Spike Factory (BTD6): Difference between revisions

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==Mechanics==
==Mechanics==
{{Screenshot needed|Base Spac with 5-spike piles, and clearing out some stray bloons}}
{{Screenshot needed|Base Spac with 5-spike piles, and clearing out some stray bloons}}
The Spike Factory's basic [[attack]] places a pile of spikes onto a random point on the track within its [[range]] every 1.75 seconds. It can attack even if there are no Bloons within its range, and it can deploy spikes onto parts of the track that are behind [[line of sight]] blockers, but it can't deploy spikes if there is no point on the track within its range. Each pile is a [[projectile]] that can re-hit Bloons every [[frame]],{{fn|More specifically, it has an interval of 0.001 seconds, which is faster than a single frame.}} and the number of spikes in the pile represents the amount of [[pierce]] it has. If its pierce is increased, it displays more spikes in the pile accordingly; it can only visually show up to 20 spikes, but it has no pierce cap. By default, each pile contains 5 spikes (6 with {{BTD6 mk|One More Spike}}) that each deal 1 [[Damage type|sharp-type]] [[damage]]. Spike piles expire on their own at the end of each [[round]] (except in [[Apopalypse (BTD6)|Apopalypse]] mode, [[Race Event]]s, [[Contested Territory (BTD6)|CT]] Time Attack, and [[Boss Rush]]), after a [[Boss Bloon]] spawns, or 50 seconds after being deployed.
The Spike Factory's basic [[attack]] places a pile of spikes onto a random point on the track within its [[range]] every 1.75 seconds. It can attack even if there are no Bloons within its range, and it can deploy spikes onto parts of the track that are behind [[line of sight]] blockers, but it can't deploy spikes if there is no point on the track within its range. Each pile is a [[projectile]] that can re-hit Bloons every [[frame]],{{fn|It technically has an interval of 0.001 seconds, but it is impossible for it to hit a Bloon more than once per frame.}} and the number of spikes in the pile represents the amount of [[pierce]] it has. If its pierce is increased, it displays more spikes in the pile accordingly; it can only visually show up to 20 spikes, but it has no pierce cap. By default, each pile contains 5 spikes (6 with {{BTD6 mk|One More Spike}}) that each deal 1 [[Damage type|sharp-type]] [[damage]]. Spike piles expire on their own at the end of each [[round]] (except in [[Apopalypse (BTD6)|Apopalypse]] mode, [[Race Event]]s, [[Contested Territory (BTD6)|CT]] Time Attack, and [[Boss Rush]]), after a [[Boss Bloon]] spawns, or 50 seconds after being deployed.


Although the Spike Factory's spikes can hit [[Camo Bloon (BTD6)|Camo Bloon]]s, its attack is not considered to have [[Camo detection]]. This means that the Spike Factory does not allow [[Advanced Intel (BTD6)|Advanced Intel]] to target Camo Bloons in its range, nor does it allow [[Bottle of 'Gerry's Fire' Hot Sauce|Gerry's Fire]] to target or hit Camo Bloons if used on it.
Although the Spike Factory's spikes can hit [[Camo Bloon (BTD6)|Camo Bloon]]s, its attack is not considered to have [[Camo detection]]. This means that the Spike Factory does not allow [[Advanced Intel (BTD6)|Advanced Intel]] to target Camo Bloons in its range, nor does it allow [[Bottle of 'Gerry's Fire' Hot Sauce|Gerry's Fire]] to target or hit Camo Bloons if used on it.