RAPID: Difference between revisions

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==Tips==
==Tips==
{{BCS last updated|4.0|section=y}}
{{BCS last updated|5.1|section=y}}
*RAPID is a cheaper alternative to using conventional delay reducers (especially [[Quick Ready]]) and can reduce delay of bloons gradually, but is limited to the bloons at the back of the queue and is vulnerable to burst damage and powerful board clears.
*RAPID is a cheaper alternative to using conventional delay reducers (especially [[Quick Ready]]) and can reduce delay of bloons gradually, but is limited to the bloons at the back of the queue and is vulnerable to burst damage and powerful board clears.
**As a [[Zee Jay (BCS)|Zee Jay]] aggro player, having the [[Rad Bloon]] with a RAPID can help push that Bloon while the opponent may struggle with many one-delay Bloons.
**As a [[Zee Jay (BCS)|Zee Jay]] aggro player, having the [[Rad Bloon]] with a RAPID can help push that Bloon while the opponent may struggle with many one-delay Bloons.
*Because the RAPID cannot target Bloons that are Immobile, a RAPID could be paired with multiple other Immobile Bloons such as [[ARBITR]] and extra RAPIDs (via [[Double Trouble]], or stolen RAPID from [[Bloon Redirect]]).
*Because the RAPID cannot target Bloons that are Immobile, a RAPID could be paired with multiple other Immobile Bloons such as [[ARBITR]] and extra RAPIDs (via [[Double Trouble]], or stolen RAPID from [[Bloon Redirect]]).
 
*RAPID's delay reduction effect occurs after the [[Storm (BCS)|Storm]], making it a viable option on early Storm Bloons such as the Yellow, Ceramic, and MOAB. Elsewhere, the delay reduction is only effective for 2 or more delay Bloons.
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==Update history==
==Update history==