Bloonsday Device (BCS): Difference between revisions

m >_>
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*As an Ultra Rare,<!--yes, must specify the ultra rare status as a strategy tip; it explains why it's important--> it can be drawn by [[ULTRA Rare Power]], in fact a reliable way to obtain it. If certain that it can be drawn, it's basically 18 Gold to access.
*As an Ultra Rare,<!--yes, must specify the ultra rare status as a strategy tip; it explains why it's important--> it can be drawn by [[ULTRA Rare Power]], in fact a reliable way to obtain it. If certain that it can be drawn, it's basically 18 Gold to access.
*Bloonsday Device can be used to cancel a [[Red Bloon Apopalypse]], to clear space for [[Storm (BCS)|Storm]] Bloons.
*Bloonsday Device can be used to cancel a [[Red Bloon Apopalypse]], to clear space for [[Storm (BCS)|Storm]] Bloons.
*Assuming an income of 10, using only a [[Glue Storm (BCS)|Glue Storm]] prevents things from leaking and guarentees at least 15 gold next turn. This can help the Bloonsday Device catch an extra [[Storm (BCS)|Storm]] Bloon, or it can stall for more gold to afford the Bloonsday Device.
*Assuming an income of 10, using only a [[Glue Storm (BCS)|Glue Storm]] prevents things from leaking and guarantees at least 15 gold next turn. This can help the Bloonsday Device catch an extra [[Storm (BCS)|Storm]] Bloon, or it can stall for more gold to afford the Bloonsday Device.
*Since OTK decks don't really care about the Bloons they have on the board until they win the game, they are free to use this whenever they like (assuming they don't need 20 gold next turn).
*Since OTK decks don't really care about the Bloons they have on the board until they win the game, they are free to use this whenever they like (assuming they don't need 20 Gold next turn).
*Bloonsday Device shuts down decks designed to kill with one giant push, such as [[ZOMG (BCS)|ZOMG]] + [[Double Trouble]] spam decks or [[Lead Coating Bloon]] + [[Armor Powered Bloon]] decks.
*Bloonsday Device shuts down decks designed to kill with one giant push, such as [[ZOMG (BCS)|ZOMG]] + [[Double Trouble]] spam decks or [[Lead Coating Bloon]] + [[Armor Powered Bloon]] decks.
*Combination aggro + OTK decks can use this against tempo and midrange decks to cancel potential counterpushes, buying more time to draw for a bigger combo or perform a final push.
*Combination aggro + OTK decks can use this against tempo and midrange decks to cancel potential counterpushes, buying more time to draw for a bigger combo or perform a final push.