Dreadbloon (BCS): Difference between revisions

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{{for|Dreadbloon in general|Dreadbloon}}
{{for|Dreadbloon in general|Dreadbloon}}
'''Dreadbloon''' is a [[Boss Bloon]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}.
'''Dreadbloon''' is a [[Boss Bloon]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. The theme of Dreadbloon primarily is about gaining Armor, spawning [[Rock Bloon (BCS)|Rock Bloon]]s, dropping Rock Piles that block the player's playable spaces, and destroying and disrupting the player's side in other ways. Its decks centres around Bloons that are Armored and/or gain Health. All games against Dreadbloon are played on [[Dread Depths]] and use [[Primal One]] as the theme song.


==Stage 1==
==Stage 1==
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*'''Armor Up''' − Grants a target Bloon Armor equal to 10 times the current Phase number.
*'''Armor Up''' − Grants a target Bloon Armor equal to 10 times the current Phase number.
*'''Crushing Time''' — Grants 40 Health to all of Dreadbloon's Bloons that have Armor.
*'''Crushing Time''' — Grants 40 Health to all of Dreadbloon's Bloons that have Armor.
===Match Effects===<!--yes, this is a capital E-->
*Monkeys can attack Boss Heroes directly<!--quote on quote-->
*Boss Heroes are not affected by ability bonuses or effects<!--quote on quote-->
*Both players start with 2 Gold<!--quote on quote-->


===Skull Events===
===Skull Events===
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==Stage 2==
==Stage 2==
{{future}}
{{future}}
{{BCS boss bloon info
|id=Dreadbloon
|numeric id=1001
|name =Dreadbloon
|image=BCS DreadbloonPortrait.png
|ability 1 name=Let's Rock!
|ability 1 icon=BCS DreadbloonExtremeArmourAbility1.png
|ability 1 description=Spawn a Rock Bloon and give it Armored 5 per phase
|ability 1 req=0
|ability 2 name=Armor Up
|ability 2 icon=BCS DreadbloonExtremeArmourAbility2.png
|ability 2 description=Give a Bloon Armored 10 per phase
|ability 2 req=6
|ability 3 name=Crushing Time
|ability 3 icon=BCS DreadbloonExtremeArmourAbility3.png
|ability 3 description=Give all friendly Armored Bloons +40 Health per phase
|ability 3 req=12
}}
'''Stage 2''' Dreadbloon focuses on sabotaging the player, with Avalanche cards that can be forcefully drawn to the player, wasting hand space and capable of damaging the player's Hero.
*'''Bring it Down''' − Spawn a Rock Bloon, then add an Avalanche Card into the opponent's deck
*'''More Cards Now!''' − Both players Draw 1 card(s)
*'''Shields Up''' — Add an extra Avalanche Card each turn. Gain 100 Shield
===Match Effects===<!--yes, this is a capital E-->
*Monkeys can attack Boss Heroes directly<!--quote on quote-->
*Boss Heroes are not affected by ability bonuses or effects<!--quote on quote-->
*Both players start with 2 Gold<!--quote on quote-->
===Skull Events===
{|class="wikitable"
!Skull Event
!Icon
!Description
|-
!1
|[[File:BCS EnemyHeroLosesAllBloontoniumIcon.png|20px]]
|Remove highest cost opposing Monkeyt
|-
!rowspan="2"|2
|[[File:BCS DropAMonkeyRockIcon.png|20px]]
|Remove all enemy Bloons
|-
|[[File:BCS DropABloonRockIcon.png|20px]]
|Drop a Rock Pile on a two random enemy Bloon space
|-
|-
|[[File:BCS DropAMonkeyRockIcon.png|20px]]
|Drop a Rock Pile on a random enemy Monkey space
!rowspan="3"|3
|[[File:BCS StunAllEnemyMonkeysIcon.png|20px]]
|Stun all enemy Monkeys
|-
|[[File:BCS Draw2PlusCardsIcon.png|20px]]
|Dreadbloon gains 5 Gold
|}
===Deck===
{{clear|right}}
{{clear|right}}
==Stage 3==
==Stage 3==