Striker Jones (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
{{BTD6 last updated|section=y|49.3}} | |||
Striker Jones is a solid hero for counteracting the explosive immunity, and serves well in strategies that focus on Bombs and/or Mortars. Additionally, his bonus percentage pierce buff improves the damage output of [[Spike Factory (BTD6)|Spike Factory]]. | Striker Jones is a solid hero for counteracting the explosive immunity, and serves well in strategies that focus on Bombs and/or Mortars. Additionally, his bonus percentage pierce buff improves the damage output of [[Spike Factory (BTD6)|Spike Factory]]. | ||
Concussive Shell is a strong support ability, helping to stall Bloon waves such as on round 63. On later rounds, Concussive Shell may be spammed to help stall large groups of MOAB-Class Bloons. | Concussive Shell is a strong support ability, helping to stall Bloon waves such as on round 63. On later rounds, Concussive Shell may be spammed to help stall large groups of MOAB-Class Bloons. Since this ability is locked on Strong, focus on dealing with weak clumps with your other towers. | ||
Target Focus assists Mortar-heavy defenses, allowing them to automatically target a specific location without needing to manually move each Mortar's targetings. Even with a single Mortar, Target Focus allows the player to shift focus on the screen. However, this ability's effects last for a limited time, so should be reserved for difficult rounds that would otherwise require heavy micro. | |||
Artillery Command especially helps [[Pop and Awe (BTD6)|Pop and Awe]] and [[Artillery Battery (BTD6)|Artillery Battery]], but it's not very reliable due to its slow cooldown. At level 20, it provides a very strong buff to all Bomb Shooters and Mortar Monkeys, greatly helping against difficult rounds such as 98, 99, and 100. | Artillery Command especially helps [[Pop and Awe (BTD6)|Pop and Awe]] and [[Artillery Battery (BTD6)|Artillery Battery]], but it's not very reliable due to its slow cooldown. At level 20, it provides a very strong buff to all Bomb Shooters and Mortar Monkeys, greatly helping against difficult rounds such as 98, 99, and 100. | ||