Bloon (BCS): Difference between revisions

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m Delay: making it more clear that a bloon does not attack on the same turn that it reaches zero delay
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Currently, Bloons may possess the following keywords:
Currently, Bloons may possess the following keywords:
*[[File:BCS ArmourIcon.png|20px]] Armor
*[[File:BCS DoubleAttackIcon.png|20px]] Double Attack
*[[File:BCS DoubleAttackIcon.png|20px]] Double Attack
*[[File:BCS ImmobileIcon.png|20px]] Immobile
*[[File:BCS MustPopIcon.png|20px]] Immobile
*[[File:BCS OnDamagedIcon.png|20px]] On Damaged
*[[File:BCS OnDamagedIcon.png|20px]] On Damaged
*[[File:BCS OnDestroyedIcon.png|20px]] On Destroyed
*[[File:BCS OnDestroyedIcon.png|20px]] On Destroyed
Line 35: Line 38:
*[[File:BCS 3.0 OnTurnEndIcon.png|20px]] On Turn End
*[[File:BCS 3.0 OnTurnEndIcon.png|20px]] On Turn End
*[[File:BCS OnTurnStartIcon.png|20px]] On Turn Start
*[[File:BCS OnTurnStartIcon.png|20px]] On Turn Start
<!--code says yeah but not in practice? *[[File:BCS StunnedIcon.png|20px]] Stunned-->
*[[File:BCS StunnedIcon.png|20px]] Stunned
*[[File:BCS UniqueIcon.png|20px]] Unique
*[[File:BCS UniqueIcon.png|20px]] Unique



Revision as of 08:53, 2 June 2025

An army of Discount Bloons

Bloons are a type of card in Bloons Card Storm and are the main way of dealing damage to the opponent's Hero. When played, they appear on the player's Bloon track and start a countdown that lowers at the end of each turn. The opponent can attack the player's Bloons with their Monkeys to reduce their health. If a Bloon's delay reaches zero, the Bloon attacks the opponent's Hero, dealing as much damage as it has health remaining. Each player can have up to 8 Bloons queued on their Bloon track at a time; if the track is full, the player cannot play any more Bloon cards, and new Bloons cannot be added to by any other means, such as by the Storm.

Bloons are the only cards that can have Double Attack, On Damaged, or On Destroyed effects.

Mechanics

Delay

Several BFBs of various delay. The player's first BFB (left) is at 0 delay.

The Delay of a Bloon is the number of turns it takes for the Bloon to attack the opposing Hero. If a Bloon has zero Delay, it attacks at the end of the controlling player's turn (but after taking On Fire damage if it has the effect). Otherwise, the delay decrements by 1 at the end of their turn. Bloons on the track are ordered by lowest Delay first. If multiple Bloons have the same Delay, they are ordered by the order they were played in, oldest first. This persists if a Bloon's Delay is modified: for example, if the player uses Quick Ready on a Bloon with 2 Delay, it will move ahead of other Bloons with 1 Delay that were placed after it was placed.

If a Bloon is stunned (e.g. Shell Shock Mortar), the Bloon will not be able to naturally decrease its delay for 1 turn, nor attack the opponent's Hero, but can still have its delay reduced by other ways.

Health

The health of a Bloon is the amount of damage it can take. When its Delay is exhausted, its remaining health is the amount of damage it deals to the opponent's Hero. Bloons can have their health increased with certain Bloons and Powers; if a card says it "gains health" or applies "+<amount> health" (e.g. Steady Growth Bloon or Fortify), then it can increase its health beyond the amount it started with when it was played, but if a card says it "heals" the Bloon (e.g. Healing Bloon or Max Heal), then it cannot increase its health above the starting amount. If a Bloon has more health than it started with when it was played, its health number is displayed in green.

Classes

Bloons come in three card classes: Basic, Advanced, and Large. There are no clear rules governing how Bloons are classified, though there are some characteristics that are more common among certain classes.

  • Basic — These Bloons typically have low base health and low costs. They can be drawn with Bloon Reinforcements!.
  • Advanced — These Bloons tend to have average health and an effect, low health and an effect that increases health, or high health and no effect.
  • Large — These Bloons tend to have very high health, high Delay, and high costs. The majority of these Bloons are dirigibles, similar to the MOAB-Class Bloons in other Bloons games. They can be slowed by Crippling Sniper and MOAB Dominator, targeted by Sticky Bomb, and drawn by Signal Bloon. They cannot be targeted by Max Heal.

Keywords

Black Bloon on the queue with its card selected, showing its On Destroyed keyword

Bloons that contain keyword(s) have special properties, many of which require activation under certain conditions. Any keywords of a Bloon are displayed on its card information, and is usually formatted as "<keyword>: <information>" on the card text. Most keywords are also displayed by icons that represent them.

Currently, Bloons may possess the following keywords:

  • File:BCS ArmourIcon.png Armor
  • Double Attack
  • Immobile
  • Immobile
  • On Damaged
  • On Destroyed
  • On Fire
  • On Leak
  • On Play
  • On Popped
  • On Reload
  • On Turn End
  • On Turn Start
  • Stunned
  • Unique

List of Bloon cards

Art Text Class Rarity Cost Charges Health Delay
Rock Bloon Rock Bloon
Must Pop
Common 3 1 60 3
Sentinel Bloon Sentinel Bloon
Must Pop. On Popped: Deal 30 to opponent Hero. On Leak: Deals no damage
Uncommon 1 1 40 1
Blooming Bloon Blooming Bloon
On Popped: Summon a Swarm Yellow Bloon. On Leaked: Summon 3 Swarm Yellow Bloons
Basic Common 4 1 80 1
Blue Bloon Blue Bloon Basic Common 1 2 60 2
Camo Blue Bloon Camo Blue Bloon
Camo
Basic Common 2 2 90 2
Clever Lead Bloon Clever Lead Bloon
Armor 10. On Play: If your last played card was a Monkey, this gains Armored 10
Basic Common 2 2 80 2
Green Bloon Green Bloon Basic Common 2 2 90 1
Lead Bloon Lead Bloon
Armor 10
Basic Common 3 2 140 2
Rang Bloon Rang Bloon
On Destroyed: Add a Boomerang Monkey to your hand
Basic Common 1 2 40 1
Red Bloon Red Bloon Basic Common 0 2 40 2
Stun Gas Bloon Stun Gas Bloon
On Damaged: Stun attacking Monkey for 1 turn
Basic Common 3 2 100 2
Yellow Bloon Yellow Bloon Basic Common 3 2 130 1
Zombie Blue Bloon Zombie Blue Bloon
Undead. Revive
Basic Common 1 1 40 3
ZombieBloon.Name ZombieBloon.Name Basic Common 2 1 45 1
Bomb Bloon Bomb Bloon
On Destroyed: Add a Bomb Shooter to your hand
Basic Uncommon 1 2 40 1
Camo Green Bloon Camo Green Bloon
Camo
Basic Uncommon 4 2 130 1
Double Blue Bloon Double Blue Bloon
Double Attack
Basic Uncommon 3 2 60 1
Double Green Bloon Double Green Bloon
Double Attack
Basic Uncommon 4 2 80 1
Double Red Bloon Double Red Bloon
Double Attack
Basic Uncommon 2 2 40 1
Double Yellow Bloon Double Yellow Bloon
Double Attack
Basic Uncommon 5 2 110 1
Extra Shot Bloon Extra Shot Bloon
Shield 50. On Play: Target Monkey gains 1 Temporary Ammo
Basic Uncommon 3 1 75 1
Extractor Bloon Extractor Bloon
Shield 50. Gain 10 Health each time an enemy Bloon takes damage
Basic Uncommon 4 1 100 4
Precursor Bloon Precursor Bloon
On Leak: Summon a Ceramic Bloon
Basic Uncommon 1 1 20 1
Strike Bloon Strike Bloon
On Leak: Heal your Hero the amount of damage dealt
Basic Uncommon 2 2 80 1
Swarm Blue Bloon Swarm Blue Bloon Basic Uncommon 1 3 50 2
Swarm Green Bloon Swarm Green Bloon Basic Uncommon 2 3 75 1
Swarm Red Bloon Swarm Red Bloon Basic Uncommon 0 3 25 2
Swarm Yellow Bloon Swarm Yellow Bloon Basic Uncommon 3 3 110 1
Aura of Strength Bloon Aura of Strength Bloon
Immobile. On Turn Start: Give another random friendly Bloon +50 Health
Basic Rare 3 2 100
Booster Bloon Booster Bloon
On Play: Increase target friendly Bloon's delay by 1. It gains 100 Health
Basic Rare 2 2 50 3
Clever Blue Bloon Clever Blue Bloon
On Play: If your last played card was a Monkey, deal 50 damage to first enemy Bloon
Basic Rare 1 2 45 2
Clever Green Bloon Clever Green Bloon
On Play: If your last played card was a Monkey, draw a card
Basic Rare 3 2 80 1
Clever Yellow Bloon Clever Yellow Bloon
On Play: If your last played card was a Monkey, heal your Hero by 70
Basic Rare 3 2 110 1
Life Drain Bloon Life Drain Bloon
Immobile. On Turn End: Reduce your opponent's max health by 25
Basic Rare 3 1 120
Nested Blue Nested Blue
On Destroyed: Summons a Red Bloon
Basic Rare 1 1 50 1
Nested Green Nested Green
On Destroyed: Summons a Nested Blue
Basic Rare 2 1 80 2
Nested Yellow Nested Yellow
On Destroyed: Summons a Nested Green
Basic Rare 4 1 120 2
Pink Bloon Pink Bloon Basic Rare 4 1 100 0
Regrow Yellow Bloon Regrow Yellow Bloon
Regrow 30
Basic Rare 3 2 130 2
Signal Bloon Signal Bloon
Shield 50. On Play: Draw a Large Bloon from your deck
Basic Rare 3 2 50 2
Double Lead Bloon Double Lead Bloon
Armor 10. Double Attack
Basic Super Rare 5 2 130 2
Fortified Regrow Camo Red Bloon Fortified Regrow Camo Red Bloon
Camo. Regrow 50
Basic Super Rare 3 1 90 2
Setup Bloon Setup Bloon
On Leak: Reduce cost of a random Bloon in your hand by 1
Basic Super Rare 2 1 20 0
Taunting Bloon Taunting Bloon
Must Pop
Basic Super Rare 2 3 20 2
Triple Threat Bloon Triple Threat Bloon
Shield 60. Triple Attack. Whenever you play a Monkey or Power, this gains 30 Shield
Basic Super Rare 4 1 80 2
RAPID RAPID
Immobile. Shield 50. On Turn Start: Reduce the delay of the last friendly non-immobile Bloon by 1
Basic Ultra Rare 4 1 150
Lead Coating Bloon Lead Coating Bloon
Armor 30. On Turn End: Your other Bloons gain Armored 5
Advanced Common 5 2 80 3
Slowing Bloon Slowing Bloon
On Play: Increase target Bloon's delay by 1
Advanced Common 3 2 140 3
Buddy Bloon Buddy Bloon
Shield 150. On Play: Reduce highest enemy Monkey's ATK to 0 while this is in play.
Advanced Uncommon 4 1 75 3
Camo Lead Bloon Camo Lead Bloon
Camo. Armor 10
Advanced Uncommon 4 2 200 3
Ceramic Bloon Ceramic Bloon Advanced Uncommon 5 2 250 2
Double Ceramic Bloon Double Ceramic Bloon
Double Attack
Advanced Uncommon 7 2 220 2
Healing Bloon Healing Bloon
On Play: Heals all friendly Bloons by 50
Advanced Uncommon 6 2 200 2
Rainbow Bloon Rainbow Bloon Advanced Uncommon 8 2 400 3
Shield Gas Bloon Shield Gas Bloon
On Damaged: Random friendly Bloon gains 30 Shield
Advanced Uncommon 4 2 160 3
Volatile Bloon Volatile Bloon
On Popped: Deal 100 damage to all Bloons
Advanced Uncommon 3 1 200 2
Zebra Bloon Zebra Bloon
On Play: Draw a card
On Destroyed: Draw a card
Advanced Uncommon 7 2 180 2
Zombie Rainbow Bloon Zombie Rainbow Bloon
Undead. Revive
Advanced Uncommon 4 1 220 5
Black Bloon Black Bloon
On Destroyed: Draw a card
Advanced Rare 5 2 130 1
Bloontonium Gas Bloon Bloontonium Gas Bloon
On Damaged: Gain 1 Bloontonium
Advanced Rare 3 2 160 4
Bolstered Bloon Bolstered Bloon
Shield 75. Gain 25 Health each time you play a Bloon
Advanced Rare 4 1 50 3
Camo Regrow Rainbow Bloon Camo Regrow Rainbow Bloon
Camo. Regrow 40
Advanced Rare 7 2 225 3
Draining Bloon Draining Bloon
On Play: Drains all Bloontonium, gains 30 Shield per Bloontonium drained.
Advanced Rare 5 1 200 3
Golden Bloon Golden Bloon
On Damaged: Gain 1 Gold
Advanced Rare 2 2 70 2
Hastening Bloon Hastening Bloon
On Play: Reduce the delay of a random other friendly Bloon by 1
Advanced Rare 6 1 150 2
Steady Growth Bloon Steady Growth Bloon
On Turn Start: Gains 50 Health
Advanced Rare 3 2 100 3
Toxic Bloon Toxic Bloon
On Popped: Remove attacking Monkey
Advanced Rare 4 1 100 2
Weapon Enhancer Bloon Weapon Enhancer Bloon
Immobile. Friendly Monkeys have +10 ATK
Advanced Rare 2 2 100
White Bloon White Bloon
On Play: Draw a card
Advanced Rare 5 2 100 1
Armor Powered Bloon Armor Powered Bloon
On Play: Gains Health equal to 5x total friendly Bloon Armor
Advanced Super Rare 5 1 80 3
Camo Regrow Ceramic Bloon Camo Regrow Ceramic Bloon
Camo. Regrow 45
Advanced Super Rare 7 1 275 3
Defense Prep Bloon Defense Prep Bloon
Armor 15. On Turn End: Zero Gold: Reload a random friendly Monkey
Advanced Super Rare 4 1 100 3
Discount Bloon Discount Bloon
On Play: Reduce cost of Discount Bloons in hand by 1
Advanced Super Rare 5 4 120 2
Double Rainbow Bloon Double Rainbow Bloon
Double Attack
Advanced Super Rare 10 2 330 3
Growth Gas Bloon Growth Gas Bloon
On Damaged: All other friendly Bloons gain 10 Health
Advanced Super Rare 5 2 200 5
Zee Jay Special Zee Jay Special
On Play: Gain 1 Rad Token
Advanced Super Rare 3 2 80 1
The Eternal The Eternal
On Destroyed: Add a copy of this card to your hand with additional Health
On Leaked: +60. On Popped: +30.
Advanced Ultra Rare 2 1 70 2
Rad Bloon Rad Bloon
On Turn Start: Gain 1 Rad Token
Large Common 1 1 60 3
Zombie MOAB Zombie MOAB Large Common 4 1 500 4
Damaged MOAB Damaged MOAB
On Play: Deal 150 damage to this Bloon
Large Uncommon 4 2 500 4
Spooky Bloon Spooky Bloon
Gain +20 Health whenever any of your hero's abilities are triggered
Large Uncommon 4 1 150 3
Emboldened Bloon Emboldened Bloon
Costs 1 less Gold per Bloon you control
Large Rare 8 1 350 3
MOAB MOAB Large Rare 6 2 500 4
Piñata Bloon Piñata Bloon
On Damaged: Both players gain 1 Gold
On Popped: Attacking Monkey reloads immediately
Large Rare 4 1 300 3
Target Practice Blimp Target Practice Blimp
Immobile. Must Pop
Large Rare 4 1 200
Weakening Gas Bloon Weakening Gas Bloon
On Damaged: Reduce attacking Monkey's ATK by 5
Large Rare 6 1 300 4
Zombie MOAB Zombie MOAB
Undead. Revive
Large Rare 6 2 330 7
ZOMG ZOMG Large Rare 10 1 900 5
BFB BFB Large Super Rare 7 2 600 4
Bloon Amalgam Bloon Amalgam
Undead
Large Super Rare 1 1 10 1
DDT DDT
Camo. Armor 20
Large Super Rare 12 2 320 3
Golden Blimp Golden Blimp
On Play: Gain +65 Health per Gold spent
Large Super Rare 0 1 50 4
Soulstealer Bloon Soulstealer Bloon
Undead. On Play: Deal 30 damage to all other Bloons, this gains Health equal to the damage dealt
Large Super Rare 8 1 600 4
ARBITR ARBITR
Immobile. Enemy Bloons cannot attack
Large Ultra Rare 5 1 250
Lead Zeppelin Lead Zeppelin
Armor 20
Large Ultra Rare 14 1 1,200 5
Strengthenator Strengthenator
Immobile. On Turn Start: Other friendly Bloons gain 20 Health
Large Ultra Rare 2 1 120
The Regenerator The Regenerator
Regrow 100
Large Ultra Rare 16 1 1,500 8