Update history:Bloons TD 6/Version 11.0: Difference between revisions
is it vain of me to create the page for the update that added the map i designed |
t*xt ch*nges |
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|changes 1 tiers=4xx|changes 1=*"Maim MOAB no longer applies stun art to BADs" | |changes 1 tiers=4xx|changes 1=*"Maim MOAB no longer applies stun art to BADs" | ||
|changes 2 tiers=x1x+|changes 2=*{{buff|Now deals +2 damage to Camo Bloons}} | |changes 2 tiers=x1x+|changes 2=*{{buff|Now deals +2 damage to Camo Bloons}} | ||
|changes 3 tiers=xx5|changes | |changes 3 tiers=x1x|changes 3=*{{change|Description changed|"Allows Sniper to detect and shoot Camo Bloons."|"Allows Sniper to detect and do an additional 2 damage to Camo bloons."}} | ||
|changes 4 tiers=xx5|changes 4=*{{buff|Now gains attack speed based on the distance between the furthest Bloon on the track and the exit}} | |||
*{{nerf|Passive ability: now has an initial cooldown|undoc=y}} | *{{nerf|Passive ability: now has an initial cooldown|undoc=y}} | ||
}} | }} | ||
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|changes 2 tiers=x5x|changes 2=*{{buff|Ability: damage per tick increased|2|10}} | |changes 2 tiers=x5x|changes 2=*{{buff|Ability: damage per tick increased|2|10}} | ||
|changes 3 tiers=xx5|changes 3=*{{buff|No longer requires {{BTD6 mk|Paint Stripper}} to strip Camo from DDTs}} | |changes 3 tiers=xx5|changes 3=*{{buff|No longer requires {{BTD6 mk|Paint Stripper}} to strip Camo from DDTs}} | ||
*{{change|Description changed|"Superhot burny stuff burns through 5 layers of Bloon each time, and can also burn up MOAB-Class Bloons."|"Superhot burny stuff melts through 5 layers of bloon each shot, burns MOAB class bloons for extra damage, and strips DDT camo."}} | |||
|path 3 tier 5 cost before=55000 | |path 3 tier 5 cost before=55000 | ||
|path 3 tier 5 cost after=45000 | |path 3 tier 5 cost after=45000 | ||
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{{BTD6 tower changes|version=11.0|tower=Ninja Monkey | {{BTD6 tower changes|version=11.0|tower=Ninja Monkey | ||
|all tier changes=*{{nerf|"[S]hould no longer be able to occasionally shoot with an infinite range in specific setups"|fix=y}} | |all tier changes=*{{nerf|"[S]hould no longer be able to occasionally shoot with an infinite range in specific setups"|fix=y}} | ||
|changes 1 tiers=x3x+|changes 1=*{{ | |changes 1 tiers=x3x+|changes 1=*{{buff|Now also buffs pierce by 8% per stack, up to +160%}} | ||
|changes 2 tiers=x4x;x5x|changes | |changes 2 tiers=x3x|changes 2=*{{change|Description changed|"Increases attack speed of all ninjas nearby - more Shinobi means more attack speed."|"Increases attack speed and pierce of nearby Ninjas. Stacks 20 times."}} | ||
|changes 3 tiers=x4x;x5x|changes 3=*{{nerf|Ability: no longer slows BADs|fix=y}} | |||
}} | }} | ||
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|all level changes=*{{buff|Projectile speed increased|320 units/s|420 units/s}} | |all level changes=*{{buff|Projectile speed increased|320 units/s|420 units/s}} | ||
|changes 1 levels=7+|changes 1=*{{buff|Exploding arrow: now has the same damage, pierce, and ricocheting properties as a regular arrow, in addition to spawning an explosion on the first Bloon hit}} | |changes 1 levels=7+|changes 1=*{{buff|Exploding arrow: now has the same damage, pierce, and ricocheting properties as a regular arrow, in addition to spawning an explosion on the first Bloon hit}} | ||
|changes 2 levels=10–19|changes | |changes 2 levels=7|changes 2=*{{change|Description changed|"Shoots an exploding arrow every 3rd shot."|"Fires exploding arrows every 3rd shot."}} | ||
|changes 3 levels=10–19|changes 3=*{{buff|Storm of Arrows: damage per hit increased|3|6}} | |||
*{{buff|Storm of Arrows: now deals +6 damage to MOAB-Class}} | *{{buff|Storm of Arrows: now deals +6 damage to MOAB-Class}} | ||
|changes | |changes 4 levels=20|changes 4=*{{buff|Storm of Arrows: damage per hit increased|5|10}} | ||
*{{buff|Storm of Arrows: now deals +10 damage to MOAB-Class}} | *{{buff|Storm of Arrows: now deals +10 damage to MOAB-Class}} | ||
}} | }} | ||
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|cost before=600|cost after=650 | |cost before=600|cost after=650 | ||
|changes 1 levels=2–10|changes 1=*{{nerf|Nature's Wrath: pierce buff reduced|+2|+1}} | |changes 1 levels=2–10|changes 1=*{{nerf|Nature's Wrath: pierce buff reduced|+2|+1}} | ||
|changes 2 levels=4+|changes | |changes 2 levels=2|changes 2=*{{change|Description changed|"Nature's Wrath - All Magic Monkeys in range get +2 pierce."|"Nature's Wrath - all Magic Monkeys in range get +1 pierce."}} | ||
|changes 3 levels=4+|changes 3=*"Resolved multiple game crashes related to Obyn’s Totems & Wall of Trees" | |||
*{{fix|Fixed the name of Nature's Ward Totem not changing when playing in other languages}} | *{{fix|Fixed the name of Nature's Ward Totem not changing when playing in other languages}} | ||
|changes | |changes 4 levels=11+|changes 4=*{{buff|Now also increases Nature's Wrath pierce buff to +3}} | ||
|changes 5 levels=11|changes 5=*{{change|Description changed|"Increased attack range of Monkeys nearby."|"Nature's Clarity - all Magic Monkeys in range get an additional +5 range and +3 pierce."}} | |||
}} | }} | ||
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|changes 2 levels=7–15|changes 2=*{{buff|Bloon Trojan: now generates $1 for each tier a Bloon with the virus had when popped}} | |changes 2 levels=7–15|changes 2=*{{buff|Bloon Trojan: now generates $1 for each tier a Bloon with the virus had when popped}} | ||
|changes 3 levels=9+|changes 3=*{{buff|Bank Hack: cash generation buff increased|8%|12%}} | |changes 3 levels=9+|changes 3=*{{buff|Bank Hack: cash generation buff increased|8%|12%}} | ||
|changes 4 levels=13–18|changes | |changes 4 levels=9|changes 4=*{{change|Description changed|"Bank hack increased to 8%"|"Bank hack increased to 12%"}} | ||
|changes | |changes 5 levels=13–18|changes 5=*{{buff|Now increases Biohack's damage buff to +2}} | ||
|changes | |changes 6 levels=13|changes 6=*{{change|Description changed|"Biohack affects 6 Monkeys for 8 seconds."|"Biohack increases bonus damage and affects 6 Monkeys for 8 seconds."}} | ||
|changes 7 levels=16+|changes 7=*{{buff|Now increases Bloon Trojan's cash per layer to $2}} | |||
|changes 8 levels=19+|changes 8=*{{buff|Biohack: damage buff increased|+2|+3}} | |||
|changes 9 levels=19|changes 9=*{{change|Description changed|"Biohack lasts 9 seconds and affected Monkeys pop 2 extra layers instead of 1."|"Biohack lasts 9 seconds and affected Monkeys pop 3 extra layers instead of 2."}} | |||
}} | }} | ||
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|changes 1 levels=1–3|changes 1=*{{buff|Main attack now has the level 4+ splash damage by default}} | |changes 1 levels=1–3|changes 1=*{{buff|Main attack now has the level 4+ splash damage by default}} | ||
|changes 2 levels=4+|changes 2=*{{buff|Now allows the splash to curse all Bloons it hits}} | |changes 2 levels=4+|changes 2=*{{buff|Now allows the splash to curse all Bloons it hits}} | ||
|changes 3 levels=7+|changes | |changes 3 levels=4|changes 3=*{{change|Description changed|"Base attack does splash damage."|"Ezili's main attack now curses multiple bloons."}} | ||
|changes 4 levels=7+|changes 4=*{{buff|Sacrificial Totem: now activates [[Bomb Blitz (BTD6)|Bomb Blitz]] and [[Elite Defender (BTD6)|Elite Defender]] passive abilities|fix=y}} | |||
}} | }} | ||