Bloons Card Storm glossary: Difference between revisions
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==In-game terminology== | ==In-game terminology== | ||
{{incomplete}} | {{incomplete}} | ||
<!-- when adding to this list, please keep it in alphabetical order --> | <!-- when adding to this list, please keep it in alphabetical order, and make sure to indent (:) text below the headers --> | ||
;Active Ability | ;Active Ability | ||
;Add | ;Add | ||
: | :To generate a temporary copy of a card that disappears at the end of a match. For example, [[Arcane Master]] adds a [[Yellow Bloon (BCS)|Yellow Bloon]] to the owner's hand. | ||
;Adjacent | |||
:A friendly Monkey that is placed in the space directly next to a Monkey on its left or right side, as in [[Monkey Village (BCS)|Monkey Village]] or [[Radar Scanner Village]]. | |||
;Ammo | ;Ammo | ||
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;[[Bloon (BCS)|Bloon]] | ;[[Bloon (BCS)|Bloon]] | ||
A category of card that is played in a queue, attacking the Hero once it reaches 0 delay and the player's turn ends (barring effects such as ARBITR). | :A category of card that is played in a queue, attacking the Hero once it reaches 0 delay and the player's turn ends (barring effects such as ARBITR). | ||
;[[Bloontonium]] | ;[[Bloontonium]] | ||
;Board<!-- rbs/rba description --> | |||
:The set of spaces a player can place Monkeys or Bloons onto. The set of Bloon spaces is also referred to as the "track". | |||
;Can't Attack | |||
;[[Card]] | ;[[Card]] | ||
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;Cost | ;Cost | ||
:The amount of Gold or Bloontonium | :The amount of Gold or Bloontonium a card requires to play and consumes when played. | ||
;Damage | ;Damage | ||
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;Deck out | ;Deck out | ||
A lose condition where the opponent cannot draw a card at the start of the turn due to having 0 cards in their deck. | :A lose condition where the opponent cannot draw a card at the start of the turn due to having 0 cards in their deck. | ||
;Delay | ;Delay | ||
The amount of turns that a Bloon has before it's able to attack the Hero, barring any additional card effects. | :The amount of turns that a Bloon has before it's able to attack the Hero, barring any additional card effects. | ||
;Destroy | |||
:To send a Bloon to the graveyard. | |||
;Draw | ;Draw | ||
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;[[Gold (BCS)|Gold]] | ;[[Gold (BCS)|Gold]] | ||
Currency during a match, which | :Currency during a match, which most cards require spending in order to play. | ||
;Graveyard | ;Graveyard | ||
A list of Bloons that were destroyed throughout the game. This is important for cards such as [[Reinflated]], which draw from this pool. | :A list of Bloons that were destroyed throughout the game. This is important for cards such as [[Reinflated]], which draw from this pool. | ||
;Hand | ;Hand | ||
The player's current set of cards. | :The player's current set of playable cards. one can only hold up to 8 cards in the hand at a time. | ||
;Heal | ;Heal | ||
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;Health | ;Health | ||
:This term has multiple meanings: | :This term has multiple meanings: | ||
:*The amount of | :*The amount of damage a Bloon can sustain, causing it to pop if it reaches zero, and the amount of damage it deals when it leaks. | ||
:*The amount of | :*The amount of damage a Hero can sustain, causing the player to lose if it reaches zero. | ||
;[[Hero (BCS)|Hero]] | ;[[Hero (BCS)|Hero]] | ||
A playable character that has special abilities that cost Bloontonium, and capable of equipping cards unique to them. | :A playable character that has special abilities that cost Bloontonium, and capable of equipping cards unique to them. | ||
;Hero Ability | ;Hero Ability | ||
; | ;Leak | ||
: | :To allow a Bloon to hit the opposing Hero. | ||
;[[Map (BCS)|Map]] | ;[[Map (BCS)|Map]] | ||
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;[[Monkey (BCS)|Monkey]] | ;[[Monkey (BCS)|Monkey]] | ||
A category of card that is played onto an available space to attack Bloons, or assist defense and/or offense. | :A category of card that is played onto an available space to attack Bloons, or assist defense and/or offense. | ||
;Opponent | ;Opponent | ||
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;Player | ;Player | ||
;Pop | |||
:To destroy a Bloon by reducing its health to 0 with damage. | |||
;[[Power (BCS)|Power]] | ;[[Power (BCS)|Power]] | ||
;Random | |||
:Indicates that the target of an effect is chosen by the game using [[wp:random number generation|random number generation]]. | |||
;Rarity | ;Rarity | ||
;Reload | ;Reload | ||
:This term has multiple meanings: | |||
:*Re-supplying ammo to a Monkey, automatically or by a card effect. Some cards have an effect that depends on reloading. | |||
:*The amount of turns required to automatically reload (e.g. "1 reload"). | |||
;Remove | ;Remove | ||
;Replace | |||
:To place a Monkey on top of another Monkey's space, removing the latter from play. | |||
;Return | |||
;Round | ;Round | ||
; | ;Space | ||
:A slot on a board that the owner's Monkeys and Bloons occupy. Each player has five Monkey spaces and eight Bloon spaces under normal circumstances. | |||
;[[Storm (BCS)|Storm]] | ;[[Storm (BCS)|Storm]] | ||
:A game mechanic that summons Bloons and [[stun]]s Monkeys on certain turns. | |||
;Summon | ;Summon | ||
:An action that creates a Bloon, such as a player playing a Bloon card or the | :An action that creates a Bloon, such as a player playing a Bloon card or the Storm generating a Bloon. Originally referred to as "spawning" in in-game text, but all instances of it were replaced with "summoning" (or other conjugations of the word) in version 2.2. | ||
;Target | ;Target | ||
;[[Turn]] | ;[[Turn]] | ||
;Veto | |||
:To reroll a randomly selected map before the match starts. | |||
===Keywords=== | |||
{{main|Keyword}} | |||
Keywords are terms that describe specific effects or trigger conditions of effects. | |||
{{generic cargo ul | |||
|table=bcs_keywords | |||
|columns=2 | |||
}} | |||
==Jargon== | ==Jargon== | ||