Update history:Bloons Card Storm/Version 3.2: Difference between revisions

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|name=Zee Jay
|name=Zee Jay
|quote=We wanted the Rad Bloon to help players keep building Rad Token momentum as it often felt like summoning a Rad Bloon was an all-in moment. The double passive felt fun but in practice is too strong and can be confusing. We’re keeping the Tokens coming by switching it to on turn start, while increasing the delay a little to stop the ultra strong snowball effect we have been seeing with it.
|quote=We wanted the Rad Bloon to help players keep building Rad Token momentum as it often felt like summoning a Rad Bloon was an all-in moment. The double passive felt fun but in practice is too strong and can be confusing. We’re keeping the Tokens coming by switching it to on turn start, while increasing the delay a little to stop the ultra strong snowball effect we have been seeing with it.
|changes=*{{neutral|Rad Bloon: Delay increased|2|3}}
|changes=*{{neutral|Rad Bloon: Delay increased|2|3|note=Overall nerf, but the reworked Rad Bloon's On Turn Start partially negates this nerf}}
*{{neutral|Rad Bloon: Effect and description changed|"Your Hero's Passive Awesomeness ability can trigger an additional time"|"On Turn Start: Gain one Rad Token"}}
*{{neutral|Rad Bloon: Effect and description changed|"Your Hero's Passive Awesomeness ability can trigger an additional time"|"On Turn Start: Gain one Rad Token"}}
}}{{BCS changes
}}{{BCS changes
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*{{neutral|Effect and description changed|"Your Hero's Passive Awesomeness ability can trigger an additional time"|"On Turn Start: Gain one Rad Token"}}
*{{neutral|Effect and description changed|"Your Hero's Passive Awesomeness ability can trigger an additional time"|"On Turn Start: Gain one Rad Token"}}
}}
}}
===[[Green Bloon (BCS)|Green Bloon]]===
===[[Green Bloon (BCS)|Green Bloon]]===
{{BCS changes
{{BCS changes