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*Home Brew Alchemy, Common: ''Alchemists attack speed and ability cooldowns are 16% faster, and they have a 1 in 20 chance to Crit for 50x damage. Adds a 1-0-1 Alchemist to your Party'' | *Home Brew Alchemy, Common: ''Alchemists attack speed and ability cooldowns are 16% faster, and they have a 1 in 20 chance to Crit for 50x damage. Adds a 1-0-1 Alchemist to your Party'' | ||
*One Shot, Common: ''Sniper Monkeys attack 2x slower, but have a 1 in 5 chance to Crit for 10x damage. Adds a 1-1-0 Sniper Monkey to your Party'' | *One Shot, Common: ''Sniper Monkeys attack 2x slower, but have a 1 in 5 chance to Crit for 10x damage. Adds a 1-1-0 Sniper Monkey to your Party'' | ||
*The Unspoken Heroes, Common: ''Support Monkeys have a 1 in 20 chance to Crit for 250% damage.''</ref> or '''crit''',<ref>BTD6 Version 48.0 Robo Monkey description: ''Half Super Monkey, half killer robot of death. Shoots from 2 guns at once and can crit!''</ref> | *The Unspoken Heroes, Common: ''Support Monkeys have a 1 in 20 chance to Crit for 250% damage.''</ref> or '''crit''',<ref>BTD6 Version 48.0 Robo Monkey description: ''Half Super Monkey, half killer robot of death. Shoots from 2 guns at once and can crit!''</ref> and also known as a '''Crit shot'''<ref>BTD6 Version 48.0 Sharp Shooter description: ''Sharp Shooter attacks faster and does powerful Crit shots every few shots that do a lot more damage.''</ref>) is a game mechanic in ''[[Bloons TD 6]]'' and ''[[Bloons TD Battles 2]]'' that causes certain [[tower]]s' [[projectile]]s to sometimes deal significantly more damage. The rate that crit projectiles are fired, and the amount of damage they deal, depends on the tower. | ||
When a crit projectile hits a [[Bloon]], it displays orange text above it that briefly fades in and moves vertically before fading out. In ''Battles 2'', the text is always "CRIT!", while in ''BTD6'', the text is "CRIT" in English (and [[Monklish]], in a different script) and changes depending on the language setting. In ''BTD6'', the visuals from crits will not be rendered if the Effects Scale setting is set to less than 100%. | When a crit projectile hits a [[Bloon]], it displays orange text above it that briefly fades in and moves vertically before fading out. In ''Battles 2'', the text is always "CRIT!", while in ''BTD6'', the text is "CRIT" in English (and [[Monklish]], in a different script) and changes depending on the language setting. In ''BTD6'', the visuals from crits will not be rendered if the Effects Scale setting is set to less than 100%. | ||