Zany Juice: Difference between revisions

m updated for 5.2
Qwertyxp2000 (talk | contribs)
I think (I THINK) the card glows on both sides? It definitely glows on the player's side
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'''Zany Juice''' is an [[Power (BCS)|Exotic Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|5.0}}. When played, it adds 35 Health to all charges of one random Bloon card in the player's hand. This card can be played if there's no Bloons in the player's hand, but the effect does not apply.
'''Zany Juice''' is an [[Power (BCS)|Exotic Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|5.0}}. When played, it adds 35 Health to all charges of one random Bloon card in the player's hand. This card can be played if there's no Bloons in the player's hand, but the effect does not apply. If a Bloon is affected by Zany Juice, part of the card will glow briefly, which is visible for both players. It can only be added to Zee Jay decks.


==Tips==
==Tips==
{{BCS last updated|5.1|section=y}}
{{BCS last updated|5.2|section=y}}
*Zany Juice can be combined with a low hand of Bloons to begin aggro. It's best used with exactly 1 offensive Bloon card on the hand for consistency.
*Zany Juice can be combined with a low hand of Bloons to begin aggro. It's best used with exactly 1 offensive Bloon card on the hand for consistency.
*Good candidates include Double Attack Bloons (especially [[Double Red Bloon]]s for how cheap they can be afforded) and [[Triple Threat Bloon]]s for their synergy with health buffs, as well as cards with lots of charges, like [[Swarm Yellow Bloon]]s.
*Good candidates include Double Attack Bloons (especially [[Double Red Bloon]]s for how cheap they can be afforded) and [[Triple Threat Bloon]]s for their synergy with health buffs, as well as cards with lots of charges, like [[Swarm Yellow Bloon]]s.