Hot Air Bloon (iOS): Difference between revisions

Categories
I mixed up stage and level. Added list of levels
 
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==Gameplay==
==Gameplay==
''Hot Air Bloon'' is an autorunner where the player controls a monkey on a blimp that automatically moves right. The blimp will automatically fall down, so the player must make sure the blimp does not crash by holding the power button that will lift the blimp up until released, at which point the blimp will fall back down. The player must manage the height of the blimp by holding down the power button and releasing when appropriate. When the blimp comes in contact with a bloon, they will earn a point. The more points the player has, the faster the blimp will move. There are obstacles in the way that will immediately kill the monkey when the blimp makes contact with them, and obstacles can either be static or moving obstacles. <!--specifically, the blimp hitbox is the only one that matters, the monkey himself lacks a hitbox-->All levels, including the story mode levels, have obstacles and hazards randomly generated each time, so with the exception of the first 5 bosses, levels cannot be memorized as a whole.
''Hot Air Bloon'' is an autorunner where the player controls a monkey on a blimp that automatically moves right. The blimp will automatically fall down, so the player must make sure the blimp does not crash by holding the power button that will lift the blimp up until released, at which point the blimp will fall back down. The player must manage the height of the blimp by holding down the power button and releasing when appropriate. When the blimp comes in contact with a bloon, they will earn a point. The more points the player has, the faster the blimp will move. There are obstacles in the way that will immediately kill the monkey when the blimp makes contact with them, and obstacles can either be static or moving obstacles. <!--specifically, the blimp hitbox is the only one that matters, the monkey himself lacks a hitbox-->All stages, including the story mode stages, have obstacles and hazards randomly generated each time, so with the exception of the first 5 bosses, stages cannot be memorized as a whole.


===Classic===
===Classic===
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===Story mode===
===Story mode===
Story mode is a brand new gamemode involving 7 stages, comprised of 3 normal levels and 1 boss level each. Each level requires the player reach the end of a level or defeat a boss, which with one exception, is not determined by the amount of bloons popped. The player starts with 3 lives, with each death losing a life and restarting the level. Popping a varying amount of bloons depending on what stage the player is on will add a life. Lose all lives and the player is sent back to the first level of their current stage.
Story mode is a brand new gamemode involving 7 levels, comprised of 3 normal stages and 1 boss stage each. Each stage requires the player reach the end of a stage or defeat a boss, which with one exception, is not determined by the amount of bloons popped. The player starts with 3 lives, with each death losing a life and restarting the level. Popping a varying amount of bloons depending on what stage the player is on will add a life. Lose all lives and the player is sent back to the first stage of their current level.


All four levels within a stage occur in the same biome, with each level containing obstacles and sometimes gimmicks unique to said biome. Gimmicks include limited fuel that is used everytime the player holds down the power button, with the power button no longer working altogether once fuel is fully depleted, or an oxygen bar that must be replenished by popping Oxygen bloons, with the player dying if the oxygen bar runs out. Bosses instead will typically make the player no longer move forward with one exception, and must either be killed by the player by shooting darts at them, surviving long enough, solving a game of Simon Says, or reaching them.
All four stages within a level occur in the same biome, with each stage containing obstacles and sometimes gimmicks unique for said biome. Gimmicks include limited fuel that is used everytime the player holds down the power button, with the power button no longer working altogether once fuel is fully depleted, or an oxygen bar that must be replenished by popping Oxygen bloons, with the player dying if the oxygen bar runs out. Bosses instead will typically make the player no longer move forward with one exception, and must either be killed by the player by shooting darts at them, surviving long enough, solving a game of Simon Says, or reaching them.


==Plot==
==Plot==
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!class="unsortable"|Sprite
!class="unsortable"|Sprite
!Name
!Name
!class="unsortable"|Levels featured
!class="unsortable"|Stages featured
!Function
!Function
|-
|-
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|Speeds up the player for the entirety of the stage
|Speeds up the player for the entirety of the stage
|}
|}
==List of levels==
* [[Level 1 (Hot Air Bloon iOS)]]
* [[Level 2 (Hot Air Bloon iOS)]]
* [[Level 3 (Hot Air Bloon iOS)]]
* [[Level 4 (Hot Air Bloon iOS)]]
* [[Level 5 (Hot Air Bloon iOS)]]
* [[Level 6 (Hot Air Bloon iOS)]]
* [[Level 7 (Hot Air Bloon iOS)]]


==Gallery==
==Gallery==