The Eternal: Difference between revisions

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Qwertyxp2000 (talk | contribs)
dunno the order but the on destroyed is now split into on popped and on leaked. "Avoid random attackers" is redundant, as you'd want to pop it sooner. Also rearranged tips
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|class    =Advanced
|class    =Advanced
|rarity    =Ultra Rare
|rarity    =Ultra Rare
|keywords  =On Destroyed;Unique
|keywords  =On Popped;On Leaked;Unique
|introduced=3.0
|introduced=3.0


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==Tips==
==Tips==
{{BCS last updated|4.4|section=y}}
{{BCS last updated|5.2|section=y}}
*By popping the Eternal, it gets stronger with every draw. Delaying the popping of The Eternal prevents it from scaling too quickly, but letting it leak will have it scale more quickly.
*The Eternal is a strong scaling Bloon that becomes more valuable the longer the game goes, provided the player has ample space in their hand. It stands out on [[Boss Battle (BCS)|Boss Battle]]s, and is quite strong in midrange and control. If the player's hand consistently has ample space, this card offers a constant source of Bloontonium.
**Avoid random attackers like the Mortars and [[Arcane Master]], which may accidentally pop it too soon. If using [[Adora (BCS)|Adora]], try to use her abilities first before her Monkeys.
*By popping the Eternal, it gets stronger. Delaying the popping of The Eternal prevents it from scaling too quickly, but letting it leak will have it scale more quickly.
**If possible, delay the final pop on the second turn, to minimize the health scaling.
**If available, the [[Slowing Bloon]], [[Glue Storm (BCS)|Glue Storm]], [[Powerful Slowing Totem]], and [[Red Bloon Apopalypse]] can slow down the opponent from sending more Eternals.
**If available, the [[Slowing Bloon]], [[Glue Storm (BCS)|Glue Storm]], [[Powerful Slowing Totem]], and [[Red Bloon Apopalypse]] can slow down the opponent from sending more Eternals.
*If the player's hand consistently has ample space, this card offers a constant source of Bloontonium.
*Self-destruction cards can build up the Eternal's HP quicker at the will of the player, but are generally less useful due to the less health gained. The most popular self-destruction card for this purpose is [[Bloon Melter]].
*Self-destruction cards can build up the Eternal's HP quicker at the will of the player, but are generally less useful due to the less health gained. The most popular self-destruction card for this purpose is [[Bloon Melter]].
**If using any card with 2 or more charges (e.g. [[Bloon Melter]], [[Bombs Away]], or [[Extreme Heat]] combined with fire), have 7 or fewer cards in your hand, or else The Eternal will not return.
**If using any card with 2 or more charges (e.g. [[Bloon Melter]], [[Bombs Away]], or [[Extreme Heat]] combined with fire), have 7 or fewer cards in your hand, or else The Eternal will not return.
**Some players may bring [[Bombs Away]] to self-destruct The Eternal, especially if they want to hide a 500+ HP Eternal that is also affected by all 3 Bloon Melter cards.
**Some players intentionally "hide" an Eternal (especially if it has 500+ HP) by using self-destruction cards. Then, they can combine an Eternal with high enough HP with two [[Quick Ready]] for a potential OTK.
**Some Eternal decks bring [[Overload (BCS)|Overload]] to pop first-stage Eternals, or punish opponents for damaging Eternals down to 100 HP or less.
**Some Eternal decks bring [[Overload (BCS)|Overload]] to pop first-stage Eternals, or punish opponents for damaging Eternals down to 100 HP or less.
*The Eternal can be copied by [[Reinflated]], [[The Prestige]], or [[Double Trouble]]. Copying it can help reduce the effectiveness of singling out that Bloon.
*Copying The Eternal (via [[Reinflated]], [[The Prestige]], or [[Double Trouble]]) is recommended; it can help reduce the effectiveness of singling out that Bloon.
**To increase the chances of copying it with the former two, one can use any self-destruction card (especially the cheap [[Bloon Melter]]).
**Self-destruction cards (especially the cheap [[Bloon Melter]]) can help increase the chance for graveyard-specific cards to copy The Eternal.
**Although impractical, it's possible to get up to 11 self-owned<!--ie no bredirect--> Eternals in a perfect scenario with [[Reinflated]], [[The Prestige]], and [[Double Trouble]].<!--1+3+4+3-->
**Although impractical, it's possible to get up to 11 self-owned<!--ie no bredirect--> Eternals in a perfect scenario with [[Reinflated]], [[The Prestige]], and [[Double Trouble]].<!--1+3+4+3-->
*The Eternal can be permanently removed from play by destroying it or using [[Return to Sender]] while the opponent has a full hand.
*The Eternal can be permanently removed from play by destroying it or using [[Return to Sender]] while the opponent has a full hand.
**To prevent losing The Eternal, keeping a low hand is recommended.
**To prevent losing The Eternal, keeping a low hand is recommended.
*[[Return to Sender]] reverts a single Eternal to original health, preventing a potentially lethal amount of HP of that Eternal.
*Certain Bloon removers are effective against The Eternal:
**Some players may use [[Bloon Melter]] to pop the Eternal and leave it in their hand, so the opponent is unable to counter it with Return to Sender, and then use two [[Quick Ready]] for a potential OTK.
**[[Return to Sender]] reverts a single Eternal to original health, preventing a potentially lethal amount of HP of that Eternal.
**[[Bloon Redirect]] is often used in Eternal decks to prevent mirror matchups from utilizing The Eternal, or to potentially steal from an opponent who poorly uses The Eternal.
***This, however, is prevented once The Eternal gets enough health.
**[[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]] can render pure Eternal decks useless if the Eternal is not duplicated.
***If running both BMA and [[Return to Sender]], it is recommended to use the latter on the former, not on the Eternal; this ensures that multiple Eternal copies from only one source (usually [[Double Trouble]]) become fully neutralized.
*Decks that heavily rely on The Eternal as a wincon may heavily involve Pick cards, as well as enough Gold and Monkeys to survive long enough to draw that Bloon. Some decks may have the Eternal as their only bloon card (excluding bloon-related powers such as [[Red Bloon Apopalypse]]).
*Decks that heavily rely on The Eternal as a wincon may heavily involve Pick cards, as well as enough Gold and Monkeys to survive long enough to draw that Bloon. Some decks may have the Eternal as their only bloon card (excluding bloon-related powers such as [[Red Bloon Apopalypse]]).
**Certain heroes facilitate a purely Eternal-focused loadout:
**Certain heroes facilitate a purely Eternal-focused loadout:
***[[Amelia the Amazing (BCS)|Amelia]] has plenty Pick cards alongside utility with her Act of Power and Grand Disappearance.
***[[Amelia the Amazing (BCS)|Amelia]] has plenty Pick cards alongside utility with her Act of Power and Grand Disappearance.
***[[Quincy (BCS)|Quincy]] has the most possible Pick cards via [[Archer's Instinct]]. Also, his Arrow Shot can be used to pop his own Eternals if the opponent tries to leak an Eternal with low HP.
***[[Quincy (BCS)|Quincy]] has the most possible Pick cards via [[Archer's Instinct]]. Also, his Arrow Shot can be used to pop his own Eternals, if needed.
**If Eternal is the only Bloon in a deck, one [[Monkey Investigator]] will allow the Eternal to be the guaranteed bloon draw, though multiple is better for more chance of drawing it.
**If Eternal is the only Bloon in a deck, one [[Monkey Investigator]] will allow the Eternal to be the guaranteed bloon draw, though multiple is better for more chance of drawing it.
**For heroes that heavily rely on Bloontonium, especially [[Adora (BCS)|Adora]], Bloontonium-gaining Monkeys such as [[Leeching Shot Sniper]], [[Bloontonium Miner]], and [[Mine Supervisor]] are recommended.
**For heroes that heavily rely on Bloontonium, especially [[Adora (BCS)|Adora]], Bloontonium-gaining Monkeys such as [[Leeching Shot Sniper]], [[Bloontonium Miner]], and [[Mine Supervisor]] are recommended.
*Not all decks rely on the Eternal as the main wincon. Conventional mid-game bloon spam decks (e.g. Large Bloon spam of [[MOAB (BCS)|MOAB]]s and [[BFB (BCS)|BFB]]s) may include The Eternal purely for variety of rushes.
*Not all decks rely on the Eternal as the main wincon. Conventional mid-game bloon spam decks (e.g. Large Bloon spam of [[MOAB (BCS)|MOAB]]s and [[BFB (BCS)|BFB]]s) may include The Eternal purely for variety of rushes.
*[[Bloon Redirect]] is often used in Eternal decks to prevent mirror matchups from utilizing The Eternal, or to potentially steal from an opponent who poorly uses The Eternal.
**This, however, is prevented once The Eternal gets enough health.
*Certain Bloon removals such as [[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]] can render pure Eternal decks useless if the Eternal is not duplicated.
**If running both BMA and [[Return to Sender]], it is recommended to use the latter on the former, not on the Eternal; this ensures that multiple Eternal copies from only one source (usually [[Double Trouble]]) become fully neutralized.


==Update history==
==Update history==