Splodey Darts (BATTD): Difference between revisions
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==Mechanics== | ==Mechanics== | ||
Splodey Darts causes certain projectiles to explode when they expire (from running out of [[pierce]], reaching the end of their lifespan, hitting an immune Bloon, hitting a [[line of sight]] blocker, etc). For Max, it applies to his regular darts and [[Dartnado]] darts, but not when [[Bullseye (BATTD)|Bullseye]] is active. For Juggernaut Max, it only applies to his default attack, not [[Keep Rolling]] or [[Spiky Chaos (BATTD)|Spiky Chaos]]. The explosion deals 1 [[damage type|explosion-type]] [[damage]] and has 8 [[pierce]]. It can hit [[Camo Bloon (BATTD)|Camo Bloon]]s even if the thrower does not have [[Camo detection]]. Its base damage and pierce cannot be increased, but it does inherit other modifiers from [[buff]]s and equipment (increased blast radius, | Splodey Darts causes certain projectiles to explode when they expire (from running out of [[pierce]], reaching the end of their lifespan, hitting an immune Bloon, hitting a [[line of sight]] blocker, etc). For Max, it applies to his regular darts and [[Dartnado]] darts, but not when [[Bullseye (BATTD)|Bullseye]] is active. For Juggernaut Max, it only applies to his default attack, not [[Keep Rolling]] or [[Spiky Chaos (BATTD)|Spiky Chaos]]. The explosion deals 1 [[damage type|explosion-type]] [[damage]] and has 8 [[pierce]]. It can hit [[Camo Bloon (BATTD)|Camo Bloon]]s even if the thrower does not have [[Camo detection]]. Its base damage and pierce cannot be increased, but it does inherit other modifiers from [[buff]]s and equipment (increased blast radius, added [[damage over time]], damage bonuses against specific Bloons, etc). | ||
==Strategy== | ==Strategy== | ||