Update history:Bloons TD Battles 2/Version 3.2: Difference between revisions

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updated template syntax and fixed quotes
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{{BTDB2 update info
{{BTDB2 update info
|version=v3.2
|version=3.2
|image=BTDB2 3.2 promo.jpg
|image=BTDB2 3.2 promo.jpg
|prev=3.1
|prev=3.1
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==Changes==
==Changes==
===[[Dart Monkey (Battles 2)|Dart Monkey]]===
===[[Dart Monkey (Battles 2)|Dart Monkey]]===
{{BTDB2 tower changes|version=3.2|tower=Dart Monkey|quote=We’ve made a few small price cuts to Dart Monkey’s early upgrades so that the tower can obtain greater relevance in the meta as a dominant early game tower.
{{BTDB2 tower changes|version=3.2|tower=Dart Monkey
|base cost before=200|base cost after=150
|base cost before=200|base cost after=150
|path 2 tier 2 cost before=150|path 2 tier 2 cost after=100
|path 2 tier 2 cost before=150|path 2 tier 2 cost after=100
|path 1 tier 3 cost before=400|path 1 tier 3 cost after=450
|path 1 tier 3 cost before=400|path 1 tier 3 cost after=450
|path 3 tier 3 cost before=475|path 3 tier 3 cost after=450
|path 3 tier 3 cost before=475|path 3 tier 3 cost after=450
|quote 1 tiers=000;x2x;3xx;xx3|quote 1=We’ve made a few small price cuts to Dart Monkey’s early upgrades so that the tower can obtain greater relevance in the meta as a dominant early game tower.
}}
}}


===[[Boomerang Monkey (Battles 2)|Boomerang Monkey]]===
===[[Boomerang Monkey (Battles 2)|Boomerang Monkey]]===
{{BTDB2 tower changes|version=3.2|tower=Boomerang Monkey|quote=Boomerang Monkey lacks late game potential, with its tier 5s generally being regarded as on the weaker side. We’ve buffed up the MOAB Domination so that it can better deal with the beefy MOAB class bloons in the later rounds.
{{BTDB2 tower changes|version=3.2|tower=Boomerang Monkey
 
|changes 1 tiers=xx5|changes 1=*{{buff|Special MOAB Kylie deals extra damage to MOAB class|+40|+50}}
|tiers 1=xx5|quote 1=Boomerang Monkey lacks late game potential, with its tier 5s generally being regarded as on the weaker side. We’ve buffed up the MOAB Domination so that it can better deal with the beefy MOAB class bloons in the later rounds.|changes 1=*{{buff|Special MOAB Kylie deals extra damage to MOAB class|+40|+50}}
|quote 1 tiers=xx5|quote 1=Boomerang Monkey lacks late game potential, with its tier 5s generally being regarded as on the weaker side. We’ve buffed up the MOAB Domination so that it can better deal with the beefy MOAB class bloons in the later rounds.
}}
}}


===[[Tack Shooter (Battles 2)|Tack Shooter]]===
===[[Tack Shooter (Battles 2)|Tack Shooter]]===
{{BTDB2 tower changes|version=3.2|tower=Tack Shooter|quote=Despite receiving a few major buffs in the past, Inferno Ring still doesn't see much action and so we’re giving it another damage increase, this time to its ring in order to improve its grouped popping power.
{{BTDB2 tower changes|version=3.2|tower=Tack Shooter
|tiers 1=5XX|quote 1=Despite receiving a few major buffs in the past, Inferno Ring still doesn't see much action and so we’re giving it another damage increase, this time to its ring in order to improve its grouped popping power.|changes 1=*{{buff|Ring damage increased|8|11}}
|changes 1 tiers=5XX|changes 1=*{{buff|Fire burst attack: damage increased|8|11}}
|quote 1 tiers=5xx|quote 1=Despite receiving a few major buffs in the past, Inferno Ring still doesn't see much action and so we’re giving it another damage increase, this time to its ring in order to improve its grouped popping power.
}}
}}


===[[Ice Monkey (Battles 2)|Ice Monkey]]===
===[[Ice Monkey (Battles 2)|Ice Monkey]]===
{{BTDB2 tower changes|version=3.2|tower=Ice Monkey|quote=Absolutely Zero’s buff to Ice Monkeys is one interesting and obscure feature that many people may not know about, especially since the buff was not particularly significant. We have made this buff much more noticeable and included Fusty the Snowman so that it’ll hopefully now receive some more attention.
{{BTDB2 tower changes|version=3.2|tower=Ice Monkey
|tiers 1=x5x|changes 1=
|changes 1 tiers=x5x|changes 1=
*{{buff|Ability: buff Ice Monkey attack speed more|150%|200%}}
*{{buff|Ability: buff Ice Monkey attack speed more|150%|200%}}
*{{buff|Ability: Now also affects Fusty the Snowman}}
*{{buff|Ability: Now also affects Fusty the Snowman}}
|quote 1 tiers=x5x|quote 1=Absolutely Zero’s buff to Ice Monkeys is one interesting and obscure feature that many people may not know about, especially since the buff was not particularly significant. We have made this buff much more noticeable and included Fusty the Snowman so that it’ll hopefully now receive some more attention.
}}
}}


===[[Glue Gunner (Battles 2)|Glue Gunner]]===
===[[Glue Gunner (Battles 2)|Glue Gunner]]===
{{BTDB2 tower changes|version=3.2|tower=Glue Gunner|quote=Glue Gunner lacks early game efficiency, rarely seeing much use in the early few rounds. Therefore, we have made a couple of small price cuts so that it can perform a little better at this stage of the game.
{{BTDB2 tower changes|version=3.2|tower=Glue Gunner
|base cost before=200|base cost after=100
|base cost before=200|base cost after=100
|path 1 tier 1 cost before=200|path 1 tier 1 cost after=150
|path 1 tier 1 cost before=200|path 1 tier 1 cost after=150
|quote 1 tiers=000;1xx|quote 1=Glue Gunner lacks early game efficiency, rarely seeing much use in the early few rounds. Therefore, we have made a couple of small price cuts so that it can perform a little better at this stage of the game.
}}
}}


===[[Sniper Monkey (Battles 2)|Sniper Monkey]]===
===[[Sniper Monkey (Battles 2)|Sniper Monkey]]===
{{BTDB2 tower changes|version=3.2|tower=Sniper Monkey|quote=Sniper Monkey also lacks early game efficiency, being most used for its tier 3/4/5 upgrades way past the early game. Additionally, Sniper hasn’t been particularly prevalent in highest arenas recently, so we have made quite a few price cuts to the early upgrades to encourage Sniper to be used more and to potentially provide some more use cases for it in the early game.
{{BTDB2 tower changes|version=3.2|tower=Sniper Monkey
|base cost before=350|base cost after=250
|base cost before=350|base cost after=250
|path 1 tier 1 cost before=300|path 1 tier 1 cost after=250
|path 1 tier 1 cost before=300|path 1 tier 1 cost after=250
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|path 3 tier 1 cost before=350|path 3 tier 1 cost after=250
|path 3 tier 1 cost before=350|path 3 tier 1 cost after=250
|path 3 tier 2 cost before=350|path 3 tier 2 cost after=250
|path 3 tier 2 cost before=350|path 3 tier 2 cost after=250
|quote 1 tiers=000;1xx;x1x;x2x;x3x;xx1;xx2|quote 1=Sniper Monkey also lacks early game efficiency, being most used for its tier 3/4/5 upgrades way past the early game. Additionally, Sniper hasn’t been particularly prevalent in highest arenas recently, so we have made quite a few price cuts to the early upgrades to encourage Sniper to be used more and to potentially provide some more use cases for it in the early game.
}}
}}


===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]===
===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]===
{{BTDB2 tower changes|version=3.2|tower=Monkey Buccaneer|quote=The x4x ability cooldown now matches the x5x ability cooldown. Monkey Pirates almost always gets sold after the ability is activated, so this felt like a harmless buff. However, the intention of this change is more so to deal with a bug that affects towers with differing tier 4 and 5 ability cooldown lengths, causing the tier 5 ability to have an initial cooldown if the tower was upgraded too quickly. This is still an issue for other tier 5s that we hope to fix in the future, but in the meantime, this balance change indirectly fixes the issue for Buccaneer by avoiding the bug.
{{BTDB2 tower changes|version=3.2|tower=Monkey Buccaneer
|tiers 1=x4x,x5x|changes 1=
|changes 1 tiers=x4x;x5x|changes 1=
*{{buff|Ability: cooldown reduced|50s|30s}}
*{{buff|Ability: cooldown reduced|50s|30s}}
|quote 1 tiers=x4x;x5x|quote 1=The x4x ability cooldown now matches the x5x ability cooldown. Monkey Pirates almost always gets sold after the ability is activated, so this felt like a harmless buff. However, the intention of this change is more so to deal with a bug that affects towers with differing tier 4 and 5 ability cooldown lengths, causing the tier 5 ability to have an initial cooldown if the tower was upgraded too quickly. This is still an issue for other tier 5s that we hope to fix in the future, but in the meantime, this balance change indirectly fixes the issue for Buccaneer by avoiding the bug.
}}
}}


===[[Monkey Ace (Battles 2)|Monkey Ace]]===
===[[Monkey Ace (Battles 2)|Monkey Ace]]===
{{BTDB2 tower changes|version=3.2|tower=Monkey Ace|quote=The x4x ability cooldown now matches the x5x ability cooldown. This change has been made for the same reasoning as the change made to Monkey Buccaneer.
{{BTDB2 tower changes|version=3.2|tower=Monkey Ace
|tiers 1=x4x,x5x|changes 1=
|changes 1 tiers=x4x;x5x|changes 1=
*{{buff|Ability: cooldown reduced|45s|35s}}
*{{buff|Ability: cooldown reduced|45s|35s}}
|quote 1 tiers=x4x;x5x|quote 1=The x4x ability cooldown now matches the x5x ability cooldown. This change has been made for the same reasoning as the change made to Monkey Buccaneer.
}}
}}


===[[Heli Pilot (Battles 2)|Heli Pilot]]===
===[[Heli Pilot (Battles 2)|Heli Pilot]]===
{{BTDB2 tower changes|version=3.2|tower=Heli Pilot|quote=Comanche Defense and Comanche Commander are the least used tier 4 and 5 Heli Pilot upgrades respectively, plus Heli Pilot in general is not particularly known for being great at pure damage but plays a more supportive role with its abilities. Therefore, we felt like the Comanche upgrades were in need of a buff to be more on par with the top path.
{{BTDB2 tower changes|version=3.2|tower=Heli Pilot
|tiers 1=XX4,XX5|changes 1=*{{buff|Mini-Comanche: missile attack rate reduced|3s|2s}}
|changes 1 tiers=XX4;XX5|changes 1=*{{buff|Mini-Comanche: missile attack rate reduced|3s|2s}}
|quote 1 tiers=xx4;xx5|quote 1=Comanche Defense and Comanche Commander are the least used tier 4 and 5 Heli Pilot upgrades respectively, plus Heli Pilot in general is not particularly known for being great at pure damage but plays a more supportive role with its abilities. Therefore, we felt like the Comanche upgrades were in need of a buff to be more on par with the top path.
}}
}}


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|version=3.2
|version=3.2
|tower=Dartling Gunner
|tower=Dartling Gunner
|quote=Dartling has always had a decent presence in the meta, however it’s also always had some subpar upgrades, such as Laser Cannon and Ray of Doom. Since the top path leads on to 4xx Plasma Accelerator which already has no spread in its aim, we have passed down this accuracy to 3xx Laser Cannon, so that it can be more precise in its long distance accuracy. The Ray of Doom change has been made to provide a general buff to the upgrade and also to even out the crosspaths for it. Previously, it barely benefitted from the bottom path crosspaths since the beam already has high pierce, whereas the middle path crosspaths were massively more enticing, providing faster attack speed and camo detection. This Ray of Doom change offers the interesting possibility of xx2 now being the stronger crosspath when dealing with certain scenarios, such as defending multiple BADs. Lastly, xx2 provides regular x3x rockets with +3 pierce so it makes sense for this to also be the case for the ability rockets, especially since this crosspath option is not as appealing as the top path.
|changes 1 tiers=3xx|changes 1=
|tiers 1=3xx|changes 1=
*{{neutral|Projectiles no longer have any spread}}<!--possibly a buff? projdev sucks-->
*{{neutral<!--possibly a buff? projdev sucks-->|Projectiles no longer have any spread}}
|changes 2 tiers=042;052|changes 2=
|tiers 2=042,052|changes 2=
*{{buff|Powerful Darts increases Rocket Storm missile pierce more|+2|+3}}
*{{buff|Powerful Darts increases Rocket Storm missile pierce more|+2|+3}}
|tiers 3=502|changes 3=
|changes 3 tiers=502|changes 3=
*{{buff|Powerful Darts now allows the beam to deal extra damage to two more Bloons}}
*{{buff|Powerful Darts increases beam tip pierce|1|3}}
|quote 1=Dartling has always had a decent presence in the meta, however it’s also always had some subpar upgrades, such as Laser Cannon and Ray of Doom. Since the top path leads on to 4xx Plasma Accelerator which already has no spread in its aim, we have passed down this accuracy to 3xx Laser Cannon, so that it can be more precise in its long distance accuracy. The Ray of Doom change has been made to provide a general buff to the upgrade and also to even out the crosspaths for it. Previously, it barely benefitted from the bottom path crosspaths since the beam already has high pierce, whereas the middle path crosspaths were massively more enticing, providing faster attack speed and camo detection. This Ray of Doom change offers the interesting possibility of xx2 now being the stronger crosspath when dealing with certain scenarios, such as defending multiple BADs. Lastly, xx2 provides regular x3x rockets with +3 pierce so it makes sense for this to also be the case for the ability rockets, especially since this crosspath option is not as appealing as the top path.
|quote 2 tiers=3xx|quote 2=Dartling has always had a decent presence in the meta, however it’s also always had some subpar upgrades, such as Laser Cannon and Ray of Doom. Since the top path leads on to 4xx Plasma Accelerator which already has no spread in its aim, we have passed down this accuracy to 3xx Laser Cannon, so that it can be more precise in its long distance accuracy.
|quote 3 tiers=502|quote 3=Dartling has always had a decent presence in the meta, however it’s also always had some subpar upgrades, such as Laser Cannon and Ray of Doom. [...] The Ray of Doom change has been made to provide a general buff to the upgrade and also to even out the crosspaths for it. Previously, it barely benefitted from the bottom path crosspaths since the beam already has high pierce, whereas the middle path crosspaths were massively more enticing, providing faster attack speed and camo detection. This Ray of Doom change offers the interesting possibility of xx2 now being the stronger crosspath when dealing with certain scenarios, such as defending multiple BADs.
|quote 4 tiers=042;052|quote 4=Dartling has always had a decent presence in the meta, however it’s also always had some subpar upgrades, such as Laser Cannon and Ray of Doom. [...] xx2 provides regular x3x rockets with +3 pierce so it makes sense for this to also be the case for the ability rockets, especially since this crosspath option is not as appealing as the top path.
}}
}}


===[[Wizard Monkey (Battles 2)|Wizard Monkey]]===
===[[Wizard Monkey (Battles 2)|Wizard Monkey]]===
{{BTDB2 tower changes|version=3.2|tower=Wizard Monkey|quote=Wizard’s top path has high pierce but often struggles to make use of it all due to its slow turning speed, so that has been increased quite a bit. Alongside this, it has received a minor price cut so that it can perform better as a starting tower. Wizard Lord Phoenix’s damage has always felt a little bit underwhelming when faced with BAD’s, so we’ve upped its damage.
{{BTDB2 tower changes|version=3.2|tower=Wizard Monkey
|path 1 tier 3 cost before=1400|path 1 tier 3 cost after=1200
|path 1 tier 3 cost before=1400|path 1 tier 3 cost after=1200
|tiers 1=x5x|changes 1=*{{buff|Ability: main projectile damage increased|30|40}}
|changes 1 tiers=x5x|changes 1=*{{buff|Ability: main projectile damage increased|30|40}}
|tiers 2=1xx,2xx,3xx,4xx,5xx|changes 2=*{{buff|Seeking/turning rate increased|360|600}}
|changes 2 tiers=1xx+|changes 2=*{{buff|Main attack: seeking/turning rate increased|360|600}}
|quote 1=Wizard’s top path has high pierce but often struggles to make use of it all due to its slow turning speed, so that has been increased quite a bit. Alongside this, it has received a minor price cut so that it can perform better as a starting tower. Wizard Lord Phoenix’s damage has always felt a little bit underwhelming when faced with BAD’s, so we’ve upped its damage.
|quote 2 tiers=1xx;2xx|quote 2=Wizard’s top path has high pierce but often struggles to make use of it all due to its slow turning speed, so that has been increased quite a bit.
|quote 3 tiers=3xx+|quote 3=Wizard’s top path has high pierce but often struggles to make use of it all due to its slow turning speed, so that has been increased quite a bit. Alongside this, it has received a minor price cut so that it can perform better as a starting tower.
|quote 4 tiers=x5x|quote 4=Wizard Lord Phoenix’s damage has always felt a little bit underwhelming when faced with BAD’s, so we’ve upped its damage.
}}
}}


===[[Ninja Monkey (Battles 2)|Ninja Monkey]]===
===[[Ninja Monkey (Battles 2)|Ninja Monkey]]===
{{BTDB2 tower changes|version=3.2|tower=Ninja Monkey|quote=The basic Caltrops change has been made so that they can pack more of a punch, since previously they often got disregarded as being insignificant. Additionally, they were known for contributing towards lag, especially if you had lots of them, so hopefully the slower attack rate will offer a slight improvement in this area. For 5xx Grandmaster Ninja, we’ve made 2 interesting crosspath changes. The middle path was never used as the preferred crosspath due to the distraction not being very relevant, so it has been greatly improved for 5xx by now including MOABs. For the bottom crosspath, although already the preferred choice, we wanted to buff it up anyway so that 5xx would be stronger overall now, since previously it was often more efficient to buy multiple 4xx Bloonjitsu Ninjas instead of a 5xx. The 5xx upgrade provides more shuriken and higher damage on them, yet Caltrops did not benefit from either of these things, so it provided negligible damage relative to the shuriken. It has received a massive damage buff so that it can now scale up with the shuriken and play a greater role in Grandmaster Ninja’s overall firepower.
{{BTDB2 tower changes|version=3.2|tower=Ninja Monkey
|tiers 1=xx2,xx3,xx4,xx5|quote 1=The basic Caltrops change has been made so that they can pack more of a punch, since previously they often got disregarded as being insignificant. Additionally, they were known for contributing towards lag, especially if you had lots of them, so hopefully the slower attack rate will offer a slight improvement in this area.|changes 1=
|changes 1 tiers=xx2+|changes 1=
*{{nerf|Caltrops: attack cooldown increased|4.4s|9s}}
*{{nerf|Caltrops: attack cooldown increased|4.4s|9s}}
*{{buff|Caltrops: damage increased|1|3}}
*{{buff|Caltrops: damage increased|1|3}}
|tiers 2=102,202,103,203,104,204,105,205|changes 2=
|changes 2 tiers=102;202;103;203;104;204;105;205|changes 2=
*{{buff|Ninja Discipline now reduces Caltrop attack cooldown to 5.6s}}
*{{buff|Ninja Discipline now reduces Caltrop attack cooldown to 5.6s}}
|tiers 3=510,520|quote 3=The middle path was never used as the preferred crosspath due to the distraction not being very relevant, so it has been greatly improved for 5xx by now including MOABs.|changes 3=
|changes 3 tiers=510;520|changes 3=
*{{buff|Grandmaster Ninja projectiles now always distract Bloons}}
*{{buff|Grandmaster Ninja projectiles now always distract Bloons}}
*{{buff|Grandmaster Ninja projectiles now have a 15% chance to distract MOABs (not BFBs and above) by 45–75 units}}
*{{buff|Grandmaster Ninja projectiles now have a 15% chance to distract MOABs (not BFBs and above) by 45–75 units}}
|tiers 4=502|quote 4=For the bottom crosspath, although already the preferred choice, we wanted to buff it up anyway so that 5xx would be stronger overall now, since previously it was often more efficient to buy multiple 4xx Bloonjitsu Ninjas instead of a 5xx. The 5xx upgrade provides more shuriken and higher damage on them, yet Caltrops did not benefit from either of these things, so it provided negligible damage relative to the shuriken. It has received a massive damage buff so that it can now scale up with the shuriken and play a greater role in Grandmaster Ninja’s overall firepower.|changes 4=
|changes 4 tiers=502|changes 4=
*{{buff|Grandmaster Ninja now reduces Caltrop attack cooldown to 2.8s}}
*{{buff|Grandmaster Ninja now reduces Caltrop attack cooldown to 2.8s}}
*{{buff|Grandmaster Ninja now increases Caltrop damage by 27}}
*{{buff|Grandmaster Ninja now increases Caltrop damage by 27}}
|quote 1=The basic Caltrops change has been made so that they can pack more of a punch, since previously they often got disregarded as being insignificant. Additionally, they were known for contributing towards lag, especially if you had lots of them, so hopefully the slower attack rate will offer a slight improvement in this area. For 5xx Grandmaster Ninja, we’ve made 2 interesting crosspath changes. The middle path was never used as the preferred crosspath due to the distraction not being very relevant, so it has been greatly improved for 5xx by now including MOABs. For the bottom crosspath, although already the preferred choice, we wanted to buff it up anyway so that 5xx would be stronger overall now, since previously it was often more efficient to buy multiple 4xx Bloonjitsu Ninjas instead of a 5xx. The 5xx upgrade provides more shuriken and higher damage on them, yet Caltrops did not benefit from either of these things, so it provided negligible damage relative to the shuriken. It has received a massive damage buff so that it can now scale up with the shuriken and play a greater role in Grandmaster Ninja’s overall firepower.
|quote 2 tiers=102;202;103;203;104;204;105;205|quote 2=The basic Caltrops change has been made so that they can pack more of a punch, since previously they often got disregarded as being insignificant. Additionally, they were known for contributing towards lag, especially if you had lots of them, so hopefully the slower attack rate will offer a slight improvement in this area.
|quote 3 tiers=5xx|quote 3=For 5xx Grandmaster Ninja, we’ve made 2 interesting crosspath changes. The middle path was never used as the preferred crosspath due to the distraction not being very relevant, so it has been greatly improved for 5xx by now including MOABs. For the bottom crosspath, although already the preferred choice, we wanted to buff it up anyway so that 5xx would be stronger overall now, since previously it was often more efficient to buy multiple 4xx Bloonjitsu Ninjas instead of a 5xx. The 5xx upgrade provides more shuriken and higher damage on them, yet Caltrops did not benefit from either of these things, so it provided negligible damage relative to the shuriken. It has received a massive damage buff so that it can now scale up with the shuriken and play a greater role in Grandmaster Ninja’s overall firepower.
|quote 4 tiers=x1x;x2x|quote 4=The middle path was never used as the preferred crosspath due to the distraction not being very relevant, so it has been greatly improved for 5xx by now including MOABs.
|quote 5 tiers=xx2|quote 5=For the bottom crosspath, although already the preferred choice, we wanted to buff it up anyway so that 5xx would be stronger overall now, since previously it was often more efficient to buy multiple 4xx Bloonjitsu Ninjas instead of a 5xx. The 5xx upgrade provides more shuriken and higher damage on them, yet Caltrops did not benefit from either of these things, so it provided negligible damage relative to the shuriken. It has received a massive damage buff so that it can now scale up with the shuriken and play a greater role in Grandmaster Ninja’s overall firepower.
}}
}}


===[[Alchemist (Battles 2)|Alchemist]]===
===[[Alchemist (Battles 2)|Alchemist]]===
{{BTDB2 tower changes|version=3.2|tower=Alchemist|quote=Acid Pool gets very little attention, so we thought that it’d be an interesting and logical addition to allow the pools to hit camo bloons passing over them. On the other hand, Alchemist’s top path upgrades have always been appealing, usually serving as the primary incentive for Alchemist’s usage. We noticed that x2x is the preferred crosspath for 3xx/4xx Alchemists, being utilised 3 to 4 times more than xx1/xx2 in the highest arenas, so we decided to take the route of slightly weakening 3xx and 4xx by lowering the crosspath’s benefits. Lastly, Bloon Master Alchemist is far from a bad tower as it scales incredibly well with the late game MOAB ramping, however it is still the least used of Alchemist’s tier 5s. Its rate is incredibly slow which can make it unreliable for certain situations, so that has been buffed slightly.
{{BTDB2 tower changes|version=3.2|tower=Alchemist
|tiers 1=xx2,xx3,xx4,xx5|quote 1=Acid Pool gets very little attention, so we thought that it’d be an interesting and logical addition to allow the pools to hit camo bloons passing over them.|changes 1=
|changes 1 tiers=xx2+|changes 1=
*{{buff|Acid Pool: pools on the track can now hit camo bloons}}
*{{buff|Acid Pool: pools on the track can now hit camo bloons}}
|tiers 2=320|changes 2=
|changes 2 tiers=320|changes 2=
*{{nerf|Perishing Potions add less charges to Berserker Brew|+15|+5}}
*{{nerf|Perishing Potions add less charges to Berserker Brew|+15|+5}}
|tiers 3=420|changes 3=
|changes 3 tiers=420|changes 3=
*{{nerf|Perishing Potions add less charges to Berserker Brew|+15|+10}}
*{{nerf|Perishing Potions add less charges to Berserker Brew|+15|+10}}
|tiers 4=xx5|quote 4=Bloon Master Alchemist is far from a bad tower as it scales incredibly well with the late game MOAB ramping, however it is still the least used of Alchemist’s tier 5s. Its rate is incredibly slow which can make it unreliable for certain situations, so that has been buffed slightly.|changes 4=
|changes 4 tiers=xx5|changes 4=
*{{buff|Attack cooldown reduced|8.5s|7.5s}}
*{{buff|Attack cooldown reduced|8.5s|7.5s}}
|quote 1=Acid Pool gets very little attention, so we thought that it’d be an interesting and logical addition to allow the pools to hit camo bloons passing over them. On the other hand, Alchemist’s top path upgrades have always been appealing, usually serving as the primary incentive for Alchemist’s usage. We noticed that x2x is the preferred crosspath for 3xx/4xx Alchemists, being utilised 3 to 4 times more than xx1/xx2 in the highest arenas, so we decided to take the route of slightly weakening 3xx and 4xx by lowering the crosspath’s benefits. Lastly, Bloon Master Alchemist is far from a bad tower as it scales incredibly well with the late game MOAB ramping, however it is still the least used of Alchemist’s tier 5s. Its rate is incredibly slow which can make it unreliable for certain situations, so that has been buffed slightly.
|quote 2 tiers=xx2+|quote 2=Acid Pool gets very little attention, so we thought that it’d be an interesting and logical addition to allow the pools to hit camo bloons passing over them.
|quote 3 tiers=320;420|quote 3=Alchemist’s top path upgrades have always been appealing, usually serving as the primary incentive for Alchemist’s usage. We noticed that x2x is the preferred crosspath for 3xx/4xx Alchemists, being utilised 3 to 4 times more than xx1/xx2 in the highest arenas, so we decided to take the route of slightly weakening 3xx and 4xx by lowering the crosspath’s benefits.
|quote 4 tiers=xx5|quote 4=Bloon Master Alchemist is far from a bad tower as it scales incredibly well with the late game MOAB ramping, however it is still the least used of Alchemist’s tier 5s. Its rate is incredibly slow which can make it unreliable for certain situations, so that has been buffed slightly.
}}
}}


===[[Druid (Battles 2)|Druid]]===
===[[Druid (Battles 2)|Druid]]===
{{BTDB2 tower changes|version=3.2|tower=Druid|quote=x3x is pretty much always skipped over to get to x4x, rather than being an upgrade that can offer its own merit. Its price has been cut considerably whilst bumping up the x4x cost so that the total cost for a Jungle’s Bounty Druid remains unchanged.
{{BTDB2 tower changes|version=3.2|tower=Druid
|path 2 tier 3 cost before=750|path 2 tier 3 cost after=450
|path 2 tier 3 cost before=750|path 2 tier 3 cost after=450
|path 2 tier 4 cost before=2800|path 2 tier 4 cost after=3100
|path 2 tier 4 cost before=2800|path 2 tier 4 cost after=3100
|quote 1 tiers=x3x;x4x|quote 1=x3x is pretty much always skipped over to get to x4x, rather than being an upgrade that can offer its own merit. Its price has been cut considerably whilst bumping up the x4x cost so that the total cost for a Jungle’s Bounty Druid remains unchanged.
}}
}}


===[[Banana Farm (Battles 2)|Banana Farm]]===
===[[Banana Farm (Battles 2)|Banana Farm]]===
{{BTDB2 tower changes|version=3.2|tower=Banana Farm|quote=Banana Farm has become increasingly popular as of recently, with it arguably being too dominant in the meta. We would like to tone it down slightly by upping the price of 3xx, a particularly efficient farm for the early/mid game. In addition to this, we have improved the Bank so that it can fill up earlier, since this upgrade does not get used and the long fill time is one major reason for this.
{{BTDB2 tower changes|version=3.2|tower=Banana Farm
|path 1 tier 3 cost before=2600|path 1 tier 3 cost after=2750
|path 1 tier 3 cost before=2600|path 1 tier 3 cost after=2750
|tiers 1=x3x,x4x,x5x|changes 1=
|changes 1 tiers=x3x+|changes 1=
*{{buff|End of round income (pre-interest) increased|$400|$550}}
*{{buff|End of round income (pre-interest) increased|$400|$550}}
|tiers 2=x5x|changes 2=
|changes 2 tiers=x5x|changes 2=
*{{buff|Ability: cooldown reduced|60s|50s}}
*{{buff|Ability: cooldown reduced|60s|50s}}
*{{nerf|Ability: initial cooldown increased|20s|25s}}
*{{nerf|Ability: initial cooldown increased|20s|25s}}
|quote 1=Banana Farm has become increasingly popular as of recently, with it arguably being too dominant in the meta. We would like to tone it down slightly by upping the price of 3xx, a particularly efficient farm for the early/mid game. In addition to this, we have improved the Bank so that it can fill up earlier, since this upgrade does not get used and the long fill time is one major reason for this.
|quote 2 tiers=3xx|quote 2=Banana Farm has become increasingly popular as of recently, with it arguably being too dominant in the meta. We would like to tone it down slightly by upping the price of 3xx, a particularly efficient farm for the early/mid game.
|quote 3 tiers=x3x+|quote 3=[W]e have improved the Bank so that it can fill up earlier, since this upgrade does not get used and the long fill time is one major reason for this.
}}
}}


Line 142: Line 170:
|version=3.2
|version=3.2
|tower=Spike Factory
|tower=Spike Factory
|quote=Spike Factory’s bottom path has potential but often is not the best option because it must be bought in advance to build up a decent pile. Since the bottom path is all about longer durations, we’ve increased the duration of the speed boost at the start of each round, allowing slightly beefier spike piles to be built up in the short term.
|changes 1 tiers=xx3+|changes 1=
|tiers 1=xx3,xx4,xx5|quote 1=Spike Factory’s bottom path has potential but often is not the best option because it must be bought in advance to build up a decent pile. Since the bottom path is all about longer durations, we’ve increased the duration of the speed boost at the start of each round, allowing slightly beefier spike piles to be built up in the short term.|changes 1=
*{{buff|Start-of-round attack speed buff duration increased|2.5s|6s}}
*{{buff|Start-of-round attack speed buff duration increased|2.5s|6s}}
|quote 1 tiers=xx3+|quote 1=Spike Factory’s bottom path has potential but often is not the best option because it must be bought in advance to build up a decent pile. Since the bottom path is all about longer durations, we’ve increased the duration of the speed boost at the start of each round, allowing slightly beefier spike piles to be built up in the short term.
}}
}}