Race Event: Difference between revisions

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Rewards: totems can appear if the collection event is on it seems
Qwertyxp2000 (talk | contribs)
List of events, probably needs reworking to implement them better, but I added them now
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BTD6 MedalEventBlackDiamondMedal.png|Race Event - 1st
BTD6 MedalEventBlackDiamondMedal.png|Race Event - 1st
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==Events==
*[[List of Race Events in BTD6 (2018–2019)]]
*[[List of Race Events in BTD6 (2020)]]
*[[List of Race Events in BTD6 (2021)]]
*[[List of Race Events in BTD6 (2022)]]
*[[List of Race Events in BTD6 (2023)]]
*[[List of Race Events in BTD6 (2024)]]
*[[List of Race Events in BTD6 (2025)]]


==Update history==
==Update history==

Revision as of 21:22, 18 September 2025

Icon of Half Cash mode It has been suggested that this article should be split into Race and Race Event. Discuss your thoughts on the talk page.
The editor who added this notice elaborates: Race mode is also playable in CT, Quests, and now Rogue Legends without being tied to this event

Race Event is a weekly event in Bloons TD 6 introduced in version 7.0 where players attempt to beat a certain amount of rounds as fast as possible. In this game mode, sending of future rounds while the current round is spawning is allowed. Each race can have different modifiers, Tower and/or Hero restrictions, and maps. When all Bloons from all rounds have been defeated, victory is achieved.

While the event is active, players can access it by clicking on the Race icon on the right of the Home Screen or via the Event menu.

Schedule

The Race Event is active every week, usually starting Friday at 07:00:00 UTC and ending Tuesday at 03:00:00 UTC. Exceptions to this schedule are possible, such as when a major update is about to be released, which leads to the event ending early.

Since version 31.0, during the final 5 minutes of the event, players cannot start a game in the Race Event. This change was intended to prevent scores from being submitted past the ending time of the event.

Mechanics

Race Events may appear on different maps of any difficulty every week, although Expert maps appear less often, with the two most difficult maps, Bloody Puddles and Ravine, having never been used. The entry cost is free for the 1st race attempt. After each attempt, the cost becomes Monkey Money 100 (Monkey Money 90 with Grand Prix Spree Grand Prix Spree, very occasionally less) for entry for 3 hours before becoming free again. One Race Pass can be used to make all future attempts in the current Race Event free, and the usage of Race Pass is forced if the player has one and starts an attempt while the race's 3 hour free-cost timer is still undergoing cooldown.

Backing out of the game will wipe the save for the current attempt. There is also a delay of 0.2s minimum between sending rounds, thus auto-clicking does not send out rounds faster. At the start of the game and after each pause, for the next 25 seconds, a red pie will be on the gear at the top-right. When the red pie is present, pausing again will result in a 2 second penalty, and the penalty increases by 1 second for each subsequent pause while the pie is present until the pie disappears completely. Viewing the upgrades of Towers or the Hero or the upgrading a Super Monkey to Sun Temple or True Sun God counts as pausing as well.

Ruleset

The following is the usual ruleset for Race Events, which can change week by week. In addition, only 1 Hero is usually allowed and Banana Farm is banned in almost all cases. Additional tower restrictions are present for most races as well.

Race Event rules and modifiers
Rule/modifier Default value Note(s)
Difficulty Medium It is the most frequent difficulty, but other difficulties can appear as well.
Game mode Standard It is the most frequent mode, but nearly all others have been used before, including CHIMPS.
Starting cash $650 ($850 with More Cash More Cash) It has been as high as $50000 ($50200 with More Cash More Cash)
Starting lives 200 It changes every week, and has been set to 1 before.
Max lives 5000 It is hidden, unless set to 1 (for the No Lives Lost icon). Usually the same as the starting lives.
Start round 1 It has been set as high as 59.
End round 80 80 is the most frequent end round, but many races end at other rounds.
Max Monkeys Unlimited It has been set as low as 2.
Max Paragons Unlimited It is not relevant here, as Paragons are almost never used.
Bloon speed 100%
MOAB speed 100%
Ceramic health 100% It has been set as high as 2000%.
MOAB health 100%
Regrow rate 100%
Ability cooldown rate 100%
Removable cost rate 100%
Monkey Knowledge disabled No
Selling disabled No
Powers disabled Yes
No continues Yes
All Camo No
All Regrow No
Double Cash disabled Yes
Fast Track disabled Yes

Strategy

For more in-depth strategies, see Strategy:Race Event.

High-pierce towers gain great importance in Race Events, due to the large clumps of Bloons often present due to sending out many rounds at once. Due to the competitive nature of Race Events, it is recommended to have near-full Monkey Knowledge if a high ranking is desired (unless MK is disabled for the current event, which is uncommon). Leaking some lives in the early game virtually required in almost every race for a top time, so it is not something to worry about. It is also recommended to plan the strategy ahead of time to avoid the penalty that comes from the need to pause frequently to plot the next part of the strategy.

Rewards

Disconnected icon The information in this article or section is specified server-side and can be changed by the developers at any time without warning. This information may become out-of-date at any time without notice.
This information was last verified as up-to-date on: 14 September 2025

When each event is first completed, Monkey Money 50 and Trophies 2 are earned. Additional rewards are given based on the player's final position on the global and Mini-Race leaderboards.

Global leaderboard

Position Rewards
1st  1,000, Trophies 100, Collection Rewards 100,  ×1, Tier 5 Insta Monkey Tier 5 ×1
2nd  750, Trophies 50, Collection Rewards 80, Super Monkey Storm ×1, Tier 4 Insta Monkey Tier 4 ×1
3rd  500, Trophies 40, Collection Rewards 60, Monkey Boost ×1, Tier 4 Insta Monkey Tier 4 ×1
Top 50  450, Trophies 30, Collection Rewards 50, Cash Drop ×1, Tier 3 Insta Monkey Tier 3 ×1
Top 100  400, Trophies 25, Collection Rewards 40, Tier 3 Insta Monkey Tier 3 ×1
Top 10%  300, Trophies 20, Collection Rewards 30, Tier 2 Insta Monkey Tier 2 ×1
Top 25%  200, Trophies 15, Collection Rewards 25, Tier 1 Insta Monkey Tier 1 ×1
Top 50%  100, Trophies 10, Collection Rewards 20, Tier 1 Insta Monkey Tier 1 ×1
Top 75%  50, Trophies 5, Collection Rewards 15, Tier 0 Insta Monkey Tier 0 ×1

Mini-Race leaderboard

Position Rewards
1st  500, Trophies 20, Tier 4 Insta Monkey Tier 4 ×1
2nd  400, Trophies 15, Tier 3 Insta Monkey Tier 3 ×1
3rd  300, Trophies 10, Tier 3 Insta Monkey Tier 3 ×1
Top 10%  250, Trophies 5, Tier 3 Insta Monkey Tier 3 ×1
Top 25%  150, Trophies 3, Tier 2 Insta Monkey Tier 2 ×1
Top 50%  100, Trophies 2, Tier 1 Insta Monkey Tier 1 ×1
Top 75%  50, Trophies 1, Tier 1 Insta Monkey Tier 1 ×1

Medals are awarded based on the player's position on the global leaderboard once the event ends. Mini-Race leaderboards do not give medals.

Events

Update history

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  • Pressing the round send button now adds rounds to a queue that has a 0.2-second delay between sending them, rather than sending all rounds immediately
  • "Resolved some lag issues with Races when sending lots of rounds together"
  • "Custom Rounds" challenge rule added
  • Buff Added Mini-Races, these are a secondary leaderboard where scores are also submitted in addition to the global leaderboard, these are composed of up to 100 players, built in a first-come first-added basis and grant additional prizes.
    • The reward screen pop-up was changed to explain the Mini-Races.
  • Buff Players can now compete on races held on maps they haven't yet unlocked
  • Change Leaderboards: Player profile avatars are now shown next to their names on the rankings
  • Restart functionality added to the pause menu in Race modes
  • Top 1% medal is changed to Top 100.

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