Template:Attack mechanics nav: Difference between revisions

mNo edit summary
i decided to cut the general tower mechanics and focus this specifically on attack mechanics since a tower mechanics navbox would have to include a whole bunch of mechanics that are specific to one or two games, like star levels, paragons, and BATTD equipment. It would kind of run against the point of this navbox, which is to remove the need for all of these common BTD game mechanics to be in every BTD game's navbox and instead consolidate them into a single navbox.
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{|class="mw-collapsible mw-collapsed nav"
{|class="mw-collapsible mw-collapsed nav"
!class="head"|{{VTE|tower mechanics nav}}[[Tower]] mechanics
!class="head"|{{VTE|attack mechanics nav}}[[Attack]] mechanics
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{|class="nav-sub"
{|class="nav-sub"
!colspan="2"|General
!General
|[[Activated Ability|Activated Abilities]]{{*}}[[Area of effect]]{{*}}[[Buff]]s ([[discount]]s){{*}}[[Tower category|Categories]]{{*}}[[Footprint]]{{*}}[[Sell]]ing{{*}}[[Sub-tower]]s{{*}}[[Terrain (map mechanic)|Terrain]]{{*}}[[Tower XP]]{{*}}[[Upgrade]]s ([[Paragon]]s<sup>BTD6 only</sup>)
|[[Area of effect]]<!-- an area of effect is a distinct type of entity from a projectile in the BTD5 mobile gen -->{{*}}[[Attack speed]]{{*}}[[Collectable]]s{{*}}[[Projectile]]s{{*}}[[Soul sucking (behavior)|Soul sucking]]<sup>BATTD only</sup>
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!rowspan="3"|[[Attack]]s
!Targeting
!General
|[[Camo detection]]{{*}}[[Line of sight]]{{*}}[[Range]]{{*}}[[Targeting option]]s
|[[Attack speed]]{{*}}[[Camo detection]]{{*}}[[Line of sight]]{{*}}[[Range]]{{*}}[[Soul sucking (behavior)|Soul sucking]]<sup>BATTD only</sup>{{*}}[[Targeting option]]s
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![[Projectile]]s
![[Projectile]] mechanics
|[[Collectable]]s{{*}}[[Crit]]s{{*}}[[Damage]] ([[damage type]]){{*}}[[Projectile movement|Movement]]{{*}}[[Pierce]]{{*}}[[Pushback]]<!-- no, pushback is not a mutation -->
|[[Damage]] ([[crit]]{{*}}[[damage type]]){{*}}[[Energy (projectile mechanic)|Energy]]<sup>BSM2 only</sup>{{*}}[[Projectile movement|Movement]]{{*}}[[Pierce]]{{*}}[[Pushback]]<!-- no, pushback is not a mutation -->
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![[Mutation]]s/statuses<!-- there isn't a clear definition of what a "status effect" is in the BTD6 gen -->
![[Mutation]]s/statuses<!-- there isn't a clear definition of what a "status effect" is in the BTD6 gen -->
|[[Blowback]]{{*}}[[Damage over time]] ([[burn]])<!-- burn is a distinct effect in the BTD5 gen -->{{*}}[[Freeze]]{{*}}[[Knockback]]{{*}}[[Slow]] ([[glue]]{{*}}[[permafrost (effect)|permafrost]]{{*}}[[stun]])<!-- these are distinct effects in the BTD5 gen -->
|[[Blowback]]{{*}}[[Damage over time]] ([[acid]]{{*}}[[burn]])<!-- burn and acid are distinct effects in bloons pop -->{{*}}[[Freeze]]{{*}}[[Grow block]]{{*}}[[Knockback]]{{*}}[[Slow]] ([[glue]]{{*}}[[permafrost]]{{*}}[[stun]])<!-- these are distinct effects in the BTD5 gen -->
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|}<noinclude>[[Category:Navboxes]]</noinclude>
|}<noinclude>[[Category:Navboxes]]</noinclude>