Impoppable (BTD5): Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
some corrections and additions (speed in BTD5 is weird)
mNo edit summary
Line 1: Line 1:
{{for|other uses|Impoppable (disambiguation)}}
{{for|other uses|Impoppable (disambiguation)}}
{{lede image|BTD5M impoppable icon.png|Icon for Impoppable mode|size=200px}}'''Impoppable''' is a game mode in the {{mobile version|Bloons TD 5}} and {{console version of|Bloons TD 5}}. It is unlocked at [[Level|rank]] 35. It makes the following changes to gameplay:
{{lede image|BTD5M impoppable icon.png|Icon for Impoppable mode|size=200px}}
'''Impoppable''' is a game mode in the {{mobile version|Bloons TD 5}} and {{console version of|Bloons TD 5}}. It is unlocked at [[Level|rank]] 35. It makes the following changes to gameplay:


* [[Tower]]s and [[upgrade]]s cost 20% more than on [[Medium]] difficulty (~11.11% more than on [[Hard]]).
* [[Tower]]s and [[upgrade]]s cost 20% more than on [[Medium]] difficulty (~11.11% more than on [[Hard]]).
* The [[Bloon speed|speed]] of all [[Bloon]]s is increased by a flat 17.5 [[unit]]s per second compared to [[Easy]]. (This means naturally slow Bloons, such as [[BFB (BTD5)|BFB]]s and [[ZOMG (BTD5)|ZOMG]]s, move significantly faster relative to their normal speed, while naturally fast Bloons, such as [[Yellow Bloon (BTD5)|Yellow Bloon]]s and [[Pink Bloon (BTD5)|Pink Bloon]]s, move only slightly faster than their normal speed.)
* The [[Bloon speed|speed]] of all [[Bloon]]s is increased by a flat 17.5 [[unit]]s per second compared to [[Easy]]. (This means naturally slow Bloons, such as [[BFB (BTD5)|BFB]]s and [[ZOMG (BTD5)|ZOMG]]s, move significantly faster relative to their normal speed, while naturally fast Bloons, such as [[Yellow Bloon (BTD5)|Yellow Bloon]]s and [[Pink Bloon (BTD5)|Pink Bloon]]s, move only slightly faster than their normal speed.)
* [[Ceramic Bloon (BTD5)|Ceramic Bloon]]s have 50% more health.
* [[Ceramic Bloon (BTD5)|Ceramic Bloon]]s have 50% more health.
* [[MOAB-Class Bloon]]s have doubled health. (Due to a bug, having any level of Big Bloon Sabotage in the [[Monkey Lab]] disables this.)
* [[MOAB-Class Bloon]]s have double health. (Due to a bug, having any level of Big Bloon Sabotage in the [[Monkey Lab]] disables this.)
* Like Hard mode, the game starts at [[round]] 1 and ends at round 85. However, round 85 contains five [[ZOMG (BTD5)|ZOMG]]s instead of one.
* Like Hard mode, the game starts at [[round]] 1 and ends at round 85. However, round 85 contains five [[ZOMG (BTD5)|ZOMG]]s instead of one.
* The player starts with one [[life]] and cannot gain any more.
* The player starts with one [[life]] and cannot gain any more. Life [[injection]]s and Starting Lives in the Monkey Lab are disabled.
** Life [[injection]]s are disabled.


== Strategy ==
== Strategy ==

Revision as of 15:55, 4 August 2025

For other uses, see Impoppable (disambiguation).
Icon for Impoppable mode

Impoppable is a game mode in the mobile version and console version of Bloons TD 5. It is unlocked at rank 35. It makes the following changes to gameplay:

  • Towers and upgrades cost 20% more than on Medium difficulty (~11.11% more than on Hard).
  • The speed of all Bloons is increased by a flat 17.5 units per second compared to Easy. (This means naturally slow Bloons, such as BFBs and ZOMGs, move significantly faster relative to their normal speed, while naturally fast Bloons, such as Yellow Bloons and Pink Bloons, move only slightly faster than their normal speed.)
  • Ceramic Bloons have 50% more health.
  • MOAB-Class Bloons have double health. (Due to a bug, having any level of Big Bloon Sabotage in the Monkey Lab disables this.)
  • Like Hard mode, the game starts at round 1 and ends at round 85. However, round 85 contains five ZOMGs instead of one.
  • The player starts with one life and cannot gain any more. Life injections and Starting Lives in the Monkey Lab are disabled.

Strategy

For more in-depth strategies, see Strategy:Impoppable (BTD5).
This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.