Heart of Vengeance Druid: Difference between revisions
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Qwertyxp2000 (talk | contribs) not sure about the meta stuff for hov druid, face value stuff I updated though |
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==Tips== | ==Tips== | ||
{{outdated|Meta stuff not checked, face value info already checked by qwertyxp2000}} | |||
{{BCS last updated|3.4|section=y}} | {{BCS last updated|3.4|section=y}} | ||
*At | *At 15 damage per turn before buffs, plus 1 round downtime, the unbuffed Heart of Vengeance does very low damage for its cost. By the time the Heart of Vengeance Druid can power up against Aggro, the player either will lose or would have been better suited with anything else that can make the opponent play long enough that they have issues with card draw. That being said, this Monkey is still alright if enough bloons are weakened and leaked safely. | ||
*In Control mirror matchups, [[Spike-o-Pult (BCS)|Spike-o-Pult]] and [[Wizard Monkey (BCS)|Wizard Monkeys]] have far less restrictive requirements for scaling, start with more base damage per turn, and in the case of Spike-o-Pult, synergizes well with [[Try this!]]. It has more ammo, so it doesn't need Try this! to be optimal. | *In Control mirror matchups, [[Spike-o-Pult (BCS)|Spike-o-Pult]] and [[Wizard Monkey (BCS)|Wizard Monkeys]] have far less restrictive requirements for scaling, start with more base damage per turn, and in the case of Spike-o-Pult, synergizes well with [[Try this!]]. It has more ammo, so it doesn't need Try this! to be optimal. | ||
*[[Jungle's Bounty Druid]]'s rapid life gains allow the HoV Druid to leak more safely over many rounds. | *[[Jungle's Bounty Druid]]'s rapid life gains allow the HoV Druid to leak more safely over many rounds. | ||