Range: Difference between revisions

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m Fixed a small "whoopsie"
I removed most of the section on infinite range because a lot of it is conflating actual infinite range with attacks that don't use range at all, like the monkey ace, and projectiles that have infinite radius, like ground zero. I hope this rewrite makes the distinction more clear
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{{screenshot needed|screenshots representing different uses of range, such as attacking range, towers with multiple ranges, buffing range, farm range, collectable range, etc}}
'''Range''' is a fundemental stat that defines the area in which a [[Tower]] will detect bloons or other towers for the purposes of doing a certain action. All towers have range which is determined by some modifiers.
'''Range''' is a property of a [[tower]] in the {{series|Bloons TD}} that determines the distance from which it can perform certain actions. Usually, the range of a tower determines the distance that its [[attack]](s) can detect [[Bloon]]s from, but depending on the tower, it may represent other mechanics, such as the area the tower provides [[buff]]s from or spawns [[collectable]]s inside. The range of a tower is visually displayed as a circle around it, where the radius of the circle is equal to its range in [[distance unit]]s, which varies between games.


Before BTD3, range was determined only by the tower and its upgrades,  with the addition of the [[Monkey Beacon]] in [[Bloons Tower Defense 3|Bloons TD 3]] now external factors such as other towers could affect a towers range.  The addition of Premium upgrades in [[Bloons TD 4]][[Premium Building|Premium Buildings]] in [[Bloons TD 5]] and [[Monkey Knowledge (BMC)|Monkey Knowledge]] in [[Bloons Monkey City]] gave option to new modifiers which modified range in all sessions,  external to a session itself.
Some towers have multiple range stats, either because they have multiple attacks that each have a different range stat (such as [[Inferno Ring (disambiguation)|Inferno Ring]], which has both a close-range attack and an infinite-range attack) or because they represent different mechanics (such as [[Primary Expertise (BTD6)|Primary Expertise]], which has both a limited buffing range and an infinite-range attack). Most towers only display one circle representing their range (or a "dummy range", such as [[Sniper Monkey]]s and [[Monkey Ace]]s), though some towers display multiple range circles, such as the [[Desperado]] when upgraded to [[Deadeye]] or [[Enforcer]].


Currently in [[Bloons TD 6]] range is determined by[[Towers|Towers type]],[[Upgrades]],  [[Monkey Knowledge (BTD6)|Monkey Knowledge]], [[Artifacts]], [[Obstacle|Obstacles]] and [[Relic|Relics]].
Prior to ''[[Bloons Tower Defense 3]]'', a tower's range was determined solely by its base range and any range modifiers from [[upgrade]]s, and only represented its attack range. ''BTD3'' introduced the [[Monkey Beacon (BTD3)|Monkey Beacon]], a tower that modifies the range of other towers within its range, and its range represents its buffing radius instead of its attack range. In some games, external range modifiers (such as buffs, [[Premium Building]]s in ''Bloons TD 5'', and equipment in ''Bloons Adventure Time TD'') behave differently from range modifiers provided by upgrades.


...<!---Expand here on standard range and how it works--->There are also non-standard types of range as written out below:
==Uses of range==
===Attack range===
Most towers' [[attack]]s have a range stat that determines the distance they can target Bloons from the center-point of the tower. Starting in ''[[Bloons TD 6]]'', range may be obstructed by objects on the [[map]] that block the tower's [[line of sight]], unless the attack ignores blockers or ejects from high enough to pass over them.


== Infinite Range ==
Some attacks have infinite range and can detect Bloons from any distance, provided their line of sight is not obstructed. Many [[Activated Ability|Activated Abilities]] have infinite range (or spawn a [[projectile]] with a large enough radius to cover the entire screen) regardless of the range of the base tower.
Some towers will detect in indefinite range,  though some do have some limits:
 
* [[Sniper Monkey (BTD6)|Sniper Monkey]],  has infinite range though in BTD 6 generation games is limited by obstacles.
===Buffing range===
* [[Monkey Ace (BTD6)|Monkey Aces]], the dart attack of [[Aircraft Carrier (BTD6)|Aircraft Carrier]] Aces and [[Dartling Gunner (BTD6)|Dartling Gunner]] technically have infinite range,  being only limited by projectile lifespan. With dartling gunners also being limited by obstacles.
Some towers provide [[buff]]s to other towers that are within their range. These towers are unaffected by line of sight.
The below have true infinite range, not being able to be modified by anything.
 
* [[Psi]] and [[Mortar Monkey (BTD6)|Mortar Monkey]] are the only towers with true infinite range without upgrades, Mortar Monkey causes explosion directly at the target location and Psi shoots at bloons no matter location.
===Collectable range===
* The active ability of [[First Strike Capability (BTD6)|First Strike Capability]] and the passive ability of [[Pre-emptive Strike (BTD6)|Pre-emptive strike]] will be shot at target no matter location and hit.
A few towers, such as the [[Banana Farm]] and [[Banana Farmer]], use range to represent the distance they can spawn or collect [[collectable]]s from. These towers are unaffected by line of sight.
* The active of [[Glue Strike (BTD6)|Glue Striker]] will hit everything on screen with no exception.
 
* The Active of [[Ground Zero (BTD6)|Ground Zero]] and [[Tsar Bomba (BTD6)|Tsar Bomba]] will hit everything on screen with no exception.
===Display range===
* The [[Bomber Ace (BTD6)|Bomber Ace]] missiles will be shot at and hit target no matter location.
Some towers display a small range circle (sometimes unofficially called a "dummy range") that does not represent a real attack or mechanic of the tower, and is only used for [[Advanced Intel (disambiguation)|Advanced Intel]]. Towers that use display range instead of their actual range include:
* The hooks of [[Monkey Pirates (BTD6)|Monkey Pirates]][[Pirate Lord (BTD6)|Pirate Lord]] and [[Myrkul]] will hook targets no matter location.
*Towers that have infinite range with their main attack, such as [[Sniper Monkey]]s and [[Psi]].
* The fireballs of [[Inferno Ring (BTD6)|Inferno Ring]] will be shot at and hit target no matter location.
*Towers that attack at regular intervals without requiring a target, such as [[Monkey Ace]]s, [[Mortar Monkey]]s, and [[Dartling Gunner]]s.
* The bombs of [[Spectre (BTD6)|Spectre]] will be shot at target no matter location.
*Towers that do not use range at all, such as [[BMO]] in ''[[Bloons Adventure Time TD]]''.
* The mega ballista attack of [[Primary Expertise (BTD6)|Primary Expertise]] will shoot its projectile towards target no matter location.
*The [[Beast Handler (BTD6)|Beast Handler]]'s display range in ''Bloons TD 6'' represents the range it can merge Beasts from.
== Dummy Range ==
 
'''Dummy Range''' is range with no action assinged to it.  Dummy range is given to towers with unconventional ranges for the general purpose of providing extra range for the [[Advanced Intel]] upgrade,  dummy ranged towers are as follows and are as such for the following reasons:
==List of external range modifiers==
== Multiple Range ==
===''Bloons Tower Defense 3''===
Some towers have more then one range,  with each range correspending to a diffirent action.
*[[Monkey Beacon (BTD3)|Monkey Beacon]]
 
===''Bloons TD 4''===
*[[Crystal Ball]]
*[[Monkey Beacon (BTD4)|Monkey Beacon]]
 
===''Bloons TD 5''===
*[[Monkey Beacon (BTD5)|Monkey Beacon]]
*[[Pontoon (BTD5)|Pontoon Pro]]
*Certain [[Specialty Building]]s
 
===''Bloons TD 6''===
{{incomplete|List tower buffs that affect range}}
*[[Artifact]]s
*[[Monkey Knowledge (BTD6)|Monkey Knowledge]]
*[[Relic Knowledge|Relics]]
 
===''Bloons TD Battles''===
*[[Cripple]]
*[[Empowered Towers]]
*[[Monkey Beacon (Battles)|Monkey Beacon]]
*[[Range Boost]]
*[[Tower Blindness]]
 
===''Bloons TD Battles 2''===
{{empty|List tower buffs that affect range}}
 
===''Bloons Monkey City''===
*[[Monkey Beacon (BMC)|Monkey Beacon]]
*[[Monkey Knowledge (BMC)|Monkey Knowledge]]
 
===''Bloons Adventure Time TD''===
{{empty}}
 
==Navigation==
{{attack mechanics nav}}
[[Category:Game mechanics in BTD3]][[Category:Game mechanics in BTD4]][[Category:Game mechanics in BTD5]][[Category:Game mechanics in BTD6]][[Category:Game mechanics in Battles]][[Category:Game mechanics in Battles 2]][[Category:Game mechanics in BMC]][[Category:Game mechanics in BATTD]]

Revision as of 01:41, 7 September 2025

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The editor that added this notice elaborates: screenshots representing different uses of range, such as attacking range, towers with multiple ranges, buffing range, farm range, collectable range, etc

Range is a property of a tower in the Bloons TD series that determines the distance from which it can perform certain actions. Usually, the range of a tower determines the distance that its attack(s) can detect Bloons from, but depending on the tower, it may represent other mechanics, such as the area the tower provides buffs from or spawns collectables inside. The range of a tower is visually displayed as a circle around it, where the radius of the circle is equal to its range in distance units, which varies between games.

Some towers have multiple range stats, either because they have multiple attacks that each have a different range stat (such as Inferno Ring, which has both a close-range attack and an infinite-range attack) or because they represent different mechanics (such as Primary Expertise, which has both a limited buffing range and an infinite-range attack). Most towers only display one circle representing their range (or a "dummy range", such as Sniper Monkeys and Monkey Aces), though some towers display multiple range circles, such as the Desperado when upgraded to Deadeye or Enforcer.

Prior to Bloons Tower Defense 3, a tower's range was determined solely by its base range and any range modifiers from upgrades, and only represented its attack range. BTD3 introduced the Monkey Beacon, a tower that modifies the range of other towers within its range, and its range represents its buffing radius instead of its attack range. In some games, external range modifiers (such as buffs, Premium Buildings in Bloons TD 5, and equipment in Bloons Adventure Time TD) behave differently from range modifiers provided by upgrades.

Uses of range

Attack range

Most towers' attacks have a range stat that determines the distance they can target Bloons from the center-point of the tower. Starting in Bloons TD 6, range may be obstructed by objects on the map that block the tower's line of sight, unless the attack ignores blockers or ejects from high enough to pass over them.

Some attacks have infinite range and can detect Bloons from any distance, provided their line of sight is not obstructed. Many Activated Abilities have infinite range (or spawn a projectile with a large enough radius to cover the entire screen) regardless of the range of the base tower.

Buffing range

Some towers provide buffs to other towers that are within their range. These towers are unaffected by line of sight.

Collectable range

A few towers, such as the Banana Farm and Banana Farmer, use range to represent the distance they can spawn or collect collectables from. These towers are unaffected by line of sight.

Display range

Some towers display a small range circle (sometimes unofficially called a "dummy range") that does not represent a real attack or mechanic of the tower, and is only used for Advanced Intel. Towers that use display range instead of their actual range include:

List of external range modifiers

Bloons Tower Defense 3

Bloons TD 4

Bloons TD 5

Bloons TD 6

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The editor who added this notice elaborates: List tower buffs that affect range

Bloons TD Battles

Bloons TD Battles 2

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The editor who added this notice elaborates: List tower buffs that affect range

Bloons Monkey City

Bloons Adventure Time TD

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