Deadeye: Difference between revisions
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'''Deadeye''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[damage]] of its pistol attack from 1 to 6, grants it a secondary rifle [[attack]], and unlocks the Take Aim [[Activated Ability]]. | '''Deadeye''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[damage]] of its pistol attack from 1 to 6, grants it a secondary rifle [[attack]], and unlocks the Take Aim [[Activated Ability]]. | ||
The rifle attack has | The rifle attack has 80 [[range]], 3 [[pierce]] (affected by {{BTD6 mk|Extra Dart Pops}}), deals 12 damage, deals +12 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, and can pop all Bloon types, but has a slow firing rate. Like the main attack, it has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (up to +3.2% at max range before buffs). It uses its pistol when Bloons are within its close range (28 units before range buffs), and otherwise uses its rifle. | ||
Take Aim allows the player to select any [[tower]] on-screen to grant it 25% more range, 50% reduced projectile spread, and [[Camo detection]] for 15 seconds. Due to a bug, having any [[crosspath]]s with this upgrade causes Take Aim to ''increase'' spread by 50% instead. | Take Aim allows the player to select any [[tower]] on-screen to grant it 25% more range, 50% reduced projectile spread, and [[Camo detection]] for 15 seconds. Due to a bug, having any [[crosspath]]s with this upgrade causes Take Aim to ''increase'' spread by 50% instead. | ||