Zee Jay (BCS): Difference between revisions

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===Tips===
===Tips===
*Unlike most Heroes, Zee Jay is not very dependent on Bloontonium, unless wanting to use Rad Bloon very often, or saving up for Rad Enhancements.
*Unlike most Heroes, Zee Jay is not very dependent on Bloontonium, unless wanting to use Rad Bloon very often, or saving up for Rad Enhancements.
*Unlike most aggro strategies, Zee Jay aggro works best with a mix of health-boosters, non-swarm bloons, strong individual bloons, and Monkeys that synergize well with Rad Enhancements. For powers, [[Quick Ready]] is recommended for a combo with [[Double Yellow Bloon]].
*Unlike most aggro strategies, Zee Jay aggro works best with a mix of health-boosters, strong individual bloons, and Monkeys that synergize well with Rad Enhancements, in addition to swarm bloons.<!--the "unlike" refers to what is new to a zj aggro deck than a typical aggro--> For powers, [[Quick Ready]] is recommended for a combo with [[Double Yellow Bloon]].
**Certain Bloons are hard to pop if buffed by Passive Enhancements early on. For instance, five [[Barrel of Monkeys]] outside of Game Night cannot pop a whole [[Steady Growth Bloon]] or [[Blooming Bloon (BCS)|Blooming Bloon]].
**Certain Bloons are hard to pop if buffed by Passive Enhancements early on. For instance, five [[Barrel of Monkeys]] outside of Game Night cannot pop a whole [[Steady Growth Bloon]] or [[Blooming Bloon (BCS)|Blooming Bloon]].
**[[Booster Bloon]] not only acts like a Power, it's a Bloon, so it also will synergize with Zee Jay's passive.
**[[Booster Bloon]] not only acts like a Power, it's a Bloon, so it also will synergize with Zee Jay's passive.
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*For Rad OTK decks, send non-Large Bloons steadily to build tokens, and before the OTK, set up a [[Blimp Construction Hangar]] or two, store high Gold, and have [[Quick Ready]]s in your hand.
*For Rad OTK decks, send non-Large Bloons steadily to build tokens, and before the OTK, set up a [[Blimp Construction Hangar]] or two, store high Gold, and have [[Quick Ready]]s in your hand.
*If he plays a [[Pink Bloon (BCS)|Pink Bloon]] as the first bloon, it will guarantee +20 (120 face value without Defenders, [[Adora (BCS)|Adora]]'s passive, or [[Hero Protection]]), assuming no [[Ability Ban]]. Hence, Pink Bloons as finishers are effective in Zee Jay decks.
*If he plays a [[Pink Bloon (BCS)|Pink Bloon]] as the first bloon, it will guarantee +20 (120 face value without Defenders, [[Adora (BCS)|Adora]]'s passive, or [[Hero Protection]]), assuming no [[Ability Ban]]. Hence, Pink Bloons as finishers are effective in Zee Jay decks.
*If a Bloon spawns on the round after Zee Jay ends his turn, such as from the [[Storm (BCS)|Storm]] or Bloons that summon Bloons (e.g. Nested Bloons, Blooming Bloon), he will guarantee Rad Tokens. Thus, he can save up sending his own Bloons for another round.


== Update history ==
== Update history ==