic Knight, Spike Storm and Elite Defender are recommended, however there's always the possibility of having an impossible Boss fight it can happen on the more difficult maps.
{{BTD6 changes
| version = 48.0
| changes = *'''Just Like Magic''': Adds a Arcane Bolt attack to non-Magic Monkeys
**{{buff|Projectiles of non-Magic Monkeys gain a 20% chance of casting a Arcane Bolt when the projectile expires}}
**{{change|Description changed|Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 25% more damage to MOAB-Class Bloons|Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 25% more damage to MOAB-Class Bloons. Non-Magic Monkeys have a 20% chance to send an Arcane Bolt backwards on projectile expiration|note=Descriptions of other rarities changed accordingly}}
| names = Flaming Hot Punch-A-Rang
}}


==== Mighty Mulligan ====
=== Extraction priority ===
{{BTD6 changes
It is recommended to extract Artifacts in the following order so more uncommon ones are obtained first.
| version = 48.0
| changes = *{{change|'''Mighty Mulligan''': Description changed|Provides 1 Artifact Selection reroll opportunity after beating a reward tile|Provides 1 Artifact Selection reroll(s) after beating a reward tile|note=Description of other rarities changed accordingly}}
| names = Mighty Mulligan
}}


==== Overwhelming Synergy ====
# Legendary Artifacts which don't have other variants, except Boss Artifacts: [[Biggest Beacon]], [[Homing Projectiles]] and [[One Monkey Army]].
{{BTD6 changes
# Rare Artifacts which don't have a Common version: [[Abundant Choices]], [[Battlefield Commission]], [[Cats Meow]], [[Conscription]], [[Critical Success]], Discord, [[Duckageddon]], Master of all Trades, Monkey Academy, No More Please, Primary Specialist, Rubber Bullets, Summer Fun, Summon Battle Cat and Support Specialist.
| version = 48.0
#Any other Legendary Artifact, except Boss Artifacts.
| changes = *'''Overwhelming Synergy''': Cost penalty reduced, but attack speed buff reduced on higher rarities.
#Any Common Artifact not yet extracted.
**{{buff|Cost penalty for upgrades of non-Magic Monkeys reduced in all rarities|+20%|+10%}}
#Any Rare Artifact not yet extracted.
**{{nerf|Rare: Attack cooldown bonus reduced|+25%|+21%|note=No changes to Common}}
# Boss Artifacts.
**{{nerf|Legendary: Attack cooldown bonus reduced|+40%|+36%}}
**{{change|Description changed|Magic Monkeys get +15% attack speed. Upgrades for other Monkeys are 20% more expensive|Magic Monkeys attack 17% faster. Upgrades for other Monkeys are 10% more expensive|note=Description of other rarities changed accordingly, attack speed penalty now lists the attack speed decrease rather than the attack cooldown}}
| names = Overwhelming Synergy
}}


==== Primary Specialist ====
== General recommendations ==
{{BTD6 changes
| version = 48.0
| changes = *{{change|'''Primary Specialist''': Description changed|Primary Monkey attack reload time and ability cooldowns are reduced 20%. All other Monkey categories have pierce and ability cooldown speed reduced 15%|Primary Monkeys attack speed and ability cooldowns are 25% faster. All other Monkey categories have pierce and ability cooldown speed reduced 15%|note=Description of other rarities changed accordingly, attack speed penalty remains the same but now lists the attack speed decrease rather than the attack cooldown}}
| names = Primary Specialist
}}


==== Pure Damage ====
== External links ==
{{BTD6 changes
| version = 48.0
| changes = *'''Pure Damage''': Now also doubles the pierce of affected towers.
**{{buff|Adds a pierce buff to affected towers in all rarities|0%|+100%}}
**{{change|Description changed|Magic Monkeys attack speed and ability cooldowns are 2x slower, but damage is increased by 230% against Ceramic and MOAB-Class Bloons|Magic Monkeys attack speed and ability cooldowns are 2x slower, but pierce is increased 100% and damage is increased by 230% against Ceramic and MOAB-Class Bloons|note=Descriptions of other rarities changed accordingly}}
| names = Pure Damage
}}


==== Slow and Steady ====
* [https://btd6apiexplorer.github.io/rogue Manual tracker for extracted Artifacts in BTD6 API Explorer website]
{{BTD6 changes
| version = 48.0
| changes = *'''Slow and Steady''': Attack speed penalty reduced but damage bonus also reduced.
**{{buff|Common: Start of round attack cooldown penalty reduced|+100%|+50%}}
**{{buff|Rare: Start of round attack cooldown penalty reduced|+80%|+35%}}
**{{buff|Legendary: Start of round attack cooldown penalty reduced|+50%|+25%}}
**{{nerf|Damage bonus reduced|+100%|+50%}}
**{{change|Description changed|Monkey damage increased 100%. For the first 20s of each round, all Monkeys attack 2x slower|Monkey damage increased 50%. For the first 20s of each round, all Monkeys attack 33% slower|note=Description of other rarities changed accordingly, attack speed penalty now lists the attack speed decreaserather than the attack cooldown}}
| names = Slow and Steady
}}
 
==== Spirit of Adventure ====
{{BTD6 changes
| version = 48.0
| changes = *{{buff|'''Spirit of Adventure''': Removes the attack cooldown penalty for non-Hero Monkeys in all rarities|−10%|0%}}
**{{change|Description changed|Hero end of round XP increased 45% and Hero attack speed increased 10%. Non-Hero Monkeys attack speed reduced 10%|Hero end of round XP increased 45% and Hero attack speed increased 10%|note=Descriptions of other rarities changed accordingly}}
| names = Spirit of Adventure
}}
 
==== Squadron Together Strong ====
{{BTD6 changes
| version = 48.0
| changes = *'''Squadron Together Strong''': Cost penalty reduced, but attack speed buff reduced on higher rarities.
**{{buff|Cost penalty for upgrades of non-Military Monkeys reduced in all rarities|+20%|+10%}}
**{{nerf|Rare: Attack cooldown bonus reduced|+25%|+21%|note=No changes to Common}}
**{{nerf|Legendary: Attack cooldown bonus reduced|+40%|+36%}}
**{{change|Description changed|Military Monkeys get +15% attack speed. Upgrades for other Monkeys are 20% more expensive|Military Monkeys attack 17% faster. Upgrades for other Monkeys are 10% more expensive|note=Description of other rarities changed accordingly, attack speed penalty now lists the attack speed decrease rather than the attack cooldown}}
| names = Squadron Together Strong
}}
 
==== Starting Strong ====
{{BTD6 changes
| version = 48.0
| changes = *'''Starting Strong''': Cooldown bonus reduced.
**{{nerf|Common: Attack cooldown bonus reduced|−15%|−11%}}
**{{nerf|Rare: Attack cooldown bonus reduced|−20%|−15%}}
**{{nerf|Legendary: Attack cooldown bonus reduced|−35%|−30%}}
**{{change|Description now states the attack speed buff rather than the attack cooldown increase.}}
| names = Starting Strong
}}
 
==== Sticky Situation ====
{{BTD6 changes
| version = 48.0
| changes = *{{buff|'''Sticky Situation''': Now also affects Heroes}}
**{{change|Description changed|Primary Monkeys deal 1.5x damage to glued Bloons|Heroes and Primary Monkeys deal 1.5x damage to glued Bloons|note=Descriptions of other rarities changed accordingly}}
| names = Sticky Situation
}}
 
==== Support Specialist ====
{{BTD6 changes
| version = 48.0
| changes = *{{change|'''Support Specialist''': Description changed|Support Monkeys attack reload time and ability cooldowns are reduced 20%. All other Monkey categories have pierce and ability cooldown speed reduced 15%|Support Monkeys attack speed and ability cooldowns are 25% faster. All other Monkey categories have pierce and ability cooldown speed reduced 15%|note=Description of other rarities changed accordingly, attack speed penalty remains the same but now lists the attack speed decrease rather than the attack cooldown}}
| names = Support Specialist
}}
 
==== Swiftest To Business ====
{{BTD6 changes
| version = 48.0
| changes = *{{change|'''Swiftest To Business''': Description changed|Ninja Monkeys tier 3 or higher have 20% faster projectile speed, and attack reload and ability cooldown time reduced 20%. Adds a 1-0-1 Ninja Monkey to your Party|Ninja Monkeys tier 3 or higher have 20% faster projectile speed, and attack speed and ability cooldowns are 25% faster. Adds a 1-0-1 Ninja Monkey to your Party|note=Description of other rarities changed accordingly, attack speed bonus remains the same but now lists the attack speed increase rather than the attack cooldown}}
| names = Swiftest To Business
}}
 
==== The Unspoken Heroes ====
{{BTD6 changes
| version = 48.0
| changes = *'''The Unspoken Heroes''': Penalties to Heroes removed, but chances of Crit are reduced.
**{{buff|Heroes attack cooldown no longer increased|+15%|0%}}
**{{buff|Heroes end of round XP no longer reduced|−15%|0%}}
**{{nerf|Crit chances reduced|1 in 10|1 in 20}}
**{{change|Description changed|Support Monkeys have a 1 in 10 chance to Crit for 250% damage. Heroes attack speed and end of round experience is reduced 15%|Support Monkeys have a 1 in 10 chance to Crit for 250% damage|note=Description of other rarities changed accordingly}}
| names = The Unspoken Heroes
}}
 
==== Tit For Tat ====
{{BTD6 changes
| version = 48.0
| changes = *{{change|'''Tit For Tat''': Description now states the attack speed bonus rather than the attack cooldown decrease. No changes to the artifact.}}
| names = Tit For Tat
}}
 
==== Too Many Cooks ====
{{BTD6 changes
| version = 48.0
| changes = *{{change|'''Too Many Cooks''': Description changed|Military Monkeys attack reload time is reduced 25%. Attack reload time increased by 5% for each Military Monkey placed|Military Monkeys attack 33% faster, but attack 5% slower for each Military Monkey placed|note=Description of other rarities changed accordingly, attack speed bonus remains the same but now lists the attack speed increase rather than the attack cooldown}}
| names = Too Many Cooks
}}
 
==== Unification ====
{{BTD6 changes
| version = 48.0
| changes = *'''Unification''': Increases range penalty for Primary Monkeys and now applies harsh penalties to non-Primary Monkeys
**{{nerf|Common: Range penalty to Primary Monkeys increased|-20%|−25%}}
**{{nerf|Rare: Range penalty to Primary Monkeys increased|-15%|−10%}}
**{{nerf|Common and Rare: Now reduces the damage of non-Primary towers by 50%}}
**{{nerf|Legendary: Now reduces the damage of non-Primary towers by 25%}}
**{{nerf|Common and Rare: Now increased the upgrade cost of non-Primary towers by 50%}}
**{{nerf|Legendary: Now increased the upgrade cost of non-Primary towers by 25%}}
**{{change|Description changed|Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 20%|Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 25%. Non-Primary Monkeys deal 50% less damage and their upgrades cost 50% more|note=Description of other rarities changed accordingly}}
| names = Unification
}}
 
==== Wacky Wibbly Wavey ====
{{BTD6 changes
| version = 48.0
| changes = *'''Wacky Wibbly Wavey''': Attack speed bonus reduced.
**{{nerf|Common: Attack cooldown bonus reduced|−20%|−14%}}
**{{nerf|Rare: Attack cooldown bonus reduced|−25%|−20%}}
**{{nerf|Legendary: Attack cooldown bonus reduced|−40%|−35%}}
**{{change|Description changed|Heli Pilot attack reload time is reduced 20% and fire in a wacky wiggly pattern. Adds a 1-1-0 Heli Pilot to your Party|Heli Pilots attack 16% faster and fire in a wacky wiggly pattern. Adds a 1-1-0 Heli Pilot to your Party|note=Description of other rarities changed accordingly, attack speed buff now lists the attack speed increase rather than the attack cooldown}}
| names = Wacky Wibbly Wavey
}}
 
==== Zig Then Zag ====
{{BTD6 changes
| version = 48.0
| changes = *'''Zig Then Zag''': Attack speed bonus reduced.
**{{nerf|Common: Attack cooldown bonus reduced|−15%|−11%}}
**{{nerf|Rare: Attack cooldown bonus reduced|−25%|−15%}}
**{{nerf|Legendary: Attack cooldown bonus reduced|−40%|−30%}}
**{{change|Description now states the attack speed buff rather than the attack cooldown decrease.}}
| names = Zig Then Zag
}}

Revision as of 22:36, 26 April 2025

Future strategy guide :D

LEDE

Rogue Legends

Regular Campaign

Mini Games

Endurance Race

The following table contains the recommended final round to be sent to reach each goal, this assumes no previous Bloon Encounters in the stage but this is compensated by the natural MOAB health scaling of Rogue Legends, however on the early stages it might be necessary to send a couple more rounds in difficult maps as the MOAB-Class Bloons will have less health than normal. The final round should be sent about 1 minute before the timer expires so it can be popped on time. Players can also send several rounds during the final seconds to boost the score by popping the weaker Bloons as the larger ones will not be able to reach the exit, but is recommended to exercise caution to avoid being pierce capped by the faster Bloons, specially Purples or DDT's.

Recommended final round for Endurance Races
Stage Common Rare Legendary
1 19 24 29
2 28 32 37
3 33 38 44
4 37 43 49
5 40 46 54
6 44 50 57
7 53 61
8
9
10+

CHIMPS (XP farming)

CHIMPS (High stages)

Artifact extraction

To efficiently extract Artifacts it is recommended to do short campaigns, usually ending after beating the stage 1 Final Boss which can be reached quickly by sacrificing hearts to skip Bloon Encounters. Higher rarity Artifacts can be obtained by upgrading Commons at a Camp Fire or by beating the Legendary score in Mini Games.

Before starting it is recommended to first extract all Hero Artifacts, this can be done by beating stage 1 with each Hero Skin and extracting it upon defeating the Boss, this also allows to familiarize with the mechanics and the overall power needed to beat the first encounters and boss and farm some Rogue XP. Players should also keep an eye on the Growing Steady and General's Disposition and obtain them in the first available opportunity.

The following party has been selected for its ability to quickly clear stage 1 in nearly any situation while remaining strong in higher stages if the map difficulty is reasonable.

Gameplay

The general idea is to finish Stage 1 as fast as possible, so is important to plan ahead and take the route that can skip the most Bloon Encounters,

Bloon Encounters can be handled by starting with Adora and a 2-0-3 Druid of Wrath, then adding a 0-3-2 Bionic Boomerang, if the Encounter goes for longer, upgrade them to 2-0-4 and 0-4-2 and start building more 2-0-4 Poplusts. Don't upgrade towers to tier 4 if Essence of Bloonarius is obtanied.

Mini Games:

  • Race: Place Adora in a good position and buy a 4-0-2 Boomerang next to her. Send all rounds and place a Druid in Adora's range, upgrade it to 2-0-3 as the Cash comes in, this should be enough to win in stage 1. In higher stages send rounds more slowly and build a Poplust army as the game progresses.
  • Least Cash: Adora, 2-0-2 Druid and 0-3-2 Boomerang Monkey should be enough to beat the tile under budget, and if more defense is needed, either upgrade the Druid to 2-0-4 and add more Druids as the budget allows.
  • Endurance Race: This is more difficult for the setup as the Tower can easily be pierce capped, start with Adora, 4-0-2 Boomerang and 2-0-3 Druid and build into 2-0-4 Poplusts as the money comes in. As The last round should be sent at most 45 seconds to 1 minute before the end of the timer to be popped on time, specially if the MOAB damage is not in the front to quickly defeat BFB's.
  • Mini Boss: Reaching the Legendary goal is almost impossible for this setup on stage 1 so players might need to settle for the Common or Rare goal

Final Bosses:

  • Bloonarius: 1-0-4 Sticky Bomb in the front to damage Bloonarius while Adora with 4-0-2 M.O.A.R Glaives and a 2-0-4 Poplust defend the Bleed and Skull Bloons alongside regular rounds. Higher stages may be defended with a similar strategy unless the map is highly unfavorable.
  • Vortex: 1-0-4 Sticky Bomb and 0-4-2 Turbo Charge (both set to Strong) should be enough to keep Vortex at the start of the track, so a 2-0-4 Poplust and Adora can defend the regular rounds, make sure those 2 can't be stunned by Vortex. On higher stages the ability to beat Vortex is highly map dependent, if needed, take longer routes for more Artifacts and Towers before facing it.
  • Dreadbloon: Delay damaging the Boss until the player has two 0-4-2 Turbo Charges on the field, as the Dreadrock Bloons became difficult to defend during the Magic immunity phase, placing Adora and the Druid at the back for defense. Don't place the Boomerang Monkeys at the very front as Dreadbloon will advance by the time you place the second one. On higher stages it is recommended to pick a second powerful non-Magic Tower along the way to cover that immunity, Monkey Academy is also useful.
  • Phayze: Keep Adora, Druid and Boomerang at the back while a 1-0-4 Sticky Bomb deals with Phayze, sell and rebuy the Ninja as the Boss exits the Ninja's range or obtain. Phayze
  • Blastapopoulos: 0-1-3 Druid can start the damage while Adora, a 0-3-2 Boomerang and a 4-0-2 Bloonjitsu defend the regular spawns at the back of the track, add more Druids to attack the Boss as the game progresses. In higher difficulties is important to try to search for a Spike Factory as soon as the player knows Blastapopoulos is the Boss, as the overheat stun can be enough to let faster Bloons reach the exit before the player has time to react.

Facing Bosses in stages 2 and higher benefit from towers that can attack the Boss from afar to complement the defense, specially against Vortex and Phayze, Aircraft Carrier, Arctic Knight, Spike Storm and Elite Defender are recommended, however there's always the possibility of having an impossible Boss fight it can happen on the more difficult maps.

Extraction priority

It is recommended to extract Artifacts in the following order so more uncommon ones are obtained first.

  1. Legendary Artifacts which don't have other variants, except Boss Artifacts: Biggest Beacon, Homing Projectiles and One Monkey Army.
  2. Rare Artifacts which don't have a Common version: Abundant Choices, Battlefield Commission, Cats Meow, Conscription, Critical Success, Discord, Duckageddon, Master of all Trades, Monkey Academy, No More Please, Primary Specialist, Rubber Bullets, Summer Fun, Summon Battle Cat and Support Specialist.
  3. Any other Legendary Artifact, except Boss Artifacts.
  4. Any Common Artifact not yet extracted.
  5. Any Rare Artifact not yet extracted.
  6. Boss Artifacts.

General recommendations