Bloon (BCS): Difference between revisions

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===Health===
===Health===
The '''health''' of a Bloon is the amount of damage it can take. When its Delay is exhausted, its remaining health is the amount of damage it deals to the opponent's Hero. Bloons can have their health increased with certain Bloons and [[Power (BCS)|Power]]s; if a card says it "gains health" or applies "+<amount> health" (e.g. [[Steady Growth Bloon]] or [[Fortify]]), then it can increase its health beyond the amount it started with when it was played, but if a card says it "heals" the Bloon (e.g. [[Healing Bloon]] or [[Max Heal]]), then it cannot increase its health above the starting amount. If a Bloon has more health than it started with when it was played, its health number is displayed in green.
The '''health''' of a Bloon is the amount of damage it can take. When its Delay is exhausted, its remaining health is the amount of damage it deals to the opponent's Hero. Bloons can have their health increased with certain Bloons and [[Power (BCS)|Power]]s; if a card says it "gains health" or applies "+<amount> health" (e.g. [[Steady Growth Bloon]] or [[Fortify]]), then it can increase its health beyond the amount it started with when it was played, but if a card says it "heals" the Bloon (e.g. [[Healing Bloon]] or [[Max Heal]]), then it cannot increase its health above the starting amount. If a Bloon has more health than it started with when it was played, its health number is displayed in green.
===Charge===
{{screenshot needed|Add a highlighted Bloon card with 2 or more charges}}
<!--[[file:BCS Card Charges.png|thumb|Swarm X Bloon / Discount Bloon card with 2 charges]]-->
The '''charge''' of a card indicates how many of this card can be played before it is fully used up. These are indicated by coin icons on the top-left of a card. Bloon cards can have between 1 to 4 charges ([[Discount Bloon]] having the most). Swarm Bloons (e.g. [[Swarm Red Bloon]]) have an extra charge compared to their non-swarm counterparts.


===Classes===
===Classes===