ARBITR: Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated|4.3|section=y}} | {{BCS last updated|4.3|section=y}} | ||
* | *If the opponent is about to win next turn, ARBITR can prevent it, assuming the opponent lacks burst damage or removals against the ARBITR. It can be used for anti-aggro. | ||
**Don't get complacent with the ARBITR; the opponent may still try to | **Don't get complacent with the ARBITR; the opponent may still try to pop it. For instance, [[Robo Monkey (BCS)|Robo Monkey]] with at least one damage buff can one-shot an unbuffed ARBITR.<!--40atk*2attack*3shots=240d, but 250hp bloon--> | ||
**In a pinch versus the [[Storm (BCS)|Storm]], you can use ARBITR just before the round that many [[Pink Bloon (BCS)|Pink Bloon]]s would spawn. | **In a pinch versus the [[Storm (BCS)|Storm]], you can use ARBITR just before the round that many [[Pink Bloon (BCS)|Pink Bloon]]s would spawn. | ||
*[[Improved Fortification]] and [[Lead Casing]] allows the ARBITR to withstand more damage, but watch out for a Bloon removal. | *[[Improved Fortification]] and [[Lead Casing]] allows the ARBITR to withstand more damage, but watch out for a Bloon removal. | ||