Polyphemus: Difference between revisions

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'''Polyphemus''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v36.0|version 36.0]]. It is an island shaped like a flatiron with walls and trees along its left shoreline. It is named after [[wp:Polyphemus|Polyphemus]], the one-eyed giant son of [[wp:Poseidon|Poseidon]] and [[wp:Thoosa|Thoosa]] in Greek mythology and one of the Cyclops described in the ''[[wp:Odyssey|Odyssey]]'', and is a continuation of the themes of [[Lotus Island]] and [[Odyssey (BTD6)|Odyssey]] mode.
'''Polyphemus''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v36.0|version 36.0]]. It is an island shaped like a flatiron with walls and trees along its left shoreline. It is named after [[wp:Polyphemus|Polyphemus]], the one-eyed giant son of [[wp:Poseidon|Poseidon]] and [[wp:Thoosa|Thoosa]] in Greek mythology and one of the Cyclops described in the ''[[wp:Odyssey|Odyssey]]'', and is a continuation of the themes of [[Lotus Island]] and [[Odyssey (BTD6)|Odyssey]] mode. This map was created to promote the [[Beast Handler (BTD6)|Beast Handler]], which was released in the same update.


This map features a unique mechanic where [[tower]]s placed inside the large eye-shaped pool are provided the following [[tower buff|buffs]]:
==Layout==
Polyphemus features a point-shaped island that is surrounded by water. Bloons come from both the top and the bottom, loop around the eye, and exit at the opposite entrance. There are 8 walls around the track, each removable for $500. The "VI" sign to the right of the eye hints at how the eye closes before every round that ends in 6, or after every round that ends in 5.
 
==Mechanics==
[[Tower]]s placed inside the large eye-shaped pool are provided the following [[tower buff|buffs]]:
*[[File:BTD6_MapBuffIconVillagexx1.png|x20px]] 10% discount to their base costs and [[upgrade]] costs. Unlike [[Monkey Business (BTD6)|Monkey Business]] and [[Monkey Commerce (BTD6)|Monkey Commerce]], this includes tier 4 and tier 5 upgrades (but not [[Paragon]]s).
*[[File:BTD6_MapBuffIconVillagexx1.png|x20px]] 10% discount to their base costs and [[upgrade]] costs. Unlike [[Monkey Business (BTD6)|Monkey Business]] and [[Monkey Commerce (BTD6)|Monkey Commerce]], this includes tier 4 and tier 5 upgrades (but not [[Paragon]]s).
*[[File:BTD6_MapBuffIconVillage2xx.png|x20px]] Reduces their [[attack cooldown]] by 15%, increasing their [[attack speed]] by ~17.6%.
*[[File:BTD6_MapBuffIconVillage2xx.png|x20px]] Reduces their attack cooldowns by 15%, effectively increasing their [[attack speed]] by ~17.6%.
*[[File:BTD6 MapBuffIconCamo.png|x20px]] Gains [[Camo detection]].
*[[File:BTD6 MapBuffIconCamo.png|x20px]] Gains [[Camo detection]].


At the end of every [[round]] that ends in 5 (5, 15, 25, 35, etc.), the eye closes, which disables all towers currently in it and prevents more towers from being placed in it. If a [[Beast Handler (BTD6)|Beast Handler]] has a water beast inside it and the Beast Handler or Beast Handler network can reach another body of water with its [[range]], the beast will be relocated, otherwise it is also disabled. The eye can be reopened by spending [[cash]], starting at $0 on round 5 and increasing by $500 every 10 rounds (even if the player doesn't pay to reopen it), which restores the towers that were trapped inside it.
At the end of every [[round]] that ends in 5 (5, 15, 25, 35, etc.), the eye closes, which disables all towers currently in it and prevents more towers from being placed in it. It does not disable [[Admiral Brickell (BTD6)|Admiral Brickell]]'s mines or Mega Mines. If a [[Beast Handler (BTD6)|Beast Handler]] has a water beast inside it and the Beast Handler or Beast Handler network can reach another body of water with its [[range]], the beast will be relocated, otherwise it is also disabled. The eye can be reopened by spending [[cash]], starting at $0 on round 5 and increasing by $500 every 10 rounds (even if the player doesn't pay to reopen it), which restores the towers that were trapped inside it.
 
This map was created to promote the [[Beast Handler (BTD6)|Beast Handler]], which was released in the same update.
 
==Layout==
Polyphemus features a point-shaped island that is surrounded by water. Bloons come from both the top and the bottom, and they exit at the opposite entrance. There are 8 walls around the track, each removable for $500. The "VI" sign to the right of the eye hints at how the eye closes before every round that ends in 6, or after every round that ends in 5. More details on the eye can be found above.


==Strategy==
==Strategy==