Captain Churchill (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
→Abilities: feedback on gwen article says that repeating the duration bonuses is a bit silly
→Abilities: everyone forgets that moab barrage also buffs the main gun's damage at level 20
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==Abilities==
==Abilities==
{{research|Double-check if all of the stats are correct, needs crossverification (remove if you're not Qwertyxp2000)}}
===Armor Piercing Shells===
===Armor Piercing Shells===
[[File:BTD6 CaptainChurchill ArmorPiercingShellsAA.png|50px|right]]
[[File:BTD6 CaptainChurchill ArmorPiercingShellsAA.png|50px|right]]
{{incomplete|Add the whole list of changes}}
'''Armor Piercing Shells''' unlocks at level 3. It temporarily allows Churchill's shells to explode 2 more times, increases the damage they deal to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s and [[MOAB-Class Bloon]]s by +9, and changes the [[damage type]] of both his shells and Machine Gun to {{dt|Normal}}. It lasts for 9 seconds at level 3 and increases by 0.5 seconds each time Churchill levels up after unlocking it (up to 17.5 seconds at level 20). It has a 30-second cooldown.
Armor Piercing Shells changes damage type<!--not for machine gun?--> of the main gun's shells<!--main gun is the "attack", shell is the proj--> to Normal, popping all Bloon types, does 9 extra damage to Ceramic and MOAB-Class Bloons, and each shell explodes up to two more times. As he levels up, the duration increases and is able to do more base damage as well. At Level 3, the duration is 9 seconds. Ability cooldown is 30 seconds when first unlocked.
 
{|class="wikitable"
{|class="wikitable"
|+Levels
!Level
!Level
!Effect
!Effect
|-
|-
|4
!13
|Duration increased by 0.5s starting from this level (up to 17.5s at level 20)
|Damage to Ceramic Bloons and MOAB-Class Bloons increases to +21. Now also buffs base damage by +3.
|-
|13
|Also grants +3 damage, and improves Ceramic+ bonus to +21.
|-
|-
|17
!17
|Damage bonus increased to +6, improves Ceramic+ bonus to +33.
|Damage to Ceramic Bloons and MOAB-Class Bloons increases to +33. Base damage increases to +6.
|}
|}


===MOAB Barrage===
===MOAB Barrage===
[[File:BTD6 CaptainChurchill MOABBarrageAA.png|50px|right]]
[[File:BTD6 CaptainChurchill MOABBarrageAA.png|50px|right]]
{{incomplete|Add the whole list of changes}}
'''MOAB Barrage''' unlocks at level 10. It targets up to 10 [[MOAB-Class Bloon]]s on the map from anywhere, prioritizing the strongest ones, then drops a shell on each target every 0.5 seconds for 8 seconds. If a target's outer layer pops, all shells targeting it disappear. Each shell deals 200 {{BTD6 dt|Normal}}-type damage and can only hit its target, not any surrounding Bloons. The player can only activate it if there are any targetable Bloons on-screen. It has a 60-second cooldown.
 
MOAB Barrage launches up to 10 missiles at each of the strongest MOAB-Class Bloons on screen, up to 16 times per target. Missiles cannot target the same MOAB-Class Bloon. If the target is popped, the missiles that were on that target will not continue to attack other Bloons. As Churchill levels up, his MOAB Barrage gains more damage, and even halve its ability cooldown. Ability cooldown is 60 seconds when first unlocked.
 
{|class="wikitable"
{|class="wikitable"
|+Levels
!Level
!Level
!Effect
!Effect
|-
|-
|13
!13
|Damage increased to 250 per missile (total per target: 4000)
|Damage per shell increases to 250 (up to 4,000 in total per target).
|-
|-
|17
!17
|Damage increased to 500 per missile (total per target: 8000)
|Damage per shell increases to 500 (up to 8,000 in total per target).
|-
|-
|20
!20
|Damage increased to 1000 per missile (total per target: 16,000). Ability cooldown reduced to 30 seconds.
|Damage per shell increases to 1,000 (up to 16,000 in total per target). Cooldown reduces to 30 seconds. Activating the ability now also buffs the base damage of the Main Gun's shells by 3 for 8 seconds.
|}
|}