ARBITR: Difference between revisions

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==Tips==
==Tips==
{{BCS last updated|4.3|section=y}}
{{BCS last updated|4.3|section=y}}
*In a situation where the opponent may win on the next turn, either naturally or via OTK, ARBITR can prevent this if the opponent lacks Gold via bloon removals or if burst damage pops the ARBITR.
*If the opponent is about to win next turn, ARBITR can prevent it, assuming the opponent lacks burst damage or removals against the ARBITR. It can be used for anti-aggro.
**Don't get complacent with the ARBITR; the opponent may still try to burst it down or use Bloon removers.
**Don't get complacent with the ARBITR; the opponent may still try to pop it. For instance, [[Robo Monkey (BCS)|Robo Monkey]] with at least one damage buff can one-shot an unbuffed ARBITR.<!--40atk*2attack*3shots=240d, but 250hp bloon-->
**In a pinch versus the [[Storm (BCS)|Storm]], you can use ARBITR just before the round that many [[Pink Bloon (BCS)|Pink Bloon]]s would spawn.
**In a pinch versus the [[Storm (BCS)|Storm]], you can use ARBITR just before the round that many [[Pink Bloon (BCS)|Pink Bloon]]s would spawn.
*[[Improved Fortification]] and [[Lead Casing]] allows the ARBITR to withstand more damage, but watch out for a Bloon removal.
*[[Improved Fortification]] and [[Lead Casing]] allows the ARBITR to withstand more damage, but watch out for a Bloon removal.