Dreadbloon (BCS): Difference between revisions
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{{for|Dreadbloon in general|Dreadbloon}} | {{for|Dreadbloon in general|Dreadbloon}} | ||
'''Dreadbloon''' is a [[Boss Bloon]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. | '''Dreadbloon''' is a [[Boss Bloon]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. The theme of Dreadbloon primarily is about gaining Armor, spawning [[Rock Bloon (BCS)|Rock Bloon]]s, dropping Rock Piles that block the player's playable spaces, and destroying and disrupting the player's side in other ways. Its decks centres around Bloons that are Armored and/or gain Health. All games against Dreadbloon are played on [[Dread Depths]] and use [[Primal One]] as the theme song. | ||
==Stage 1== | ==Stage 1== | ||
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*'''Armor Up''' − Grants a target Bloon Armor equal to 10 times the current Phase number. | *'''Armor Up''' − Grants a target Bloon Armor equal to 10 times the current Phase number. | ||
*'''Crushing Time''' — Grants 40 Health to all of Dreadbloon's Bloons that have Armor. | *'''Crushing Time''' — Grants 40 Health to all of Dreadbloon's Bloons that have Armor. | ||
===Match Effects===<!--yes, this is a capital E--> | |||
*Monkeys can attack Boss Heroes directly<!--quote on quote--> | |||
*Boss Heroes are not affected by ability bonuses or effects<!--quote on quote--> | |||
*Both players start with 2 Gold<!--quote on quote--> | |||
===Skull Events=== | ===Skull Events=== | ||
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==Stage 2== | ==Stage 2== | ||
{{future}} | {{future}} | ||
{{BCS boss bloon info | |||
|id=Dreadbloon | |||
|numeric id=1001 | |||
|name =Dreadbloon | |||
|image=BCS DreadbloonPortrait.png | |||
|ability 1 name=Let's Rock! | |||
|ability 1 icon=BCS DreadbloonExtremeArmourAbility1.png | |||
|ability 1 description=Spawn a Rock Bloon and give it Armored 5 per phase | |||
|ability 1 req=0 | |||
|ability 2 name=Armor Up | |||
|ability 2 icon=BCS DreadbloonExtremeArmourAbility2.png | |||
|ability 2 description=Give a Bloon Armored 10 per phase | |||
|ability 2 req=6 | |||
|ability 3 name=Crushing Time | |||
|ability 3 icon=BCS DreadbloonExtremeArmourAbility3.png | |||
|ability 3 description=Give all friendly Armored Bloons +40 Health per phase | |||
|ability 3 req=12 | |||
}} | |||
'''Stage 2''' Dreadbloon focuses on sabotaging the player, with Avalanche cards that can be forcefully drawn to the player, wasting hand space and capable of damaging the player's Hero. | |||
*'''Bring it Down''' − Spawn a Rock Bloon, then add an Avalanche Card into the opponent's deck | |||
*'''More Cards Now!''' − Both players Draw 1 card(s) | |||
*'''Shields Up''' — Add an extra Avalanche Card each turn. Gain 100 Shield | |||
===Match Effects===<!--yes, this is a capital E--> | |||
*Monkeys can attack Boss Heroes directly<!--quote on quote--> | |||
*Boss Heroes are not affected by ability bonuses or effects<!--quote on quote--> | |||
*Both players start with 2 Gold<!--quote on quote--> | |||
===Skull Events=== | |||
{|class="wikitable" | |||
!Skull Event | |||
!Icon | |||
!Description | |||
|- | |||
!1 | |||
|[[File:BCS EnemyHeroLosesAllBloontoniumIcon.png|20px]] | |||
|Remove highest cost opposing Monkeyt | |||
|- | |||
!rowspan="2"|2 | |||
|[[File:BCS DropAMonkeyRockIcon.png|20px]] | |||
|Remove all enemy Bloons | |||
|- | |||
|[[File:BCS DropABloonRockIcon.png|20px]] | |||
|Drop a Rock Pile on a two random enemy Bloon space | |||
|- | |||
|- | |||
|[[File:BCS DropAMonkeyRockIcon.png|20px]] | |||
|Drop a Rock Pile on a random enemy Monkey space | |||
!rowspan="3"|3 | |||
|[[File:BCS StunAllEnemyMonkeysIcon.png|20px]] | |||
|Stun all enemy Monkeys | |||
|- | |||
|[[File:BCS Draw2PlusCardsIcon.png|20px]] | |||
|Dreadbloon gains 5 Gold | |||
|} | |||
===Deck=== | |||
{{clear|right}} | {{clear|right}} | ||
==Stage 3== | ==Stage 3== | ||