Striker Jones (BCS): Difference between revisions
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Qwertyxp2000 (talk | contribs) →Strategy: not useless on bosses though, i won |
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==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed}} | ||
{{BCS last updated|5. | {{BCS last updated|5.1|section=y}} | ||
Striker Jones is mainly geared for control decks that focus on Military Monkeys and/or Bomb Shooters. Until he reaches Ammo Stores, which forms the majority of his power, he is weak. Concussive Shell is very inefficient damage for the cost, and waiting for the opponent to send many bloons for free Bloontonium is unreliable. In theory he is powerful, but in practice he's too slow to reach max Bloontonium, yet still weak to OTK compared to [[Obyn Greenfoot (BCS)|Obyn Greenfoot]], which is why most players consider him one of the worst Heroes in the game. | Striker Jones is mainly geared for control decks that focus on Military Monkeys and/or Bomb Shooters. Until he reaches Ammo Stores, which forms the majority of his power, he is weak. Concussive Shell is very inefficient damage for the cost, and waiting for the opponent to send many bloons for free Bloontonium is unreliable. In theory he is powerful, but in practice he's too slow to reach max Bloontonium, yet still weak to OTK compared to [[Obyn Greenfoot (BCS)|Obyn Greenfoot]], which is why most players consider him one of the worst Heroes in the game. | ||
His early-game is weak, and is not suitable for or against aggro. Midrange decks are okay with Striker Jones if focusing on controlling the opponent's Bloons until a [[Quick Ready]] wincon is open. For control decks, he can be stronger than passive [[Obyn Greenfoot (BCS)|Obyn Greenfoot]] decks, but the downtime of most Militaries and Bombs can be a deal-breaker. | His early-game is weak, and is not suitable for or against aggro. Midrange decks are okay with Striker Jones if focusing on controlling the opponent's Bloons until a [[Quick Ready]] wincon is open. For control decks, he can be stronger than passive [[Obyn Greenfoot (BCS)|Obyn Greenfoot]] decks, but the downtime of most Militaries and Bombs can be a deal-breaker. | ||
However, one mode that Striker Jones stands out is [[Boss Battle (BCS)|Boss Battle]]. Against [[Dreadbloon (BCS)|Dreadbloon]], he consistently gains Bloontonium each round, has many cards that assist Bomb+Military loadouts, and the bonus temporary ammo at max Bloontonium will almost always be useful each round. Simply survive early-game as normal, and his late-game benefits become very valuable for pure damage. He lacks healing or shields, but healing cards such as [[Clever Yellow Bloon]] and [[Jungle's Bounty Druid]] compensate this. | |||
Striker Jones' cards are important for his decks. [[Orders Received]] is an important card for all Military and/or Bomb decks, as is [[Artillery Command]]. [[War Bonds]] can help afford expensive Monkeys and combos if cheap Military Monkeys were placed prior. | Striker Jones' cards are important for his decks. [[Orders Received]] is an important card for all Military and/or Bomb decks, as is [[Artillery Command]]. [[War Bonds]] can help afford expensive Monkeys and combos if cheap Military Monkeys were placed prior. | ||