Gwendolin (BTD6): Difference between revisions

m technical fixes
m rogue legends party
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|introduced  =
|introduced  =
|introduced C=
|introduced C=
|rl tower 1=TackShooter
|rl tower 1 upgrades=110
|rl tower 2=WizardMonkey
|rl tower 2 upgrades=020
|rl artifact=[[Flaming Hot Punch-A-Rang]] Common
}}
}}
'''Gwendolin''' is a [[Hero]] in ''[[Bloons TD 6]]''. She is unlocked by reaching [[level]] 14. She shoots blasts of fire at bloons with her flamethrower. Initially, she pops up to 2 bloons at a rate of every 0.5s. At Level 4, she gains a passively generating Heat It Up attack that is triggered every 40 shots from her flamethrower. Starting at Level 5, she grants extra attack speed for [[Ring of Fire (BTD6)|Ring of Fire]], [[Dragon's Breath (BTD6)|Dragon's Breath]], and [[Signal Flare (BTD6)|Signal Flare]]. Almost every level improves her flame attack.
'''Gwendolin''' is a [[Hero]] in ''[[Bloons TD 6]]''. She is unlocked by reaching [[level]] 14. She shoots blasts of fire at bloons with her flamethrower. Initially, she pops up to 2 bloons at a rate of every 0.5s. At Level 4, she gains a passively generating Heat It Up attack that is triggered every 40 shots from her flamethrower. Starting at Level 5, she grants extra attack speed for [[Ring of Fire (BTD6)|Ring of Fire]], [[Dragon's Breath (BTD6)|Dragon's Breath]], and [[Signal Flare (BTD6)|Signal Flare]]. Almost every level improves her flame attack.
In [[Rogue Legends|''Rogue Legends'']], the starting party of Gwendolin includes a 1-1-0 [[Tack Shooter (BTD6)|Tack Shooter]], 0-2-0 [[Wizard Monkey (BTD6)|Wizard Monkey]], and the [[Flaming Hot Punch-A-Rang]] Common.


==Mechanics==
==Mechanics==
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!Level
!Level
!Effect
!Effect
|-
!1
|1 damage, 2 pierce, 0.5s attack cooldown, 38 range, 2 radius, 200 speed, 1s lifetime
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|-
!2
!2
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|-
|-
!9
!9
|Damage increased to 2  
|Damage increased to 2. Starting at this level, each level increases burn duration by +1s and damage per tick by +1. It has 4s duration and 2 damage at level 9 and maxes out at 15s duration and 13 damage at level 20.
Every level increases burn duration by +1s starting at 4s at Level 9 and up to 15s at Level 20
 
Every level increases burn damage per tick by +1 starting at 2 at lv 9, and up to 13 at lv 20
|-
|-
!11
!11
|Range increased to 41
|Range increased to 41.
|-
|-
!12
!12