Bloon (BCS): Difference between revisions

m →Delay: making it more clear that a bloon does not attack on the same turn that it reaches zero delay
Qwertyxp2000 (talk | contribs)
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Currently, Bloons may possess the following keywords:
Currently, Bloons may possess the following keywords:
*[[File:BCS ArmourIcon.png|20px]] Armor
*[[File:BCS DoubleAttackIcon.png|20px]] Double Attack
*[[File:BCS DoubleAttackIcon.png|20px]] Double Attack
*[[File:BCS ImmobileIcon.png|20px]] Immobile
*[[File:BCS MustPopIcon.png|20px]] Immobile
*[[File:BCS OnDamagedIcon.png|20px]] On Damaged
*[[File:BCS OnDamagedIcon.png|20px]] On Damaged
*[[File:BCS OnDestroyedIcon.png|20px]] On Destroyed
*[[File:BCS OnDestroyedIcon.png|20px]] On Destroyed
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*[[File:BCS 3.0 OnTurnEndIcon.png|20px]] On Turn End
*[[File:BCS 3.0 OnTurnEndIcon.png|20px]] On Turn End
*[[File:BCS OnTurnStartIcon.png|20px]] On Turn Start
*[[File:BCS OnTurnStartIcon.png|20px]] On Turn Start
<!--code says yeah but not in practice? *[[File:BCS StunnedIcon.png|20px]] Stunned-->
*[[File:BCS StunnedIcon.png|20px]] Stunned
*[[File:BCS UniqueIcon.png|20px]] Unique
*[[File:BCS UniqueIcon.png|20px]] Unique