Activated Ability: Difference between revisions
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{{ | {{Lede image|BTD6 Activated Abilities icons.png|Icons of many Activated Abilities on ''Bloons TD 6'', abilities that are not currently available are shown in a darker color and with an orange circle that indicates remaining cooldown.|size=800x123}} | ||
''' | |||
'''Activated Abilities''' are a game mechanic introduced in [[Bloons TD 5|''Bloons TD 5'']]. These are special attacks or powerful effects that certain towers can perform after obtaining a certain [[upgrade]] and must be activated manually. After being used, the abilities go into a period of time where they cannot be used again known as ability cooldown (to differentiate it from [[Attack speed|attack cooldown]]), and once this time expires, the ability can be used again. | |||
== Mechanics == | |||
In most [[Bloons TD (series)|Bloons TD]] games where they appear, Activated Abilities share a common set of mechanics with very few exceptions, for particulars on a specific game check their corresponding section below. | |||
* All tower types have at least one Activated Ability, but is usually restricted to a specific upgrade, for example in games from the ''BTD5'' generation, they are obtained from a path 2, tier 4 upgrade, meanwhile [[Hero|Heroes]] in the ''BTD6'' generation gain an ability at Levels 3 and 10. | |||
* After purchasing the upgrade, the game will show an icon on the screen with an image corresponding to the ability, and to activate it, the player must click on the icon. | |||
* If the player has multiples of a tower which has an ability, each individual tower will be able to perform it independently from the rest, and the icon on the screen will show a number indicating the amount of uses that the player has available across all towers on the map. | |||
* After using an ability, the tower it belonged to will start a timer where it cannot be used again, this is known as an ability cooldown and its duration might be different for each individual ability. In the user interface, the icon will change slightly to indicate that it is not available and present some sort of graphic to indicate the remaining time until it is recharged. | |||
* When the upgrade is purchased, the ability may be instantly available or start in cooldown for game balance reasons, also they may or may not be used in breaks between rounds. | |||
* Certain towers or game mechanics can provide buffs to decrease the amount of time needed to recharge an ability, but these are independent from the usual attack speed buffs. | |||
== ''Bloons TD 4'' == | |||
Although abilities were not formally introduced until the next main entry of the series, a precursor of this mechanic is found by upgrading a [[Monkey Beacon (BTD4)|Monkey Beacon]] into a [[Monkey Storm Beacon]], which allows it to call a [[Super Monkey Storm (BTD4)|Super Monkey Storm]] on command by paying some cash. | |||
==''Bloons TD 5''== | ==''Bloons TD 5''== | ||
{ | Activated Abilities were formally introduced in BTD5, and are obtained by upgrading towers to their path 2 tier 4 upgrade, with the exception of the [[Banana Farm (BTD5)|Banana Farm]]. Certain [[Special Agent|Special Agents]] can also have an ability. | ||
{| class="wikitable mw-collapsible mw-collapsed center-col-2" | |||
|+List of Activated Abilities on BTD5 | |||
!Tower | |||
!Upgrade | |||
!Effect | |||
|- | |||
|[[Dart Monkey (BTD5)|Dart Monkey]] | |||
|[[File:BTD5M upgrade dart monkey fanclub icon.png|center|frameless|71x71px]][[Super Monkey Fan Club (BTD5)|Super Monkey Fan Club]] | |||
|Transforms itself and 10 Dart Monkeys into Super Monkeys for 10 seconds. | |||
|- | |||
|[[Tack Shooter (BTD5)|Tack Shooter]] | |||
|[[File:BTD5M tack shooter avatar blade maelstrom small.png|center|frameless|58x58px]][[Blade Maelstrom (BTD5)|Blade Maelstrom]] | |||
|Constantly shoots blades that cover the entire map. | |||
|- | |||
|[[Sniper Monkey (BTD5)|Sniper Monkey]] | |||
|[[File:BTD5M upgrade sniper supply drop icon.png|center|frameless|50x50px]][[Supply Drop (BTD5)|Supply Drop]] | |||
|Generates a crate that contains some cash. | |||
|- | |||
|[[Boomerang Thrower (BTD5)|Boomerang Thrower]] | |||
|[[File:BTD5M upgrade boomerang turbo charge icon.png|center|frameless|53x53px]][[Turbo Charge (BTD5)|Turbo Charge]] | |||
|Increases the attack speed significantly for 10 seconds. | |||
|- | |||
|[[Ninja Monkey (BTD5)|Ninja Monkey]] | |||
|[[File:BTD5M upgrade ninja sabotage icon.png|center|frameless|93x93px]][[Sabotage Supply Lines (BTD5)|Sabotage Supply Lines]] | |||
|After its use, any new Bloons that enter the map for the next 15 seconds will have their speed permanently halved. It also affects Bloons that spawned during the last 10 seconds prior to the activation, but only during the duration of the ability. | |||
|- | |||
|[[Bomb Tower (BTD5)|Bomb Tower]] | |||
|[[File:BTD5M upgrade bomb assassin icon.png|center|frameless|89x89px]][[MOAB Assassin (BTD5)|MOAB Assassin]] | |||
|Launches a powerful missile that does heavy damage to the nearest MOAB-Class Bloon. | |||
|- | |||
|[[Ice Tower (BTD5)|Ice Tower]] | |||
|[[File:BTD5M upgrade ice absolute zero icon.png|center|frameless|58x58px]][[Absolute Zero (BTD5)|Absolute Zero]] | |||
|Freezes all small Bloons on the screen for 4 seconds and slows them down 50%, including MOAB-Class Bloons. | |||
|- | |||
|[[Glue Gunner (BTD5)|Glue Gunner]] | |||
|[[File:BTD5M upgrade glue striker icon.png|center|frameless|66x66px]][[Glue Striker (BTD5)|Glue Striker]] | |||
|Applies glue to all Bloons on the screen. | |||
|- | |||
|[[Monkey Buccaneer (BTD5)|Monkey Buccaneer]] | |||
|[[File:BTD5M upgrade buccaneer pirates icon.png|center|frameless|68x68px]][[Monkey Pirates (BTD5)|Monkey Pirates]] | |||
|Hooks and takes down the strongest MOAB-Class Bloon on the screen. Does not affect ZOMGs. | |||
|- | |||
|[[Monkey Ace (BTD5)|Monkey Ace]] | |||
|[[File:BTD5M upgrade monkey ace ground zero icon.png|center|frameless|50x50px]][[Ground Zero (BTD5)|Ground Zero]] | |||
|Drops a bomb that deals 350 damage to all Bloons on the screen. | |||
|- | |||
|[[Super Monkey (BTD5)|Super Monkey]] | |||
|[[File:BTD5M upgrade supermonkey tech terror icon.png|center|frameless|50x50px]][[Technological Terror (BTD5)|Technological Terror]] | |||
|Deals heavy damage to all Bloons within a short radius from the tower. | |||
|- | |||
|[[Monkey Apprentice (BTD5)|Monkey Apprentice]] | |||
|[[File:BTD5M upgrade apprentice phoenix icon.png|center|frameless|80x80px]][[Summon Phoenix (BTD5)|Summon Phoenix]] | |||
|Summons a Phoenix that files over the map that shoots flames to the Bloons. | |||
|- | |||
|[[Monkey Village (BTD5)|Monkey Village]] | |||
|[[File:BTD5M upgrade village call to arms icon.png|center|frameless|51x51px]][[MIB Call To Arms (BTD5)|MIB Call To Arms]] | |||
|Increases the attack speed, pierce, and range of all towers in the Village's range for 10 seconds. | |||
|- | |||
|[[Mortar Tower (BTD5)|Mortar Tower]] | |||
|[[File:BTD5M upgrade mortar artillery icon.png|center|frameless|65x65px]][[Artillery Battery (BTD5)|Artillery Battery]] | |||
|Immobilizes all Bloons on the screen and they take a some damage over time, small Bloons and MOABs are stunned 5 seconds, BFBs 2 seconds and ZOMGs 0.5s. | |||
|- | |||
|[[Dartling Gun (BTD5)|Dartling Gun]] | |||
|[[File:BTD5M upgrade dartling gun bads icon.png|center|frameless|68x68px]][[Bloon Area Denial System (BTD5)|Bloon Area Denial System]] | |||
|Launches a set of missiles towards the nearest 100 Bloons on the screen. | |||
|- | |||
|[[Spike Factory (BTD5)|Spike Factory]] | |||
|[[File:BTD5M upgrade spike factory spike storm icon.png|center|frameless|50x50px]][[Spike Storm (BTD5)|Spike Storm]] | |||
|Shoots 200 spike piles across the track. | |||
|- | |||
|[[Heli Pilot (BTD6)|Heli Pilot]] | |||
|[[File:BTD5M upgrade heli chinook icon.png|center|frameless|67x67px]][[Support Chinook (BTD6)|Support Chinook]] | |||
|Has two abilities: | |||
* Drops a create with cash and lives. | |||
* Can reposition a tower to a different place on the map. | |||
|- | |||
|[[Monkey Engineer (BTD5)|Monkey Engineer]] | |||
|[[File:BTD5M upgrade engineer overclock icon.png|center|frameless|67x67px]][[Overclock (BTD5)|Overclock]] | |||
|Targets a tower in the screen and increases its attack speed significantly. | |||
|- | |||
|[[Bloonchipper (BTD5)|Bloonchipper]] | |||
|[[File:BTD5M upgrade bloonchipper super vac icon.png|center|frameless|66x66px]][[Supa-Vac (BTD5)|Supa-Vac]] | |||
|Pulls all small Bloons towards it and keeps them in place until they are sucked by the tower for 8 seconds. | |||
|- | |||
|[[Monkey Sub (BTD6)|Monkey Sub]] | |||
|[[File:BTD5M upgrade submarine first strike icon.png|center|frameless|87x87px]][[First Strike Capability (BTD5)|First Strike Capability]] | |||
|Sends a missile towards the strongest Bloon on the screen that deals 6,000 damage to the Bloons on the blast radius. | |||
|} | |||
==''Bloons TD Battles''== | ==''Bloons TD Battles''== | ||
| Line 12: | Line 116: | ||
==''Bloons TD 6''== | ==''Bloons TD 6''== | ||
In [[Bloons TD 6]], | [[File:BTD6 Dart Monkey upgrade screen.png|thumb|Upgrade screen of the Dart Monkey in ''BTD6'', upgrades that concede Activated Abilities are highlighted by a orange thunder symbol in the top right of the upgrade icon. In this case it only applies to the middle path on tiers 4 and 5.]] | ||
In [[Bloons TD 6|''Bloons TD 6'']], activated abilities are usually obtained by upgrading towers into their middle path, usually on tiers 4 and 5, but some tier 3 upgrades can also have abilities. [[Hero|Heroes]] on the other hand gain their abilities when they reach Level 3 and Level 10, but some of them also have a third ability at Level 7. | |||
For balance reasons, specially in competitive modes, some abilities may have restrictions on how often they can be used: | |||
* | * Have a limited amount of activations per round, this is specially evident on Cash-generating abilities. | ||
* Can only be activated in 3 minutes from the round start.<!--this 3 min is hard coded (10800 frames)--> | * Can only be activated in 3 minutes from the round start.<!--this 3 min is hard coded (10800 frames)--> | ||
* Needs | * Needs to pay lives as a cost. | ||
* Disabled during the penalty timer of Boss Events and | * Cannot be used during the break between rounds. | ||
* Disabled during the penalty timer of [[Boss Bloon Event|Boss Bloon Events]] and [[Contested Territory (BTD6)|Contested Territory]] Boss tiles. | |||
Buffs | Buffs that reduce the ability cooldowns stack additively, including the penalty from [[Blastapopoulos (BTD6)|Blastapopoulos's]] passive abilities, but the cooldown can only be decreased by up to 70% from its normal amount (excluding challenge modifiers).<!--70% cooldown reduction is a hard cap--> | ||
==''Bloons TD Battles 2''== | ==''Bloons TD Battles 2''== | ||
{{empty}} | {{empty}} | ||
[[Category:Game mechanics in Battles]] | |||
[[Category:Game mechanics in BTD6]] | |||
[[Category:Game mechanics in Battles 2]] | |||
[[Category:Game mechanics in BMC]] | |||
[[Category:Game mechanics]] | |||
[[Category:Game mechanics in BTD5]] | |||
Revision as of 04:23, 1 July 2025

Activated Abilities are a game mechanic introduced in Bloons TD 5. These are special attacks or powerful effects that certain towers can perform after obtaining a certain upgrade and must be activated manually. After being used, the abilities go into a period of time where they cannot be used again known as ability cooldown (to differentiate it from attack cooldown), and once this time expires, the ability can be used again.
Mechanics
In most Bloons TD games where they appear, Activated Abilities share a common set of mechanics with very few exceptions, for particulars on a specific game check their corresponding section below.
- All tower types have at least one Activated Ability, but is usually restricted to a specific upgrade, for example in games from the BTD5 generation, they are obtained from a path 2, tier 4 upgrade, meanwhile Heroes in the BTD6 generation gain an ability at Levels 3 and 10.
- After purchasing the upgrade, the game will show an icon on the screen with an image corresponding to the ability, and to activate it, the player must click on the icon.
- If the player has multiples of a tower which has an ability, each individual tower will be able to perform it independently from the rest, and the icon on the screen will show a number indicating the amount of uses that the player has available across all towers on the map.
- After using an ability, the tower it belonged to will start a timer where it cannot be used again, this is known as an ability cooldown and its duration might be different for each individual ability. In the user interface, the icon will change slightly to indicate that it is not available and present some sort of graphic to indicate the remaining time until it is recharged.
- When the upgrade is purchased, the ability may be instantly available or start in cooldown for game balance reasons, also they may or may not be used in breaks between rounds.
- Certain towers or game mechanics can provide buffs to decrease the amount of time needed to recharge an ability, but these are independent from the usual attack speed buffs.
Bloons TD 4
Although abilities were not formally introduced until the next main entry of the series, a precursor of this mechanic is found by upgrading a Monkey Beacon into a Monkey Storm Beacon, which allows it to call a Super Monkey Storm on command by paying some cash.
Bloons TD 5
Activated Abilities were formally introduced in BTD5, and are obtained by upgrading towers to their path 2 tier 4 upgrade, with the exception of the Banana Farm. Certain Special Agents can also have an ability.
| Tower | Upgrade | Effect |
|---|---|---|
| Dart Monkey | Transforms itself and 10 Dart Monkeys into Super Monkeys for 10 seconds. | |
| Tack Shooter | Constantly shoots blades that cover the entire map. | |
| Sniper Monkey | Generates a crate that contains some cash. | |
| Boomerang Thrower | Increases the attack speed significantly for 10 seconds. | |
| Ninja Monkey | After its use, any new Bloons that enter the map for the next 15 seconds will have their speed permanently halved. It also affects Bloons that spawned during the last 10 seconds prior to the activation, but only during the duration of the ability. | |
| Bomb Tower | Launches a powerful missile that does heavy damage to the nearest MOAB-Class Bloon. | |
| Ice Tower | Freezes all small Bloons on the screen for 4 seconds and slows them down 50%, including MOAB-Class Bloons. | |
| Glue Gunner | Applies glue to all Bloons on the screen. | |
| Monkey Buccaneer | Hooks and takes down the strongest MOAB-Class Bloon on the screen. Does not affect ZOMGs. | |
| Monkey Ace | Drops a bomb that deals 350 damage to all Bloons on the screen. | |
| Super Monkey | Deals heavy damage to all Bloons within a short radius from the tower. | |
| Monkey Apprentice | Summons a Phoenix that files over the map that shoots flames to the Bloons. | |
| Monkey Village | Increases the attack speed, pierce, and range of all towers in the Village's range for 10 seconds. | |
| Mortar Tower | Immobilizes all Bloons on the screen and they take a some damage over time, small Bloons and MOABs are stunned 5 seconds, BFBs 2 seconds and ZOMGs 0.5s. | |
| Dartling Gun | Launches a set of missiles towards the nearest 100 Bloons on the screen. | |
| Spike Factory | Shoots 200 spike piles across the track. | |
| Heli Pilot | Has two abilities:
| |
| Monkey Engineer | Targets a tower in the screen and increases its attack speed significantly. | |
| Bloonchipper | Pulls all small Bloons towards it and keeps them in place until they are sucked by the tower for 8 seconds. | |
| Monkey Sub | Sends a missile towards the strongest Bloon on the screen that deals 6,000 damage to the Bloons on the blast radius. |
Bloons TD Battles
| This section is empty. You can help out by adding to it. |
Bloons Monkey City
| This section is empty. You can help out by adding to it. |
Bloons TD 6

In Bloons TD 6, activated abilities are usually obtained by upgrading towers into their middle path, usually on tiers 4 and 5, but some tier 3 upgrades can also have abilities. Heroes on the other hand gain their abilities when they reach Level 3 and Level 10, but some of them also have a third ability at Level 7.
For balance reasons, specially in competitive modes, some abilities may have restrictions on how often they can be used:
- Have a limited amount of activations per round, this is specially evident on Cash-generating abilities.
- Can only be activated in 3 minutes from the round start.
- Needs to pay lives as a cost.
- Cannot be used during the break between rounds.
- Disabled during the penalty timer of Boss Bloon Events and Contested Territory Boss tiles.
Buffs that reduce the ability cooldowns stack additively, including the penalty from Blastapopoulos's passive abilities, but the cooldown can only be decreased by up to 70% from its normal amount (excluding challenge modifiers).
Bloons TD Battles 2
| This section is empty. You can help out by adding to it. |



















