Polyphemus: Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "BTD6 (.*) easter\.png\|Easter theme" to "BTD6 $1 easter.png|Easter theme BTD6 $1 fireworks.png|Fireworks theme" |
m moved the eye mechanics to a separate section |
||
| Line 17: | Line 17: | ||
| coop division = 0 | | coop division = 0 | ||
}} | }} | ||
'''Polyphemus''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v36.0|version 36.0]]. It is an island shaped like a flatiron with walls and trees along its left shoreline. It is named after [[wp:Polyphemus|Polyphemus]], the one-eyed giant son of [[wp:Poseidon|Poseidon]] and [[wp:Thoosa|Thoosa]] in Greek mythology and one of the Cyclops described in the ''[[wp:Odyssey|Odyssey]]'', and is a continuation of the themes of [[Lotus Island]] and [[Odyssey (BTD6)|Odyssey]] mode. | '''Polyphemus''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v36.0|version 36.0]]. It is an island shaped like a flatiron with walls and trees along its left shoreline. It is named after [[wp:Polyphemus|Polyphemus]], the one-eyed giant son of [[wp:Poseidon|Poseidon]] and [[wp:Thoosa|Thoosa]] in Greek mythology and one of the Cyclops described in the ''[[wp:Odyssey|Odyssey]]'', and is a continuation of the themes of [[Lotus Island]] and [[Odyssey (BTD6)|Odyssey]] mode. This map was created to promote the [[Beast Handler (BTD6)|Beast Handler]], which was released in the same update. | ||
==Layout== | |||
Polyphemus features a point-shaped island that is surrounded by water. Bloons come from both the top and the bottom, loop around the eye, and exit at the opposite entrance. There are 8 walls around the track, each removable for $500. The "VI" sign to the right of the eye hints at how the eye closes before every round that ends in 6, or after every round that ends in 5. | |||
==Mechanics== | |||
[[Tower]]s placed inside the large eye-shaped pool are provided the following [[tower buff|buffs]]: | |||
*[[File:BTD6_MapBuffIconVillagexx1.png|x20px]] 10% discount to their base costs and [[upgrade]] costs. Unlike [[Monkey Business (BTD6)|Monkey Business]] and [[Monkey Commerce (BTD6)|Monkey Commerce]], this includes tier 4 and tier 5 upgrades (but not [[Paragon]]s). | *[[File:BTD6_MapBuffIconVillagexx1.png|x20px]] 10% discount to their base costs and [[upgrade]] costs. Unlike [[Monkey Business (BTD6)|Monkey Business]] and [[Monkey Commerce (BTD6)|Monkey Commerce]], this includes tier 4 and tier 5 upgrades (but not [[Paragon]]s). | ||
*[[File:BTD6_MapBuffIconVillage2xx.png|x20px]] Reduces their | *[[File:BTD6_MapBuffIconVillage2xx.png|x20px]] Reduces their attack cooldowns by 15%, effectively increasing their [[attack speed]] by ~17.6%. | ||
*[[File:BTD6 MapBuffIconCamo.png|x20px]] Gains [[Camo detection]]. | *[[File:BTD6 MapBuffIconCamo.png|x20px]] Gains [[Camo detection]]. | ||
At the end of every [[round]] that ends in 5 (5, 15, 25, 35, etc.), the eye closes, which disables all towers currently in it and prevents more towers from being placed in it. If a [[Beast Handler (BTD6)|Beast Handler]] has a water beast inside it and the Beast Handler or Beast Handler network can reach another body of water with its [[range]], the beast will be relocated, otherwise it is also disabled. The eye can be reopened by spending [[cash]], starting at $0 on round 5 and increasing by $500 every 10 rounds (even if the player doesn't pay to reopen it), which restores the towers that were trapped inside it | At the end of every [[round]] that ends in 5 (5, 15, 25, 35, etc.), the eye closes, which disables all towers currently in it and prevents more towers from being placed in it. It does not disable [[Admiral Brickell (BTD6)|Admiral Brickell]]'s mines or Mega Mines. If a [[Beast Handler (BTD6)|Beast Handler]] has a water beast inside it and the Beast Handler or Beast Handler network can reach another body of water with its [[range]], the beast will be relocated, otherwise it is also disabled. The eye can be reopened by spending [[cash]], starting at $0 on round 5 and increasing by $500 every 10 rounds (even if the player doesn't pay to reopen it), which restores the towers that were trapped inside it. | ||
==Strategy== | ==Strategy== | ||