Bloons Card Storm glossary: Difference between revisions

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==In-game terminology==
==In-game terminology==
{{incomplete}}
{{incomplete}}
<!-- when adding to this list, please keep it in alphabetical order -->
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;Active Ability
;Active Ability


;Add
;Add
:Generating a temporary copy of a card that disappears at the end of a match. For example, [[Arcane Master]] adds a [[Yellow Bloon (BCS)|Yellow Bloon]] to the owner's hand.
:To generate a temporary copy of a card that disappears at the end of a match. For example, [[Arcane Master]] adds a [[Yellow Bloon (BCS)|Yellow Bloon]] to the owner's hand.
 
;Adjacent
:A friendly Monkey that is placed in the space directly next to a Monkey on its left or right side, as in [[Monkey Village (BCS)|Monkey Village]] or [[Radar Scanner Village]].


;Ammo
;Ammo
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;[[Bloon (BCS)|Bloon]]
;[[Bloon (BCS)|Bloon]]
A category of card that is played in a queue, attacking the Hero once it reaches 0 delay and the player's turn ends (barring effects such as ARBITR).
:A category of card that is played in a queue, attacking the Hero once it reaches 0 delay and the player's turn ends (barring effects such as ARBITR).


;[[Bloontonium]]
;[[Bloontonium]]
;Board<!-- rbs/rba description -->
:The set of spaces a player can place Monkeys or Bloons onto. The set of Bloon spaces is also referred to as the "track".
;Can't Attack


;[[Card]]
;[[Card]]
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;Cost
;Cost
:The amount of Gold or Bloontonium required and consumed in order to play a card.
:The amount of Gold or Bloontonium a card requires to play and consumes when played.


;Damage
;Damage
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;Deck out
;Deck out
A lose condition where the opponent cannot draw a card at the start of the turn due to having 0 cards in their deck.
:A lose condition where the opponent cannot draw a card at the start of the turn due to having 0 cards in their deck.


;Delay
;Delay
The amount of turns that a Bloon has before it's able to attack the Hero, barring any additional card effects.
:The amount of turns that a Bloon has before it's able to attack the Hero, barring any additional card effects.
 
;Destroy
:To send a Bloon to the graveyard.


;Draw
;Draw
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;[[Gold (BCS)|Gold]]
;[[Gold (BCS)|Gold]]
Currency during a match, which can be used to afford most cards.
:Currency during a match, which most cards require spending in order to play.


;Graveyard
;Graveyard
A list of Bloons that were destroyed throughout the game. This is important for cards such as [[Reinflated]], which draw from this pool.
:A list of Bloons that were destroyed throughout the game. This is important for cards such as [[Reinflated]], which draw from this pool.


;Hand
;Hand
The player's current set of cards. It can only hold up to 8 cards at a time.
:The player's current set of playable cards. one can only hold up to 8 cards in the hand at a time.


;Heal
;Heal
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;Health
;Health
:This term has multiple meanings:
:This term has multiple meanings:
:*The amount of points of a Bloon, which pops the Bloon when its health is at 0 or below
:*The amount of damage a Bloon can sustain, causing it to pop if it reaches zero, and the amount of damage it deals when it leaks.
:*The amount of points of a Hero, which causes them to lose the game if their health is at 0 or below.
:*The amount of damage a Hero can sustain, causing the player to lose if it reaches zero.


;[[Hero (BCS)|Hero]]
;[[Hero (BCS)|Hero]]
A playable character that has special abilities that cost Bloontonium, and capable of equipping cards unique to them.
:A playable character that has special abilities that cost Bloontonium, and capable of equipping cards unique to them.


;Hero Ability
;Hero Ability


;[[Keyword]]
;Leak
:Terms that describe specific effects or trigger conditions of effects.
:To allow a Bloon to hit the opposing Hero.


;[[Map (BCS)|Map]]
;[[Map (BCS)|Map]]
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;[[Monkey (BCS)|Monkey]]
;[[Monkey (BCS)|Monkey]]
A category of card that is played onto an available space to attack Bloons, or assist defense and/or offense.
:A category of card that is played onto an available space to attack Bloons, or assist defense and/or offense.


;Opponent
;Opponent
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;Player
;Player
;Pop
:To destroy a Bloon by reducing its health to 0 with damage.


;[[Power (BCS)|Power]]
;[[Power (BCS)|Power]]
;Random
:Indicates that the target of an effect is chosen by the game using [[wp:random number generation|random number generation]].


;Rarity
;Rarity


;Reload
;Reload
*This term has multiple meanings:
:This term has multiple meanings:
**Re-supplying ammo to a Monkey, automatically or by a card effect. Some cards have an effect that depends on reloading.
:*Re-supplying ammo to a Monkey, automatically or by a card effect. Some cards have an effect that depends on reloading.
**The amount of turns required to automatically reload (e.g. "1 reload").
:*The amount of turns required to automatically reload (e.g. "1 reload").


;Remove
;Remove
;Replace
:To place a Monkey on top of another Monkey's space, removing the latter from play.
;Return


;Round
;Round


;[[Shield (BCS)|Shield]]
;Space
:A slot on a board that the owner's Monkeys and Bloons occupy. Each player has five Monkey spaces and eight Bloon spaces under normal circumstances.


;[[Storm (BCS)|Storm]]
;[[Storm (BCS)|Storm]]
:A game mechanic that summons Bloons and [[stun]]s Monkeys on certain turns.


;Summon
;Summon
:An action that creates a Bloon, such as a player playing a Bloon card or the [[Storm (BCS)|Storm]] generating a Bloon. Originally referred to as "spawning" in in-game text, but all instances of it were replaced with "summoning" (or other conjugations of the word) in version 2.2.
:An action that creates a Bloon, such as a player playing a Bloon card or the Storm generating a Bloon. Originally referred to as "spawning" in in-game text, but all instances of it were replaced with "summoning" (or other conjugations of the word) in version 2.2.


;Target
;Target


;[[Turn]]
;[[Turn]]
;Veto
:To reroll a randomly selected map before the match starts.
===Keywords===
{{main|Keyword}}
Keywords are terms that describe specific effects or trigger conditions of effects.
{{generic cargo ul
|table=bcs_keywords
|columns=2
}}


==Jargon==
==Jargon==