RAPID: Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|5.1|section=y}} | ||
*RAPID is a cheaper alternative to using conventional delay reducers (especially [[Quick Ready]]) and can reduce delay of bloons gradually, but is limited to the bloons at the back of the queue and is vulnerable to burst damage and powerful board clears. | *RAPID is a cheaper alternative to using conventional delay reducers (especially [[Quick Ready]]) and can reduce delay of bloons gradually, but is limited to the bloons at the back of the queue and is vulnerable to burst damage and powerful board clears. | ||
**As a [[Zee Jay (BCS)|Zee Jay]] aggro player, having the [[Rad Bloon]] with a RAPID can help push that Bloon while the opponent may struggle with many one-delay Bloons. | **As a [[Zee Jay (BCS)|Zee Jay]] aggro player, having the [[Rad Bloon]] with a RAPID can help push that Bloon while the opponent may struggle with many one-delay Bloons. | ||
*Because the RAPID cannot target Bloons that are Immobile, a RAPID could be paired with multiple other Immobile Bloons such as [[ARBITR]] and extra RAPIDs (via [[Double Trouble]], or stolen RAPID from [[Bloon Redirect]]). | *Because the RAPID cannot target Bloons that are Immobile, a RAPID could be paired with multiple other Immobile Bloons such as [[ARBITR]] and extra RAPIDs (via [[Double Trouble]], or stolen RAPID from [[Bloon Redirect]]). | ||
*RAPID's delay reduction effect occurs after the [[Storm (BCS)|Storm]], making it a viable option on early Storm Bloons such as the Yellow, Ceramic, and MOAB. Elsewhere, the delay reduction is only effective for 2 or more delay Bloons. | |||
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==Update history== | ==Update history== | ||