Regrow Bloon (Battles 2): Difference between revisions

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==Round appearances==
==Round appearances==
{{BTDB2 round list by mod|Regrow}}
{{BTDB2 round list by mod|Regrow}}
==Strategy==
{{Strategy needed|State the use cases of when to use Regrows vs non-Regrows, state the viability of hybrid modifiers, and more}}
{{BTDB2 last updated|4.9|section=y}}
Regrow Bloons are a fundamentally important modifier before round 30 when used on Bloons that spawn multiple children, which can overwhelm the opponent's defenses if their towers lack consistent damage and pierce. Notable candidates for Regrows include Grouped Rainbows, Grouped Ceramics, Tight Leads, and Tight Ceramics. Use Regrows in conjunction with Bloon sends with dense groups, such as Grouped Whites and Grouped Purples,<!--both "grouped" because no it sucks when used on spaced purples unless vs wizard+sniper or something, and spaced regrow whites suck in battles 2--> during layered rushes. Regrows limit the amount of Bloons sent, due to the cost, so ensure your rushes can go through the opponent's defenses only partially damaged.
<!--btw, necro on r13 with good graveyard, alone, can be beaten with masses of non-regrow rainbows.-->
Camo Regrows are not worth it in most situations,<!--not all situations, but really, REALLY niche--> unless the opponent excessively relies on an anti-Regrow tower that lacks camo detection and their only camo detectors are already weak to Regrow swarms.


==Update history==
==Update history==