Template:BTD6 zone: Difference between revisions
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-->{{#if:{{{multiplierForBad|}}}{{{multiplierForBad after|}}}|<tr><th>Multiplier for BADs</th><td>×{{{multiplierForBad|0}}} {{#if:{{{multiplierForBad after|}}}|→ ×{{{multiplierForBad after|}}}}}</td></tr>}}<!-- | -->{{#if:{{{multiplierForBad|}}}{{{multiplierForBad after|}}}|<tr><th>Multiplier for BADs</th><td>×{{{multiplierForBad|0}}} {{#if:{{{multiplierForBad after|}}}|→ ×{{{multiplierForBad after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{interval|}}}{{{interval after|}}}|<tr><th>Interval</th><td>{{{interval|0}}}s {{#if:{{{interval after|}}}|→ {{{interval after|}}}s}}</td></tr>}}</table><!-- | -->{{#if:{{{interval|}}}{{{interval after|}}}|<tr><th>Interval</th><td>{{{interval|0}}}s {{#if:{{{interval after|}}}|→ {{{interval after|}}}s}}</td></tr>}}<!-- | ||
-->{{#if:{{{fireWithoutTarget|}}}{{{fireWithoutTarget after|}}}||{{#if:{{{filterBloonsToWithinAngle|}}}{{{filterBloonIfDamageType after|}}}{{{filterOutOffscreen|}}}{{{filterOutOffscreen after|}}}{{{filterInBaseTowerId|}}}{{{filterInBaseTowerId after|}}}{{{filterInSets|}}}{{{filterInSets after|}}}{{{filterInvisible|}}}{{{filterInvisible after|}}}{{{filterOutMoabs|}}}{{{filterOutMoabs after|}}}{{{filterOutCeramic|}}}{{{filterOutCeramic after|}}}{{{filterOutBfb|}}}{{{filterOutBfb after|}}}{{{filterOutZomg|}}}{{{filterOutZomg after|}}}{{{filterOutDdt|}}}{{{filterOutDdt after|}}}{{{filterOutBad|}}}{{{filterOutBad after|}}}{{{filterOutBoss|}}}{{{filterOutBoss after|}}}{{{filterOutMiniboss|}}}{{{filterOutMiniboss after|}}}{{{filterOutNonLead|}}}{{{filterOutNonLead after|}}}{{{filterOutNonCamo|}}}{{{filterOutNonCamo after|}}}{{{filterOutNonMoabs|}}}{{{filterOutNonMoabs after|}}}{{{filterGlueLevel|}}}{{{filterGlueLevel after|}}}{{{filterMutatedTarget|}}}{{{filterMutatedTarget after|}}}{{{filterOutReactorDamage|}}}{{{filterOutReactorDamage after|}}}{{{filterOutReactorDamageParagon|}}}{{{filterOutReactorDamageParagon after|}}}|<tr><th>Filters</th><td><ul><!-- | |||
-->{{#if:{{{filterBloonsToWithinAngle|}}}|<li>Targeting angle: {{{filterBloonsToWithinAngle|}}} deg {{#if:{{{filterBloonsToWithinAngle after|}}}|→ {{{filterBloonsToWithinAngle after|}}} deg}}</li>}}<!-- | |||
-->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!-- | |||
-->{{#ifeq:{{{filterBloonIfDamageType after|0}}}||<li>{{#if:{{{filterBloonIfDamageType|}}}|Now ignores {{{filterMutatedTarget after|}}} if its damage type cannot damage it|Can now hit Bloons with {{{filterBloonIfDamageType|}}} even if its damage type cannot damage it}}</li>}}<!-- | |||
-->{{#if:{{{filterOutOffscreen|}}}|<li>Cannot target off-screen Bloons</li>}}<!-- | |||
-->{{#ifeq:{{{filterOutOffscreen after|0}}}||<li>Can now target off-screen Bloons</li>}}<!-- | |||
-->{{#if:{{{filterInBaseTowerId|}}}|<li>Only targets these towers: {{{filterInBaseTowerId|}}}</li>}}<!-- | |||
-->{{#if:{{{filterInBaseTowerId after|}}}|<li>Now only targets these towers: {{{filterInBaseTowerId after|}}}</li>}}<!-- | |||
-->{{#if:{{{filterInSets|}}}|<li>Only targets these categories: {{{filterInSets|}}}</li>}}<!-- | |||
-->{{#if:{{{filterInSets after|}}}|<li>Now only targets these categories: {{{filterInSets after|}}}</li>}}<!-- | |||
-->{{#if:{{{filterInvisible|}}}|<li>{{#ifeq:{{{filterInvisible after|0}}}||Can now target Camo|Cannot target Camo}}</li>}}<!-- | |||
-->{{#if:{{{filterOutMoabs|}}}|<li>{{#ifeq:{{{filterOutMoabs after|0}}}||Can now target MOAB-Class|Cannot target MOAB-Class}}</li>}}<!-- | |||
-->{{#if:{{{filterOutCeramic|}}}|<li>{{#ifeq:{{{filterOutCeramic after|0}}}||Can now target Ceramic|Cannot target Ceramic}}</li>}}<!-- | |||
-->{{#if:{{{filterOutBfb|}}}|<li>Cannot target BFBs</li>}}<!-- | |||
-->{{#ifeq:{{{filterOutBfb after|0}}}||<li>Can now target BFBs</li>}}<!-- | |||
-->{{#if:{{{filterOutZomg|}}}|<li>Cannot target ZOMGs</li>}}<!-- | |||
-->{{#ifeq:{{{filterOutZomg after|0}}}||<li>Can now target ZOMGs</li>}}<!-- | |||
-->{{#if:{{{filterOutDdt|}}}|<li>Cannot target DDTs</li>}}<!-- | |||
-->{{#ifeq:{{{filterOutDdt after|0}}}||<li>Can now target DDTs</li>}}<!-- | |||
-->{{#if:{{{filterOutBad|}}}|<li>Cannot target BADs</li>}}<!-- | |||
-->{{#ifeq:{{{filterOutBad after|0}}}||<li>Can now target BADs</li>}}<!-- | |||
-->{{#if:{{{filterOutBoss|}}}|<li>Cannot target bosses</li>}}<!-- | |||
-->{{#ifeq:{{{filterOutBoss after|0}}}||<li>Can now target bosses</li>}}<!-- | |||
-->{{#if:{{{filterOutRock|}}}|<li>Cannot target Dreadrock</li>}}<!-- | |||
-->{{#ifeq:{{{filterOutRock after|0}}}||<li>Can now target Dreadrock</li>}}<!-- | |||
-->{{#if:{{{filterOutMiniboss|}}}|<li>Cannot target Lych-souls</li>}}<!-- | |||
-->{{#ifeq:{{{filterOutMiniboss after|0}}}||<li>Can now target Lych-souls</li>}}<!-- | |||
-->{{#if:{{{filterOutNonLead|}}}|<li>Can only target Lead</li>}}<!-- | |||
-->{{#ifeq:{{{filterOutNonLead after|0}}}||<li>Can now target non-Lead</li>}}<!-- | |||
-->{{#if:{{{filterOutNonCamo|}}}|<li>Can only target Camo</li>}}<!-- | |||
-->{{#ifeq:{{{filterOutNonCamo after|0}}}||<li>Can now target non-Camo</li>}}<!-- | |||
-->{{#if:{{{filterOutNonMoabs|}}}|<li>Can only target MOAB-Class</li>}}<!-- | |||
-->{{#ifeq:{{{filterOutNonMoabs after|0}}}||<li>Can now target non-MOAB-Class</li>}}<!-- | |||
-->{{#if:{{{filterGlueLevel|}}}{{{filterGlueLevel after|}}}|<li>Ignores Bloons with glue level: {{{filterGlueLevel|}}}+ {{#if:{{{filterGlueLevel after|}}}|→ {{{filterGlueLevel after|}}}+}}</li>}}<!-- | |||
-->{{#if:{{{filterMutatedTarget|}}}|<li>Cannot target Bloons with {{{filterMutatedTarget|}}}</li>}}<!-- | |||
-->{{#ifeq:{{{filterMutatedTarget after|0}}}||<li>{{#if:{{{filterMutatedTarget|}}}|Now cannot target Bloons with {{{filterMutatedTarget after|}}}|Can now target Bloons with {{{filterMutatedTarget|}}}}}</li>}}<!-- | |||
-->{{#if:{{{filterOutReactorDamage|}}}|<li>Cannot target Bloons with radiation</li>}}<!-- | |||
-->{{#ifeq:{{{filterOutReactorDamage after|0}}}||<li>Can now target Bloons with radiation</li>}}<!-- | |||
-->{{#if:{{{filterOutReactorDamageParagon|}}}|<li>Cannot target Bloons with Nautic Siege Core radiation</li>}}<!-- | |||
-->{{#ifeq:{{{filterOutReactorDamageParagon after|0}}}||<li>Can now target Bloons with Nautic Siege Core radiation</li>}}<!-- | |||
--></ul></td></tr>}}}}</table><!-- | |||
--></td></tr></table><noinclude>[[Category:BTD6 templates]][[Category:Stat templates]]</noinclude> | --></td></tr></table><noinclude>[[Category:BTD6 templates]][[Category:Stat templates]]</noinclude> | ||
Revision as of 06:25, 14 July 2025
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