Necromancer (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) 2 delay relative to opponent. Your Necromancer makes the Bloon on turn end, no delay reduction here, opponent battles the Bloon, then you start your turn, the Bloon remains 1 delay when you begin the turn, then end your turn to reduce delay of that Bloon, the opponent fights the same Bloon a second time, and you start your turn again and the Bloon is still there! Isn't it that humilating? |
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|image =BCS Necromancer CardArt.png | |image =BCS Necromancer CardArt.png | ||
|icon =BCS Necromancer Icon.png | |icon =BCS Necromancer Icon.png | ||
|description=Can't Attack. '''On Turn End''': Summon | |description=Can't Attack. '''On Turn End''': Summon a Zombie Blue Bloon.<br>'''On Turn Start''': Heal a random friendly Bloon for 25 | ||
|flavor =Keeper of forbidden Monkey Knowledge. | |flavor =Keeper of forbidden Monkey Knowledge. | ||
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|type =Wizard | |type =Wizard | ||
}} | }} | ||
The '''Necromancer''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. Instead of attacking, it heals up to 25 | The '''Necromancer''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. Instead of attacking, it heals up to 25 health for a random damaged [[Bloon (BCS)|Bloon]] on the player's side at the start of each turn and summons a [[Zombie Blue Bloon]] at the end of each turn.<!--must I state this bloon no generate Bloontonium?--> | ||
== Tips == | == Tips == | ||