Immunity (card): Difference between revisions

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'''Immunity''' is an [[Power (BCS)|Exotic Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. When played, [[Dreadbloon (BCS)|Dreadbloon]] becomes immune to all damage on its current turn<!--dreadyboi has no selfinflict cards but i assume this fact still holds true--> and the player's next turn, ending at the start of Dreadbloon's next turn. This card is exclusive to Dreadbloon and cannot be found on the [[Card|Collection]].
'''Immunity''' is an [[Power (BCS)|Exotic Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. When played, [[Dreadbloon (BCS)|Dreadbloon]] (and its shield, if present)<!--trust me, even trying to break the shield won't budge it--> becomes immune to all damage on its current turn<!--dreadyboi has no selfinflict cards but i assume this fact still holds true--> and the player's next turn, ending at the start of Dreadbloon's next turn. This card is exclusive to Dreadbloon and cannot be found on the [[Card|Collection]].


While under this card's effect, Dreadbloon hides underground. This also shown in its card artwork.
While under this card's effect, Dreadbloon hides underground. This also shown in its card artwork.
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==Tips==
==Tips==
{{BCS last updated|4.0|section=y}}
{{BCS last updated|4.0|section=y}}
*If Dreadbloon plays this before the player's rush is about to go off, [[Glue Storm (BCS)|Glue Storm]]<!--not powerful slowing totem, but meh, why write nonsense like that--> can prevent it from going to waste. For individual Bloons, [[Improved Fortification]] and/or [[Booster Bloon]]s can save them from being wasted in addition to buffing their health.
*If Dreadbloon plays this before the player's rush is about to go off, [[Glue Storm (BCS)|Glue Storm]]<!--only cards that can slow your own bloons--> can prevent it from going to waste. For individual Bloons, [[Improved Fortification]] and/or [[Booster Bloon]]s can save them from being wasted in addition to buffing their health.
**For [[The Eternal]], [[Bloon Melter]] or other self-destruction cards are also options, though these make the next Eternal take two more turns to hit face instead of just one.
**For [[The Eternal]], [[Bloon Melter]] or other self-destruction cards are also options, though these make the next Eternal take two more turns to hit face instead of just one.