Necromancer (BCS): Difference between revisions

Qwertyxp2000 (talk | contribs)
2 delay relative to opponent. Your Necromancer makes the Bloon on turn end, no delay reduction here, opponent battles the Bloon, then you start your turn, the Bloon remains 1 delay when you begin the turn, then end your turn to reduce delay of that Bloon, the opponent fights the same Bloon a second time, and you start your turn again and the Bloon is still there! Isn't it that humilating?
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|image      =BCS Necromancer CardArt.png
|image      =BCS Necromancer CardArt.png
|icon      =BCS Necromancer Icon.png
|icon      =BCS Necromancer Icon.png
|description=Can't Attack. '''On Turn End''': Summon an Undead Bloon.<br>'''On Turn Start''': Heal a random friendly Bloon for 25
|description=Can't Attack. '''On Turn End''': Summon a Zombie Blue Bloon.<br>'''On Turn Start''': Heal a random friendly Bloon for 25
|flavor    =Keeper of forbidden Monkey Knowledge.
|flavor    =Keeper of forbidden Monkey Knowledge.


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|type  =Wizard
|type  =Wizard
}}
}}
The '''Necromancer''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. Instead of attacking, it heals up to 25 [[Bloon health|health]] for a random damaged<!--will not target undamaged bloons--> [[Bloon (BCS)|Bloon]] on the player's side at the start of each turn and summons an [[Undead Bloon]] at the end of each turn.<!--must I state this bloon no generate Bloontonium?-->  
The '''Necromancer''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. Instead of attacking, it heals up to 25 health for a random damaged [[Bloon (BCS)|Bloon]] on the player's side at the start of each turn and summons a [[Zombie Blue Bloon]] at the end of each turn.<!--must I state this bloon no generate Bloontonium?-->  


== Tips ==
== Tips ==