User:Drgoku282/Legends: Difference between revisions
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Future targeting option article |
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{{BTD6 | {{Lede image|BTD6 tack paragon placeholder art.png|Upgrade menu of a tower in ''Bloons TD 6'', the targeting option is shown right below the tower's portrait, in this case '''''First''''' is current targeting. | ||
'''TODO before moving to main: Upload a proper image.'''}} | |||
Future Targeting option page :D | |||
'''Targeting option''', or simply targeting is a game mechanic in the [[Bloons TD (series)|''Bloons TD'' series]] introduced in [[Bloons Tower Defense 3|''Bloons Tower Defense 3'']] which towers use to determine which [[Bloon]] to attack in the case there is more than one within its [[range]]. This is a setting that the player can set individually for every tower in the map, and is shown in the same sub-menu in than its [[Upgrade|upgrades]]. | |||
== | == Mechanics == | ||
In the ''Bloons TD'' series, towers can choose between different targeting options to suit the player's strategy, for most towers, the standard options are: | |||
* '''First''': The tower will attack the Bloon that is the closest to the exit (in terms of track length remaining). If there are more than one track in range with Bloons on them, the Bloons position is addressed individually for each track. This is the default option for new towers. | |||
* '''Last''': The tower will attack the Bloon that is the closest to the entrance (in terms of track length). | |||
* '''Close''': The tower will attack the Bloon that is the closest to the tower. | |||
* '''Strong''': The tower will attack the Bloon with the highest amount of layers. In the case of a tie, it will prioritize First among those Bloons. | |||
* '''Weak''': The tower will attack the Bloon with the least amount of layers. | |||
The targeting option does not guarantee that the tower's projectile will hit the targeted Bloon, only that the tower will shoot in the target's general direction but the projectile can hit other Bloons if they collide with the projectile during its travel. | |||
Towers with non-standard will be noted on their respective game section. | |||
=== Availability of standard targeting options in ''Bloons TD'' games === | |||
{{Research|Fill missing games}} | |||
{| class="wikitable" | |||
!Game | |||
!First | |||
!Last | |||
!Close | |||
!Strong | |||
!Weak | |||
|- | |||
|[[Bloons Tower Defense (game)|BTD1]] | |||
|{{Y}} | |||
|{{N}} | |||
|{{N}} | |||
|{{N}} | |||
|{{N}} | |||
|- | |||
|[[Bloons Tower Defense 2|BTD2]] | |||
|{{Y}} | |||
|{{N}} | |||
|{{N}} | |||
|{{N}} | |||
|{{N}} | |||
|- | |||
|[[Bloons Tower Defense 3|BTD3]] | |||
|{{Y}} | |||
|{{Y}} | |||
|{{N}} | |||
|{{N}} | |||
|{{N}} | |||
|- | |||
|[[Bloons TD 4|BTD4]] | |||
|{{Y}} | |||
|{{Y}} | |||
|{{N}} | |||
|{{Y}} | |||
|{{Y}} | |||
|- | |||
|[[Bloons TD 5|BTD5]] | |||
|{{Y}} | |||
|{{Y}} | |||
|{{Y}} | |||
|{{Y}} | |||
|{{N}} | |||
|- | |||
|[[Bloons TD 6|BTD6]] | |||
|{{Y}} | |||
|{{Y}} | |||
|{{Y}} | |||
|{{Y}} | |||
|{{N}} | |||
|- | |||
|[[Bloons TD Battles|Battles]] | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|[[Bloons TD Battles 2|Battles 2]] | |||
| | |||
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| | |||
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| | |||
|- | |||
|[[Bloons Monkey City|BMC]] | |||
| | |||
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| | |||
| | |||
|- | |||
|[[Bloons Adventure Time TD|BATTD]] | |||
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|} | |||
== ''Bloons Tower Defense'' / ''Bloons Tower Defense 2'' == | |||
In the first games of the series towers did not have targeting options available so towers that can change direction always target ''First''. | |||
== ''Bloons Tower Defense 3'' == | |||
All towers can now select between ''First'' and ''Last'' targeting option, allowing [[Dart Monkey]], [[Boomerang]], [[Spike-o-pult]], [[Cannon]] and [[Super Monkey]] to shoot in different direction. Although present on the menu, it does not have any effect on [[Tack Shooter]], [[Ice Ball]] and [[Monkey Beacon]]. | |||
== ''Bloons TD 4'' == | |||
{{Empty|List which towers have standard targeting options and elaborate on the ones that doesn't, if any, e.g. Monkey Ace}} | |||
== | == ''Bloons TD 5 / Bloons Monkey City / Bloons TD Battles'' == | ||
{{Empty|List which towers have standard targeting options and elaborate on the ones that doesn't, if any. Check for any difference between versions and BMC / Battles, if there are enough differences between the spinoffs, move them to their own section.}} | |||
== ''Bloons TD 6'' == | |||
In ''Bloons TD 6'' the targeting of the tower takes into account the line-of-sight mechanics, ignoring any Bloon that the tower is not able to see. | |||
{| class="wikitable" | |||
|+Targeting options in BTD6 | |||
!Tower | |||
!Details | |||
|- | |||
|[[Dart Monkey (BTD6)|Dart Monkey]] | |||
|Standard targeting options | |||
|- | |||
|[[Boomerang Monkey (BTD6)|Boomerang Monkey]] | |||
|Standard targeting options. | |||
|- | |||
|[[Bomb Shooter (BTD6)|Bomb Shooter]] | |||
|Standard targeting options. | |||
|- | |||
|[[Tack Shooter (BTD6)|Tack Shooter]] | |||
|No targeting options. | |||
Gains standard targeting options after being upgraded to [[Inferno Ring (BTD6)|Inferno Ring]] or [[Crucible of Steel and Flame]] which only control the behavior of the Meteor attack / Meteor Impact ability, respectively. | |||
|- | |||
|[[Ice Monkey (BTD6)|Ice Monkey]] | |||
|No targeting options. | |||
Gains standard targeting options after being upgraded to [[Cryo Cannon (BTD6)|Cryo Cannon]]. | |||
|- | |||
|[[Glue Gunner (BTD6)|Glue Gunner]] | |||
|Standard targeting options. | |||
|- | |||
|[[Desperado (BTD6)|Desperado]] | |||
|Standard targeting options. | |||
|- | |||
|[[Sniper Monkey (BTD6)|Sniper Monkey]] | |||
|Standard targeting options. | |||
When a Sniper gets upgraded to [[Elite Sniper (BTD6)|Elite Sniper]], all Sniper Monkeys in the map gain a new targeting option called ''[[Elite Sniper (BTD6)#Elite targeting|Elite]]'', which, in a simplified way to explain it, keeps the Sniper in ''Strong'' targeting until a Bloon reaches 75% of the track length or more, at that point the targeting is switched automatically to ''First'' and returns to ''Strong'' after there are no more Bloons at the end of the track. | |||
|- | |||
|[[Monkey Sub (BTD6)|Monkey Sub]] | |||
|Standard targeting options. No effect on [[Submerge and Support (BTD6)|submerged]] towers. | |||
[[Advanced Intel (BTD6)|Advanced Intel]] Subs will take into account all Bloons on other tower's range to determine its target. [[Ballistic Missile (BTD6)|Ballistic Missile]] attack ignores line-of-sight blockers. | |||
[[First Strike Capability (BTD6)|First Strike Capability]] ability always target ''Strong''. | |||
Each of [[Nautic Siege Core]] Final Strike ability missiles always target ''First'', ''Close'' and ''Strong'', respectively. | |||
|- | |||
|[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] | |||
|Standard targeting options. | |||
The targeting of the planes from [[Aircraft Carrier (BTD6)|Aircraft Carrier]], [[Carrier Flagship (BTD6)|Carrier Flagship]] and [[Navarch of the Seas]] is linked to their parent tower. | |||
|- | |||
|[[Monkey Ace (BTD6)|Monkey Ace]] | |||
|No standard targeting options, they determine its flight pattern instead: | |||
* ''Circle'': Moves in a circular pattern centered on its base. Default behavior | |||
* ''Figure Infinite'': Moves in a pattern composed of two circles joined horizontally with the common point at the center of the Ace's base. | |||
* ''Figure Eight'': Moves in a pattern composed of two circles joined vertically with the common point at the center of the Ace's base. | |||
* ''Centered Path'': Moves in a circular pattern centered on a point chosen by the player, defaults to the center of the map. Requires the [[Centered Path (BTD6)|Centered Path]] upgrade. | |||
* ''Wingmonkey'': Moves towards the ''First'' Bloon and then away from it after passing over them. Requires the {{BTD6 mk|Wingmonkey}} Monkey Knowledge. | |||
|- | |||
|[[Heli Pilot (BTD6)|Heli Pilot]] | |||
|No standard targeting options, they determine its flight pattern instead: | |||
* | * ''Follow Mouse'': The helicopter files towards the cursor's position (or the last place where it was located before exiting the map) and stops when it is below it. Available if the device has a mouse connected. | ||
* | * ''Follow Touch'': The helicopter files towards the last point in the map touched by the player. Available in Android and iOS platforms. Available if the device has a touch screen. | ||
* ''Lock in place'': The helicopter files and stops at a specific point of the map chosen by the player. | |||
* ''Patrol points''. The helicopter files back and forth in a straight line drawn by the player. | |||
|- | |||
|[[Mortar Monkey (BTD6)|Mortar Monkey]] | |||
|No standard targeting options, it only has the ''Set Target'' option, which makes it shoot towards a specific point of the map defined by the player. | |||
If Striker Jone's Target Focus ability is active, the tower's target uses a ''Follow Mouse'' / ''Follow Touch'' behavior. | |||
|- | |||
|[[Dartling Gunner (BTD6)|Dartling Gunner]] | |||
|No standard targeting options, they determine the direction it is attacking: | |||
* ''Follow Mouse'': The tower rotates to fire towards the cursor's position. | |||
* ''Follow Touch'': The tower rotates towards the last point touched on the map. | |||
* ''Lock in place'': The tower fires towards a specific point of the map chosen by the player. | |||
* Target Independent: Each of the 4 barrels target ''First'', ''Last'', ''Close'' and ''Strong'', respectively. Requires [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] or [[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]] upgrades. The two additional barrels of the later target ''First'' and ''Strong''. | |||
|- | |||
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|Standard targeting options. | |||
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|Standard targeting options. | |||
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|Standard targeting options. | |||
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|Standard targeting options. | |||
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|Standard targeting options. | |||
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|Standard targeting options. | |||
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|Standard targeting options. | |||
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|Standard targeting options. | |||
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|Standard targeting options. | |||
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|Standard targeting options. | |||
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|Standard targeting options. | |||
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|Standard targeting options. | |||
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|Standard targeting options. | |||
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|Standard targeting options. | |||
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|Standard targeting options. | |||
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|Standard targeting options. | |||
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|Standard targeting options. | |||
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|Standard targeting options. | |||
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|Standard targeting options. | |||
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|Standard targeting options. | |||
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|Standard targeting options. | |||
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|Standard targeting options. | |||
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|Standard targeting options. | |||
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|Standard targeting options. | |||
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|} | |||
== ''Bloons TD Battles 2'' == | |||
{{Empty|It is not necessary to go as deep as the BTD6 section as most behaviors are the same, just list the differences with their BTD6 counterparts.}} | |||
== | == ''Bloons Adventure Time TD'' == | ||
{{Empty|List which towers have standard targeting options and elaborate on the ones that doesn't, if any.}} | |||
[[Category:Game mechanics in BTD3]] | |||
[[Category:Game mechanics in BTD4]] | |||
[[Category:Game mechanics in BTD5]] | |||
[[Category:Game mechanics in BTD6]] | |||
[[Category:Game mechanics in Battles]] | |||
[[Category:Game mechanics in BMC]] | |||
[[Category:Game mechanics in BATTD]] | |||
{{ | [[Category:Game mechanics in Battles 2]] | ||
[[Category: | |||
Revision as of 06:43, 4 August 2025

Future Targeting option page :D
Targeting option, or simply targeting is a game mechanic in the Bloons TD series introduced in Bloons Tower Defense 3 which towers use to determine which Bloon to attack in the case there is more than one within its range. This is a setting that the player can set individually for every tower in the map, and is shown in the same sub-menu in than its upgrades.
Mechanics
In the Bloons TD series, towers can choose between different targeting options to suit the player's strategy, for most towers, the standard options are:
- First: The tower will attack the Bloon that is the closest to the exit (in terms of track length remaining). If there are more than one track in range with Bloons on them, the Bloons position is addressed individually for each track. This is the default option for new towers.
- Last: The tower will attack the Bloon that is the closest to the entrance (in terms of track length).
- Close: The tower will attack the Bloon that is the closest to the tower.
- Strong: The tower will attack the Bloon with the highest amount of layers. In the case of a tie, it will prioritize First among those Bloons.
- Weak: The tower will attack the Bloon with the least amount of layers.
The targeting option does not guarantee that the tower's projectile will hit the targeted Bloon, only that the tower will shoot in the target's general direction but the projectile can hit other Bloons if they collide with the projectile during its travel.
Towers with non-standard will be noted on their respective game section.
Availability of standard targeting options in Bloons TD games
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Fill missing games |
| Game | First | Last | Close | Strong | Weak |
|---|---|---|---|---|---|
| BTD1 | |||||
| BTD2 | |||||
| BTD3 | |||||
| BTD4 | |||||
| BTD5 | |||||
| BTD6 | |||||
| Battles | |||||
| Battles 2 | |||||
| BMC | |||||
| BATTD |
Bloons Tower Defense / Bloons Tower Defense 2
In the first games of the series towers did not have targeting options available so towers that can change direction always target First.
Bloons Tower Defense 3
All towers can now select between First and Last targeting option, allowing Dart Monkey, Boomerang, Spike-o-pult, Cannon and Super Monkey to shoot in different direction. Although present on the menu, it does not have any effect on Tack Shooter, Ice Ball and Monkey Beacon.
Bloons TD 4
Bloons TD 5 / Bloons Monkey City / Bloons TD Battles
Bloons TD 6
In Bloons TD 6 the targeting of the tower takes into account the line-of-sight mechanics, ignoring any Bloon that the tower is not able to see.
| Tower | Details |
|---|---|
| Dart Monkey | Standard targeting options |
| Boomerang Monkey | Standard targeting options. |
| Bomb Shooter | Standard targeting options. |
| Tack Shooter | No targeting options.
Gains standard targeting options after being upgraded to Inferno Ring or Crucible of Steel and Flame which only control the behavior of the Meteor attack / Meteor Impact ability, respectively. |
| Ice Monkey | No targeting options.
Gains standard targeting options after being upgraded to Cryo Cannon. |
| Glue Gunner | Standard targeting options. |
| Desperado | Standard targeting options. |
| Sniper Monkey | Standard targeting options.
When a Sniper gets upgraded to Elite Sniper, all Sniper Monkeys in the map gain a new targeting option called Elite, which, in a simplified way to explain it, keeps the Sniper in Strong targeting until a Bloon reaches 75% of the track length or more, at that point the targeting is switched automatically to First and returns to Strong after there are no more Bloons at the end of the track. |
| Monkey Sub | Standard targeting options. No effect on submerged towers.
Advanced Intel Subs will take into account all Bloons on other tower's range to determine its target. Ballistic Missile attack ignores line-of-sight blockers. First Strike Capability ability always target Strong. Each of Nautic Siege Core Final Strike ability missiles always target First, Close and Strong, respectively. |
| Monkey Buccaneer | Standard targeting options.
The targeting of the planes from Aircraft Carrier, Carrier Flagship and Navarch of the Seas is linked to their parent tower. |
| Monkey Ace | No standard targeting options, they determine its flight pattern instead:
|
| Heli Pilot | No standard targeting options, they determine its flight pattern instead:
|
| Mortar Monkey | No standard targeting options, it only has the Set Target option, which makes it shoot towards a specific point of the map defined by the player.
If Striker Jone's Target Focus ability is active, the tower's target uses a Follow Mouse / Follow Touch behavior. |
| Dartling Gunner | No standard targeting options, they determine the direction it is attacking:
|
| Standard targeting options. | |
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Bloons TD Battles 2
Bloons Adventure Time TD
| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: List which towers have standard targeting options and elaborate on the ones that doesn't, if any. |